add some documentation

This commit is contained in:
Max Känner 2024-09-02 16:54:25 +02:00
parent 565f2aefb5
commit c301813dc9
2 changed files with 96 additions and 2 deletions

View File

@ -47,6 +47,7 @@ pub fn end(_game: &Game, _turn: i32, _board: &Board, _you: &Battlesnake) {
// See https://docs.battlesnake.com/api/example-move for available data
pub fn get_move(_game: &Game, turn: i32, board: &Board, you: &Battlesnake) -> Move {
use Direction::{Down, Left, Right, Up};
let mut is_move_safe: HashMap<_, _> =
vec![(Up, true), (Down, true), (Left, true), (Right, true)]
.into_iter()

View File

@ -7,7 +7,6 @@ use rocket::serde::{json::Json, Deserialize};
use rocket::{get, launch, post, routes};
use serde::Serialize;
use serde_json::Value;
use std::collections::HashMap;
use std::env;
mod logic;
@ -17,12 +16,16 @@ mod logic;
#[derive(Debug, PartialEq, Eq, Hash, Clone, Copy, Deserialize, Serialize)]
pub enum Direction {
/// Move left (-x)
#[serde(rename = "left")]
Left,
/// Move up (+y)
#[serde(rename = "up")]
Up,
/// Move right (+x)
#[serde(rename = "right")]
Right,
/// Move down (-y)
#[serde(rename = "down")]
Down,
}
@ -40,30 +43,120 @@ fn is_default<T: Default + PartialEq>(value: &T) -> bool {
#[derive(Deserialize, Serialize, Debug)]
pub struct Game {
/// A unique identifier for this Game
id: String,
ruleset: HashMap<String, Value>,
/// Information about the ruleset being used to run this game
ruleset: Ruleset,
/// The name of the map being played on.
map: String,
/// How much time your snake has to respond to requests for this Game
timeout: u32,
/// The source of this game.
///
/// One of:
/// - "tournament"
/// - "league"
/// - "arena"
/// - "challenge"
/// - "custom"
///
/// The values may change.
source: String,
}
#[derive(Debug, Deserialize, Serialize)]
pub struct Ruleset {
/// Name of the ruleset being used to run this game.
name: String,
/// The release version of the [Rules](https://github.com/BattlesnakeOfficial/rules) module used in this game.
version: String,
/// A collection of specific settings being used by the current game that control how the rules
/// are applied.
settings: RulesetSettings,
}
#[derive(Debug, Deserialize, Serialize)]
pub struct RulesetSettings {
/// Percentage chance of spawning a new food every round.
#[serde(rename = "foodSpawnChance")]
food_spawn_chance: i32,
/// Minimum food to keep on the board every turn.
#[serde(rename = "minimumFood")]
minimum_food: i32,
/// Health damage a snake will take when ending its turn in a hazard. This stacks on top of the
/// regular 1 damage a snake takes per turn.
#[serde(rename = "hazardDamagePerTurn")]
hazard_damage_per_turn: i32,
/// rules for the royale mode
royale: RulesetRoyale,
/// rules for the squad mode
squad: RulesetSquad,
}
#[derive(Debug, Deserialize, Serialize)]
pub struct RulesetRoyale {
/// The number of turns between generating new hazards (shrinking the safe board space).
#[serde(rename = "shrinkEveryNTurns")]
shrink_every_n_turns: i32,
}
#[allow(clippy::struct_excessive_bools)]
#[derive(Debug, Deserialize, Serialize)]
pub struct RulesetSquad {
/// Allow members of the same squad to move over each other without dying.
#[serde(rename = "allowBodyCollisions")]
allow_body_collisions: bool,
/// All squad members are eliminated when one is eliminated.
#[serde(rename = "sharedElimination")]
shared_elimination: bool,
/// All squad members share health.
#[serde(rename = "sharedHealth")]
shared_health: bool,
/// All squad members share length.
#[serde(rename = "sharedLength")]
shared_length: bool,
}
#[derive(Deserialize, Serialize, Debug)]
pub struct Board {
/// The number of rows in the y-axis of the game board.
height: i32,
/// The number of columns in the x-axis of the game board.
width: i32,
/// Array of coordinates representing food locations on the game board.
food: Vec<Coord>,
/// Array of Battlesnakes representing all Battlesnakes remaining on the game board (including
/// yourself if you haven't been eliminated).
snakes: Vec<Battlesnake>,
/// Array of coordinates representing hazardous locations on the game board.
hazards: Vec<Coord>,
}
#[derive(Deserialize, Serialize, Debug)]
pub struct Battlesnake {
/// Unique identifier for this Battlesnake in the context of the current Game
id: String,
/// Name given to this Battlesnake by its author
name: String,
/// Health value of this Battlesnake, between 0 and 100
health: i32,
/// Array of coordinates representing this Battlesnake's location on the game board. This array
/// is ordered from head to tail
body: Vec<Coord>,
/// Coordinates for this Battlesnake's head. Equivalent to the first element of the body array.
head: Coord,
/// Length of this Battlesnake from head to tail. Equivalent to the length of the body array.
length: i32,
/// The previous response time of this Battlesnake, in milliseconds. If the Battlesnake timed
/// out and failed to respond, the game timeout will be returned.
latency: String,
/// Message shouted by this Battlesnake on the previous turn.
shout: Option<String>,
/// The squad that the Battlesnake belongs to. Used to identify squad members in Squad Mode
/// games.
squad: String,
// /// The collection of customizations that control how this Battlesnake is displayed.
// customizations: {color, head, tail}
}
#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize, Serialize)]