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2 changed files with 98 additions and 66 deletions

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@ -14,71 +14,99 @@ use log::info;
use rand::seq::SliceRandom; use rand::seq::SliceRandom;
use serde_json::{json, Value}; use serde_json::{json, Value};
use crate::{Battlesnake, Board, Direction, Game, Move}; use crate::{Battlesnake, Board, Coord, Direction, Game, Move};
const MAX_HEALTH: i32 = 100;
impl Battlesnake { impl Battlesnake {
fn possible_moves_without_heads<'a>( /// Check if moving the snake in `direction` is safe.
&'a self, #[must_use]
game: &'a Game, pub fn is_direction_safe(&self, direction: Direction, game: &Game, board: &Board) -> bool {
board: &'a Board, if self.is_direction_death(direction, game, board) {
) -> impl Iterator<Item = Direction> + 'a { return false;
enum_iterator::all::<Direction>() }
.filter(|direction| {
// filter out directions that would go outside the field let target = self.head.move_to(direction);
let target = self.head.move_to(*direction);
(0..board.width).contains(&target.x) && (0..board.height).contains(&target.y) // check if a bigger snake could move to this square
}) if board
.filter(|direction| {
let target = self.head.move_to(*direction);
// don't collide with any snake
!board
.snakes .snakes
.iter() .iter()
.filter(|snake| { .filter(|snake| snake.id != self.id && self.length <= snake.length)
// filter out snakes that are in our squad if body collisions are allowed .flat_map(|snake| enum_iterator::all().map(|dir| snake.head.move_to(dir)))
!(game.ruleset.settings.squad.allow_body_collisions .any(|coord| target == coord)
&& self.squad == snake.squad {
&& self.id != snake.id) return false;
}) }
.flat_map(|snake| {
// get all coordinates of the snake body. The tail of the body can be ignored // check for hazards
// if the snake hasn't just eaten, as it will move out of the way if board.hazards.iter().any(|&coord| target == coord) {
let has_eaten = snake.health == MAX_HEALTH; return false;
snake.body[..snake.body.len() - usize::from(!has_eaten)].iter() }
})
.any(|&coord| coord == target) true
})
} }
#[must_use] #[must_use]
pub fn possible_moves(&self, game: &Game, board: &Board) -> Vec<Direction> { pub fn is_direction_death(&self, direction: Direction, game: &Game, board: &Board) -> bool {
self.possible_moves_without_heads(game, board) let target = self.head.move_to(direction);
.filter(|direction| {
// don't go into spots where a bigger snake must go // check if target is out of bounds
let target = self.head.move_to(*direction); if !((0..board.width).contains(&target.x) && (0..board.height).contains(&target.y)) {
!board return true;
}
// check if target is inside a snake
if board
.snakes .snakes
.iter() .iter()
.filter(|snake| { .filter(|snake| {
// The other snake must be bigger than we are !(game.ruleset.settings.squad.allow_body_collisions && self.squad == snake.squad)
snake.length > self.length
}) })
.filter_map(|snake| { .flat_map(|snake| snake.body.iter())
// get all snakes movement options .any(|&coord| target == coord)
let moves = snake {
.possible_moves_without_heads(game, board) return true;
.collect::<Vec<_>>();
// only snakes that have a single option
match moves[..] {
[direction] => Some(snake.head.move_to(direction)),
_ => None,
} }
false
}
#[must_use]
pub fn health_cost(&self, tile: Coord, game: &Game, board: &Board) -> i32 {
// we can't leave the board
if !((0..board.width).contains(&tile.x) && (0..board.height).contains(&tile.y)) {
return self.health;
}
// we can't move into other snakes
if board
.snakes
.iter()
.filter(|snake| {
!(game.ruleset.settings.squad.allow_body_collisions && self.squad == snake.squad)
}) })
.any(|coord| coord == target) .flat_map(|snake| snake.body.iter())
}) .any(|&coord| tile == coord)
.collect() {
return self.health;
}
// every step costs us one health point
let mut cost = 1;
// hazards increase the health loss
if board.hazards.iter().any(|&hazard| tile == hazard) {
cost += game.ruleset.settings.hazard_damage_per_turn;
}
// check for bigger snakes that can move into this square
for snake in board
.snakes
.iter()
.filter(|snake| snake.id != self.id && self.length <= snake.length)
{
let moves = enum_iterator::all().map(|dir| snake.head.move_to(dir));
}
cost
} }
} }
@ -111,13 +139,19 @@ pub fn end(_game: &Game, _turn: i32, _board: &Board, _you: &Battlesnake) {
// Valid moves are "up", "down", "left", or "right" // Valid moves are "up", "down", "left", or "right"
// See https://docs.battlesnake.com/api/example-move for available data // See https://docs.battlesnake.com/api/example-move for available data
pub fn get_move(game: &Game, turn: i32, board: &Board, you: &Battlesnake) -> Option<Move> { pub fn get_move(game: &Game, turn: i32, board: &Board, you: &Battlesnake) -> Option<Move> {
let moves = you.possible_moves(game, board); let moves = enum_iterator::all()
if moves.is_empty() { .filter(|&direction| !you.is_direction_death(direction, game, board))
return None; .collect::<Vec<_>>();
} let safe_moves = moves
.iter()
.copied()
.filter(|&direction| you.is_direction_safe(direction, game, board))
.collect::<Vec<_>>();
// Choose a random move from the safe ones // Choose a random move from the safe ones
let chosen = moves.choose(&mut rand::thread_rng())?; let chosen = safe_moves
.choose(&mut rand::thread_rng())
.or_else(|| moves.choose(&mut rand::thread_rng()))?;
info!("MOVE {}: {:?}", turn, chosen); info!("MOVE {}: {:?}", turn, chosen);
Some(Move { Some(Move {

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@ -30,9 +30,7 @@ pub enum Direction {
#[derive(Debug, Deserialize, Serialize)] #[derive(Debug, Deserialize, Serialize)]
pub struct Move { pub struct Move {
/// In which direction the snake should move
r#move: Direction, r#move: Direction,
/// Say something to the other snakes
#[serde(default, skip_serializing_if = "is_default")] #[serde(default, skip_serializing_if = "is_default")]
shout: Option<String>, shout: Option<String>,
} }