give the snake more thinging time
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a1bdd4cb1b
commit
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@ -12,7 +12,6 @@
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use core::f64;
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use core::f64;
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use std::{
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use std::{
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cell::Cell,
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collections::{BTreeMap, HashMap},
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collections::{BTreeMap, HashMap},
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sync::{Arc, LazyLock, Mutex},
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sync::{Arc, LazyLock, Mutex},
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time::{Duration, Instant},
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time::{Duration, Instant},
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@ -42,9 +41,9 @@ pub fn info() -> Value {
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})
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})
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}
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}
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#[derive(Debug, PartialEq, Eq, Clone)]
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#[derive(Debug, Clone)]
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struct GameInfo {
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struct GameInfo {
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calculation_time: Cell<Duration>,
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calculation_time: Arc<Mutex<Duration>>,
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token_mapping: Arc<BTreeMap<String, SnakeToken>>,
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token_mapping: Arc<BTreeMap<String, SnakeToken>>,
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my_token: SnakeToken,
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my_token: SnakeToken,
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}
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}
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@ -64,7 +63,9 @@ pub fn start(game: &Game, _turn: i32, board: &Board, you: &Battlesnake) {
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game_infos.insert(
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game_infos.insert(
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(game.id.clone(), you.id.clone()),
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(game.id.clone(), you.id.clone()),
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GameInfo {
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GameInfo {
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calculation_time: Cell::new(Duration::from_millis(50)),
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calculation_time: Arc::new(Mutex::new(Duration::from_millis(
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u64::from(game.timeout) / 2,
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))),
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token_mapping,
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token_mapping,
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my_token,
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my_token,
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},
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},
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@ -94,7 +95,9 @@ pub fn get_move(game: &Game, turn: i32, board: &Board, you: &Battlesnake) -> Opt
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let token_mapping = Arc::new(SnakeToken::from_board(board));
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let token_mapping = Arc::new(SnakeToken::from_board(board));
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let my_token = token_mapping[&you.id];
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let my_token = token_mapping[&you.id];
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GameInfo {
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GameInfo {
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calculation_time: Cell::new(Duration::from_millis(50)),
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calculation_time: Arc::new(Mutex::new(Duration::from_millis(
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u64::from(game.timeout) / 2,
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))),
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token_mapping,
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token_mapping,
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my_token,
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my_token,
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}
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}
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@ -117,15 +120,25 @@ pub fn get_move(game: &Game, turn: i32, board: &Board, you: &Battlesnake) -> Opt
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}
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}
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// do some latency compensation
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// do some latency compensation
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game_info.calculation_time.set(
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let deadline = start
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game_info.calculation_time.get()
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+ game_info.calculation_time.lock().map_or_else(
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+ Duration::from_millis(
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|_| Duration::from_millis(u64::from(game.timeout) / 2),
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u64::from(
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|mut guard| {
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game.timeout * 3 / 4 - you.latency.parse().unwrap_or(game.timeout * 3 / 4),
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let new_duration = *guard
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) / 3,
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+ Duration::from_millis(
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),
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u64::from(game.timeout) * 7 / 8
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);
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- you
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let deadline = start + game_info.calculation_time.get();
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.latency
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.parse()
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.unwrap_or(u64::from(game.timeout) * 7 / 8),
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);
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*guard = new_duration.clamp(
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Duration::from_millis(1),
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Duration::from_millis(u64::from(game.timeout) * 7 / 8),
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);
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*guard
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},
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);
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let mut tree = Node::default();
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let mut tree = Node::default();
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