add turn info to game over event
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@ -73,8 +73,8 @@ pub fn start(game: &Game, _turn: i32, board: &Board, you: &Battlesnake) {
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}
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}
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// end is called when your Battlesnake finishes a game
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// end is called when your Battlesnake finishes a game
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pub fn end(game: &Game, _turn: i32, _board: &Board, you: &Battlesnake) {
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pub fn end(game: &Game, turn: i32, _board: &Board, you: &Battlesnake) {
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info!("GAME OVER");
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info!("GAME OVER after {turn} turns");
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let Ok(mut game_infos) = GAME_INFOS.lock() else {
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let Ok(mut game_infos) = GAME_INFOS.lock() else {
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error!("unable to lock game infos");
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error!("unable to lock game infos");
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return;
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return;
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