accept battlesnake requests
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Cargo.lock
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1473
Cargo.lock
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@ -1,7 +1,7 @@
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[package]
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authors = ["Max Känner"]
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name = "battlesnake"
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version = "1.0.0"
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version = "2.0.0"
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edition = "2021"
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readme = "README.md"
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@ -16,22 +16,8 @@ pedantic = "warn"
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nursery = "warn"
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[dependencies]
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rocket = { version = "0.5.0", features = ["json"] }
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serde = { version = "1.0.117", features = ["derive"] }
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serde_json = "1.0.59"
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log = "0.4.0"
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env_logger = "0.11.5"
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rand = "0.8.4"
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enum-iterator = "2.1"
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iter_tools = "0.24"
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ordered-float = "4.3.0"
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dashmap = "6.1.0"
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nalgebra = "0.33.2"
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battlesnake-game-types = "0.17.0"
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[profile.release]
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lto = "fat"
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codegen-units = 1
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panic = "abort"
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tokio = { version = "1.43", features = ["net", "macros", "rt-multi-thread"] }
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axum = { version = "0.8", features = ["http2", "multipart", "ws"] }
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serde = { version = "1.0", features = ["derive"] }
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log = "0.4"
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env_logger = "0.11"
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@ -1,24 +0,0 @@
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use battlesnake_game_types::types::Move;
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use serde::{Deserialize, Serialize};
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pub mod logic;
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#[derive(Debug, Deserialize, Serialize)]
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pub struct Response {
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/// In which direction the snake should move
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r#move: &'static str,
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}
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impl Response {
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#[must_use]
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pub const fn new(value: Move) -> Self {
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Self {
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r#move: match value {
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Move::Left => "left",
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Move::Down => "down",
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Move::Up => "up",
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Move::Right => "right",
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},
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}
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}
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}
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@ -1,359 +0,0 @@
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// Welcome to
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// __________ __ __ .__ __
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// \______ \_____ _/ |__/ |_| | ____ ______ ____ _____ | | __ ____
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// | | _/\__ \\ __\ __\ | _/ __ \ / ___// \\__ \ | |/ // __ \
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// | | \ / __ \| | | | | |_\ ___/ \___ \| | \/ __ \| <\ ___/
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// |________/(______/__| |__| |____/\_____>______>___|__(______/__|__\\_____>
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//
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// This file can be a nice home for your Battlesnake logic and helper functions.
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//
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// To get you started we've included code to prevent your Battlesnake from moving backwards.
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// For more info see docs.battlesnake.com
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use core::f64;
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use std::{collections::HashMap, time::Instant};
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use battlesnake_game_types::{
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compact_representation::standard::CellBoard4Snakes11x11,
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types::{
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build_snake_id_map, LengthGettableGame, Move, RandomReasonableMovesGame,
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ReasonableMovesGame, SimulableGame, SimulatorInstruments, SnakeIDMap, SnakeId,
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VictorDeterminableGame, YouDeterminableGame,
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},
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wire_representation::Game,
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};
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use log::{error, info};
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use ordered_float::OrderedFloat;
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use rand::{prelude::*, thread_rng};
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use rocket::time::{ext::NumericalDuration, Duration};
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use serde_json::{json, Value};
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// info is called when you create your Battlesnake on play.battlesnake.com
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// and controls your Battlesnake's appearance
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// TIP: If you open your Battlesnake URL in a browser you should see this data
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#[must_use]
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pub fn info() -> Value {
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info!("INFO");
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json!({
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"apiversion": "1",
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"author": "der-informatiker",
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"color": "#00FFEE",
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"head": "smart-caterpillar",
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"tail": "mouse",
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})
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}
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#[derive(Debug)]
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pub struct GameState {
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calculation_time: Duration,
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snake_id_map: SnakeIDMap,
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}
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// start is called when your Battlesnake begins a game
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#[must_use]
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pub fn start(game: &Game) -> GameState {
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info!("GAME START");
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let snake_id_map = build_snake_id_map(game);
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let calculation_time = (game.game.timeout / 2).milliseconds();
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GameState {
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calculation_time,
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snake_id_map,
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}
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}
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// end is called when your Battlesnake finishes a game
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pub fn end(game: &Game, state: GameState) {
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std::mem::drop(state);
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info!("GAME OVER after {} turns", game.turn);
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}
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// move is called on every turn and returns your next move
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// Valid moves are "up", "down", "left", or "right"
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// See https://docs.battlesnake.com/api/example-move for available data
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pub fn get_move(game: Game, state: &mut GameState, start: &Instant) -> Move {
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let calc_start = Instant::now();
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if calc_start - *start > 10.milliseconds() {
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error!(
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"The calculation was started long after the request ({}ms)",
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(calc_start - *start).as_millis()
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);
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}
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let deadline = *start + state.calculation_time;
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let name = game.you.name.clone();
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let turn = game.turn;
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let solo = game.game.ruleset.name == "solo";
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let Ok(board) = CellBoard4Snakes11x11::convert_from_game(game, &state.snake_id_map) else {
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error!("Unable to fit board");
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return Move::Down;
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};
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let mut tree = Node {
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statistic: Statistics {
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played: 0,
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won: HashMap::new(),
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},
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child_statistics: HashMap::new(),
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childs: HashMap::new(),
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};
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while Instant::now() < deadline {
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if solo {
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tree.monte_carlo_solo_step(&board);
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} else {
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tree.monte_carlo_step(&board);
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}
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}
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let actions = tree.child_statistics.entry(*board.you_id()).or_default();
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info!("actions {}: {actions:?}", name);
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#[allow(clippy::cast_precision_loss)]
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let chosen = actions
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.iter()
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.max_by_key(|(_, stat)| stat.played)
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.map(|(direction, _)| *direction)
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.or_else(|| {
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board
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.random_reasonable_move_for_each_snake(&mut thread_rng())
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.find(|(snake_id, _)| snake_id == board.you_id())
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.map(|(_, direction)| direction)
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})
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.unwrap_or(Move::Down);
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info!(
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"DIRECTION {turn}: {chosen:?} after {}ms ({name})",
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start.elapsed().as_millis(),
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);
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chosen
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}
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#[derive(Debug, Clone, Copy)]
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struct Instruments;
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impl SimulatorInstruments for Instruments {
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fn observe_simulation(&self, _duration: std::time::Duration) {}
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}
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#[derive(Debug, PartialEq, Eq, Clone, Default)]
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struct Statistics {
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/// Number of times this node was simulated
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played: usize,
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/// Number of times this node was simulated and the agent has won.
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won: HashMap<SnakeId, usize>,
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}
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#[derive(Debug, PartialEq, Eq, Clone, Default)]
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struct ActionStatistic {
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played: usize,
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won: usize,
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}
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#[derive(Debug, PartialEq, Eq, Clone, Default)]
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struct Node {
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statistic: Statistics,
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child_statistics: HashMap<SnakeId, HashMap<Move, ActionStatistic>>,
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childs: HashMap<[Option<(Move, u16)>; 4], Node>,
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}
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impl Node {
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/// Performs one monte carlo simulation step
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///
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/// Returns the snake that has won the simulation
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fn monte_carlo_step(&mut self, board: &CellBoard4Snakes11x11) -> Option<SnakeId> {
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let stop_condition = CellBoard4Snakes11x11::is_over;
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let winner = if stop_condition(board) {
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board.get_winner()
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} else if self.statistic.played == 0 {
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// We didn't simulate a game for this node yet. Do that
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let mut board = *board;
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while !stop_condition(&board) {
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let rng = &mut thread_rng();
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let moves = board.random_reasonable_move_for_each_snake(rng);
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let (_, new_board) = board
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.simulate_with_moves(
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&Instruments,
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moves.map(|(snake_id, direction)| (snake_id, [direction])),
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)
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.next()
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.unwrap();
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board = new_board;
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}
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board.get_winner()
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} else {
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// select a node to simulate
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let possible_actions = board.reasonable_moves_for_each_snake();
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let actions = possible_actions
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.filter_map(|(token, actions)| {
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let statistics = self.child_statistics.entry(token).or_default();
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let selected = actions.iter().copied().max_by_key(|direction| {
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let statistics = statistics.entry(*direction).or_default();
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if statistics.played == 0 {
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return OrderedFloat(f64::INFINITY);
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}
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#[allow(clippy::cast_precision_loss)]
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let exploitation = statistics.won as f64 / statistics.played as f64;
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#[allow(clippy::cast_precision_loss)]
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let exploration = f64::consts::SQRT_2
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* f64::sqrt(
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f64::ln(self.statistic.played as f64) / statistics.played as f64,
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);
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OrderedFloat(exploitation + exploration)
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})?;
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Some((token, [selected]))
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})
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.collect::<Vec<_>>();
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let (_, board) = board
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.simulate_with_moves(&Instruments, actions.iter().copied())
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.next()
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.unwrap();
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let mut map_actions = [None; 4];
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for (i, action) in map_actions.iter_mut().enumerate() {
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*action = actions
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.iter()
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.find(|(snake_id, _)| snake_id.as_usize() == i)
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.and_then(|(snake_id, moves)| {
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Some((*moves.first()?, board.get_length(snake_id)))
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});
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}
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let winner = self
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.childs
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.entry(map_actions)
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.or_default()
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.monte_carlo_step(&board);
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// update child statistics
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for (token, action) in &actions {
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let entry = self
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.child_statistics
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.entry(*token)
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.or_default()
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.entry(action[0])
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.or_default();
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entry.played += 1;
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if Some(*token) == winner {
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entry.won += 1;
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}
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}
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winner
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};
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self.statistic.played += 1;
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if let Some(token) = winner {
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self.statistic
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.won
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.entry(token)
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.and_modify(|won| *won += 1)
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.or_insert(1);
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}
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winner
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}
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/// Performs one monte carlo simulation step for a solo game
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///
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/// Returns the lengths before death
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fn monte_carlo_solo_step(&mut self, board: &CellBoard4Snakes11x11) -> u16 {
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let stop_condition = |board: &CellBoard4Snakes11x11| board.alive_snake_count() == 0;
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let winner = if self.statistic.played == 0 {
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// We didn't simulate a game for this node yet. Do that
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let mut board = *board;
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while !stop_condition(&board) {
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let moves =
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board
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.reasonable_moves_for_each_snake()
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.filter_map(|(snake_id, moves)| {
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Some((snake_id, [*moves.choose(&mut thread_rng())?]))
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});
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let Some((_, new_board)) = board.simulate_with_moves(&Instruments, moves).next()
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else {
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break;
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};
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if stop_condition(&new_board) {
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break;
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}
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board = new_board;
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}
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let winner = board.get_length(board.you_id());
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winner
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} else {
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// select a node to simulate
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let possible_actions = board.reasonable_moves_for_each_snake();
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let actions = possible_actions
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.filter_map(|(token, actions)| {
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let statistics = self.child_statistics.entry(token).or_default();
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let selected = actions.iter().copied().max_by_key(|direction| {
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let statistics = statistics.entry(*direction).or_default();
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if statistics.played == 0 {
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return OrderedFloat(f64::INFINITY);
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}
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#[allow(clippy::cast_precision_loss)]
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let exploitation = statistics.won as f64 / statistics.played as f64;
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#[allow(clippy::cast_precision_loss)]
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let exploration = f64::consts::SQRT_2
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* f64::sqrt(
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f64::ln(self.statistic.played as f64) / statistics.played as f64,
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)
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* 11.0
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* 11.0;
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OrderedFloat(exploitation + exploration)
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})?;
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Some((token, [selected]))
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})
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.collect::<Vec<_>>();
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let (_, new_board) = board
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.simulate_with_moves(&Instruments, actions.iter().copied())
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.next()
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.unwrap();
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let mut map_actions = [None; 4];
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for (i, action) in map_actions.iter_mut().enumerate() {
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*action = actions
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.iter()
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.find(|(snake_id, _)| snake_id.as_usize() == i)
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.and_then(|(snake_id, moves)| {
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Some((*moves.first()?, new_board.get_length(snake_id)))
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});
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}
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let winner = if stop_condition(&new_board) {
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board.get_length(board.you_id())
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} else {
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self.childs
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.entry(map_actions)
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.or_default()
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.monte_carlo_solo_step(&new_board)
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};
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// update child statistics
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let entry = self
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.child_statistics
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.entry(*new_board.you_id())
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.or_default()
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.entry(
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actions
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.iter()
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.find(|(snake_id, _)| snake_id == new_board.you_id())
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.map(|(_, action)| action[0])
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.unwrap(),
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)
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.or_default();
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entry.played += 1;
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entry.won += usize::from(winner);
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winner
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};
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self.statistic.played += 1;
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self.statistic
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.won
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.entry(*board.you_id())
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.and_modify(|won| *won += usize::from(winner))
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.or_insert_with(|| usize::from(winner));
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winner
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}
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}
|
@ -1,109 +1,67 @@
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#![allow(clippy::needless_pass_by_value)]
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use std::{env, sync::Arc, time::Instant};
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mod types;
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use battlesnake::{
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logic::{self, GameState},
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Response,
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use axum::{
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extract::Json,
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response,
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routing::{get, post},
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Router,
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};
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use battlesnake_game_types::{types::Move, wire_representation::Game};
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use dashmap::DashMap;
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use log::{error, info};
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use rocket::{
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fairing::AdHoc, get, http::Status, launch, post, routes, serde::json::Json, tokio::task, State,
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};
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use serde_json::Value;
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type States = Arc<DashMap<(String, String), GameState>>;
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#[get("/")]
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fn handle_index() -> Json<Value> {
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Json(logic::info())
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}
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#[post("/start", format = "json", data = "<game>")]
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fn handle_start(state: &State<States>, game: Json<Game>) -> Status {
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if state
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.insert(
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(game.game.id.clone(), game.you.id.clone()),
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logic::start(&game),
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)
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.is_some()
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{
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error!("re-started game");
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}
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Status::Ok
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}
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#[post("/move", format = "json", data = "<game>")]
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async fn handle_move(state: &State<States>, game: Json<Game>) -> Json<Response> {
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let start = Instant::now();
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let state = (*state).clone();
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let action = task::spawn_blocking(move || {
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let mut game_state = state.get_mut(&(game.game.id.clone(), game.you.id.clone()));
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while game_state.is_none() {
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error!("move request without previous start");
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if state
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.insert(
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(game.game.id.clone(), game.you.id.clone()),
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logic::start(&game),
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)
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.is_some()
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{
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error!("re-started game");
|
||||
}
|
||||
game_state = state.get_mut(&(game.game.id.clone(), game.you.id.clone()));
|
||||
}
|
||||
let Some(mut game_state) = game_state else {
|
||||
std::mem::drop(game_state);
|
||||
unreachable!()
|
||||
};
|
||||
logic::get_move(game.0, &mut game_state, &start)
|
||||
})
|
||||
.await
|
||||
.unwrap_or(Move::Up);
|
||||
Json(Response::new(action))
|
||||
}
|
||||
|
||||
#[post("/end", format = "json", data = "<game>")]
|
||||
fn handle_end(state: &State<States>, game: Json<Game>) -> Status {
|
||||
if let Some((_key, game_state)) = state.remove(&(game.game.id.clone(), game.you.id.clone())) {
|
||||
logic::end(&game, game_state);
|
||||
} else {
|
||||
error!("ended game without state");
|
||||
}
|
||||
|
||||
Status::Ok
|
||||
}
|
||||
|
||||
#[launch]
|
||||
fn rocket() -> _ {
|
||||
// Lots of web hosting services expect you to bind to the port specified by the `PORT`
|
||||
// environment variable. However, Rocket looks at the `ROCKET_PORT` environment variable.
|
||||
// If we find a value for `PORT`, we set `ROCKET_PORT` to that value.
|
||||
if let Ok(port) = env::var("PORT") {
|
||||
env::set_var("ROCKET_PORT", &port);
|
||||
}
|
||||
|
||||
// We default to 'info' level logging. But if the `RUST_LOG` environment variable is set,
|
||||
// we keep that value instead.
|
||||
if env::var("RUST_LOG").is_err() {
|
||||
env::set_var("RUST_LOG", "info");
|
||||
}
|
||||
use log::{debug, info};
|
||||
use serde::Serialize;
|
||||
use tokio::net::TcpListener;
|
||||
use types::wire::{Direction, Request, Response};
|
||||
|
||||
#[tokio::main]
|
||||
async fn main() {
|
||||
env_logger::init();
|
||||
|
||||
info!("Starting Battlesnake Server...");
|
||||
debug!("Creating routes");
|
||||
let app = Router::new()
|
||||
.route("/", get(info))
|
||||
.route("/start", post(start))
|
||||
.route("/move", post(get_move))
|
||||
.route("/end", post(end));
|
||||
|
||||
rocket::build()
|
||||
.attach(AdHoc::on_response("Server ID Middleware", |_, res| {
|
||||
Box::pin(async move {
|
||||
res.set_raw_header("Server", "battlesnake/github/starter-snake-rust");
|
||||
})
|
||||
}))
|
||||
.mount(
|
||||
"/",
|
||||
routes![handle_index, handle_start, handle_move, handle_end],
|
||||
)
|
||||
.manage(States::new(DashMap::new()))
|
||||
debug!("Creating listener");
|
||||
let listener = TcpListener::bind("0.0.0.0:8000").await.unwrap();
|
||||
debug!("Starting server");
|
||||
axum::serve(listener, app).await.unwrap();
|
||||
}
|
||||
|
||||
async fn info() -> response::Json<Info> {
|
||||
info!("got info request");
|
||||
response::Json(Info {
|
||||
apiversion: "1",
|
||||
author: "der-informatiker",
|
||||
color: "#00FFEE",
|
||||
head: "smart-caterpillar",
|
||||
tail: "mouse",
|
||||
version: env!("CARGO_PKG_VERSION"),
|
||||
})
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize)]
|
||||
struct Info {
|
||||
apiversion: &'static str,
|
||||
author: &'static str,
|
||||
color: &'static str,
|
||||
head: &'static str,
|
||||
tail: &'static str,
|
||||
version: &'static str,
|
||||
}
|
||||
|
||||
async fn start(request: Json<Request>) {
|
||||
info!("got start request: {request:#?}");
|
||||
}
|
||||
|
||||
async fn get_move(request: Json<Request>) -> response::Json<Response> {
|
||||
info!("got move request: {request:#?}");
|
||||
response::Json(Response {
|
||||
direction: Direction::Up,
|
||||
shout: None,
|
||||
})
|
||||
}
|
||||
|
||||
async fn end(request: Json<Request>) {
|
||||
info!("got end request: {request:#?}");
|
||||
}
|
||||
|
1
battlesnake/src/types/mod.rs
Normal file
1
battlesnake/src/types/mod.rs
Normal file
@ -0,0 +1 @@
|
||||
pub mod wire;
|
135
battlesnake/src/types/wire.rs
Normal file
135
battlesnake/src/types/wire.rs
Normal file
@ -0,0 +1,135 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Deserialize)]
|
||||
pub struct Request {
|
||||
/// Game object describing the game being played.
|
||||
game: Game,
|
||||
/// Turn number for this move.
|
||||
turn: u32,
|
||||
/// Board object describing the initial state of the game board.
|
||||
board: Board,
|
||||
/// Battlesnake Object describing your Battlesnake.
|
||||
you: Battlesnake,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Deserialize)]
|
||||
pub struct Game {
|
||||
/// A unique identifier for this Game.
|
||||
id: String,
|
||||
/// Information about the ruleset being used to run this Game.
|
||||
ruleset: Ruleset,
|
||||
/// The name of the map being played on.
|
||||
map: String,
|
||||
/// How much time your snake has to respond to requests for this Game.
|
||||
timeout: u16,
|
||||
/// The source of this Game.
|
||||
/// One of:
|
||||
/// - tournament
|
||||
/// - league
|
||||
/// - arena
|
||||
/// - challenge
|
||||
/// - custom
|
||||
source: String,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Deserialize)]
|
||||
pub struct Ruleset {
|
||||
/// Name of the ruleset being used to run this game.
|
||||
name: String,
|
||||
/// The release version of the Rules module used in this game.
|
||||
version: String,
|
||||
/// A collection of specific settings being used by the current game that control how the rules
|
||||
/// are applied.
|
||||
settings: Settings,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct Settings {
|
||||
/// Percentage chance of spawning a new food every round.
|
||||
food_spawn_chance: u8,
|
||||
/// Minimum food to keep on the board every turn.
|
||||
minimum_food: u16,
|
||||
/// Health damage a snake will take when ending its turn in a hazard. This stacks on top of the
|
||||
/// regular 1 damage a snake takes per turn.
|
||||
hazard_damage_per_turn: u8,
|
||||
/// Settings for the royale game mode
|
||||
royale: RoyaleSettings,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct RoyaleSettings {
|
||||
/// The number of turns between generating new hazards (shrinking the safe board space).
|
||||
shrink_every_n_turns: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Deserialize)]
|
||||
pub struct Board {
|
||||
/// The number of rows in the y-axis of the game board.
|
||||
height: u16,
|
||||
/// The number of rows in the x-axis of the game board.
|
||||
width: u16,
|
||||
/// Array of coordinates representing food locations on the game board.
|
||||
food: Vec<Coord>,
|
||||
/// Array of coordinates representing hazardous locations on the game board.
|
||||
hazards: Vec<Coord>,
|
||||
/// Array of Battlesnake objects representing all Battlesnakes remaining on the game board
|
||||
/// (including yourself if you haven't been eliminated).
|
||||
snakes: Vec<Battlesnake>,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize)]
|
||||
pub struct Coord {
|
||||
x: u16,
|
||||
y: u16,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Deserialize)]
|
||||
pub struct Battlesnake {
|
||||
/// Unique identifier for this Battlesnake in the context of the current Game.
|
||||
id: String,
|
||||
/// Name given to this Battlesnake by its author
|
||||
name: String,
|
||||
/// Health value of this Battlesnake, between 0 and 100
|
||||
health: u8,
|
||||
/// Array of coordinates representing the Battlesnake's location on the game board.
|
||||
/// This array is ordered from head to tail.
|
||||
body: Vec<Coord>,
|
||||
/// The previous response time of this Battlesnake, in milliseconds.
|
||||
/// If the Battlesnake timed out and failed to respond, the game timeout will be returned
|
||||
latency: String,
|
||||
/// Coordinates for this Battlesnake's head.
|
||||
/// Equivalent to the first element of the body array.
|
||||
head: Coord,
|
||||
/// Length of this Battlesnake from head to tail.
|
||||
/// Equivalent to the length of the body array.
|
||||
length: u32,
|
||||
/// Message shouted by this Battlesnake on the previous turn
|
||||
shout: String,
|
||||
/// The squad that the Battlesnake belongs to.
|
||||
/// Used to identify squad members in Squad Mode games.
|
||||
squad: String,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Serialize)]
|
||||
pub struct Response {
|
||||
/// Your Battlesnake's move for this turn.
|
||||
#[serde(rename = "move")]
|
||||
pub direction: Direction,
|
||||
/// An optional message sent to all other Battlesnakes on the next turn.
|
||||
/// Must be 256 characters or less.
|
||||
pub shout: Option<String>,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Copy, Serialize)]
|
||||
pub enum Direction {
|
||||
/// Move in positive y direction
|
||||
Up,
|
||||
/// Move in negative y direction
|
||||
Down,
|
||||
/// Move in negative x direction
|
||||
Left,
|
||||
/// Move in positive x direction
|
||||
Right,
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user