spawn extra compute threads
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1c9d07f2cf
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@ -1,11 +1,15 @@
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#![allow(clippy::needless_pass_by_value)]
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#![allow(clippy::needless_pass_by_value)]
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use enum_iterator::Sequence;
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use enum_iterator::Sequence;
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use log::info;
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use log::{error, info};
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use rocket::fairing::AdHoc;
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use rocket::{
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use rocket::http::Status;
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fairing::AdHoc,
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use rocket::serde::{json::Json, Deserialize};
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get,
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use rocket::{get, launch, post, routes};
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http::Status,
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launch, post, routes,
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serde::{json::Json, Deserialize},
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tokio::task,
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};
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use serde::Serialize;
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use serde::Serialize;
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use serde_json::Value;
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use serde_json::Value;
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use std::env;
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use std::env;
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@ -208,13 +212,19 @@ fn handle_start(start_req: Json<GameState>) -> Status {
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}
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}
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#[post("/move", format = "json", data = "<move_req>")]
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#[post("/move", format = "json", data = "<move_req>")]
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fn handle_move(move_req: Json<GameState>) -> Option<Json<Action>> {
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async fn handle_move(move_req: Json<GameState>) -> Option<Json<Action>> {
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let response = logic::get_move(
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let response = task::spawn_blocking(move || {
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logic::get_move(
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&move_req.game,
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&move_req.game,
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move_req.turn,
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move_req.turn,
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&move_req.board,
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&move_req.board,
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&move_req.you,
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&move_req.you,
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)?;
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)
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})
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.await
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.inspect_err(|e| error!("failed to join compute thread: {e}"))
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.ok()
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.flatten()?;
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Some(Json(response))
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Some(Json(response))
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}
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}
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