evaluate stop condition at every simulation step
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d8452daddf
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@ -217,11 +217,16 @@ impl Node {
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board: &mut simulation::Board,
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board: &mut simulation::Board,
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deadline: &Instant,
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deadline: &Instant,
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) -> Result<Option<SnakeToken>, DeadlineError> {
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) -> Result<Option<SnakeToken>, DeadlineError> {
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let winner = if self.statistic.played == 0 {
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let stop_condition =
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|board: &simulation::Board| board.alive_snakes() <= 1 || Instant::now() >= *deadline;
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let winner = if stop_condition(board) {
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if Instant::now() >= *deadline {
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return Err(DeadlineError);
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}
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board.snakes().next()
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} else if self.statistic.played == 0 {
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// We didn't simulate a game for this node yet. Do that
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// We didn't simulate a game for this node yet. Do that
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board.simulate_until(&mut thread_rng(), |board| {
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board.simulate_until(&mut thread_rng(), stop_condition);
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board.alive_snakes() <= 1 || Instant::now() >= *deadline
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});
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if Instant::now() >= *deadline {
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if Instant::now() >= *deadline {
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return Err(DeadlineError);
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return Err(DeadlineError);
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}
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}
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@ -252,9 +257,6 @@ impl Node {
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})
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})
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.collect();
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.collect();
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if Instant::now() >= *deadline {
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return Err(DeadlineError);
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}
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board.simulate_actions(&actions, &mut thread_rng());
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board.simulate_actions(&actions, &mut thread_rng());
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let winner = self
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let winner = self
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.childs
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.childs
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