simplify safety check
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290b793b94
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0b02efc752
@ -20,26 +20,12 @@ impl Battlesnake {
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/// Check if moving the snake in `direction` is safe.
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/// Check if moving the snake in `direction` is safe.
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#[must_use]
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#[must_use]
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pub fn is_direction_safe(&self, direction: Direction, game: &Game, board: &Board) -> bool {
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pub fn is_direction_safe(&self, direction: Direction, game: &Game, board: &Board) -> bool {
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if self.is_direction_death(direction, game, board) {
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return false;
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}
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let target = self.head.move_to(direction);
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let target = self.head.move_to(direction);
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// check if target is out of bounds
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if !((0..board.width).contains(&target.x) && (0..board.height).contains(&target.y)) {
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return false;
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}
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// check if target is inside a snake
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if board
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.snakes
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.iter()
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.filter(|snake| {
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!(game.ruleset.settings.squad.allow_body_collisions && self.squad == snake.squad)
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})
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.flat_map(|snake| snake.body.iter())
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.any(|&coord| target == coord)
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{
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return false;
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}
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// check if a bigger snake could move to this square
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// check if a bigger snake could move to this square
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if board
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if board
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.snakes
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.snakes
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