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5 Commits

Author SHA1 Message Date
081c41b753 try some seedcracking
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2025-06-24 17:28:11 +02:00
549d4fe36d modularize simulation 2025-06-24 17:27:56 +02:00
6f54282c9a improve xtask 2025-06-24 17:27:29 +02:00
6f3a1d138a ignore assets and games 2025-06-24 17:27:13 +02:00
0876f1ed3c explicitly select rust toolchain 2025-06-24 17:27:01 +02:00
19 changed files with 3237 additions and 290 deletions

2
.gitignore vendored
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@ -1 +1,3 @@
target
assets
games

1256
Cargo.lock generated

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@ -3,6 +3,7 @@ authors = ["Max Känner"]
name = "battlesnake"
version = "2.0.0"
edition = "2024"
rust-version = "1.86"
readme = "README.md"
repository = "https://git.mkaenner.de/max/battlesnake"
@ -10,11 +11,21 @@ keywords = ["battlesnake"]
description = """
A simple Battlesnake written in Rust
"""
default-run = "battlesnake"
[lints.clippy]
pedantic = "warn"
nursery = "warn"
[[bin]]
name = "battlesnake"
[[bin]]
name = "seed-cracker"
[[bin]]
name = "generate"
[dependencies]
# server
tokio = { version = "1.43", features = ["full"] }
@ -31,6 +42,19 @@ enum-iterator = "2.1"
rand = "0.9"
float-ord = "0.3"
futures-util = "0.3.31"
az = "1.2.1"
blanket = "0.4.0"
hashbrown = "0.15.4"
serde_json = "1.0.140"
clap = { version = "4.5.39", features = ["derive"] }
sqlx = { version = "0.8.6", features = ["runtime-tokio", "sqlite"] }
enum_dispatch = "0.3.13"
lru = "0.14.0"
lfu_cache = "1.3.0"
memmap2 = "0.9.5"
bytemuck = "1.23.1"
flame = "0.2.2"
flamer = "0.5.0"
[dev-dependencies]
criterion = "0.5"

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@ -10,7 +10,7 @@ use criterion::{Bencher, BenchmarkId, Criterion, criterion_group, criterion_main
use battlesnake::types::{
Coord,
simulation::Board,
simulation::Game as Board,
wire::{Battlesnake, Board as WireBoard, Game, Request, RoyaleSettings, Ruleset, Settings},
};
use rand::{SeedableRng, rngs::SmallRng};
@ -78,13 +78,8 @@ fn standard(c: &mut Criterion) {
let benchmark = |b: &mut Bencher, board: &Board| {
b.iter(|| {
let mut board = board.clone();
let turn = board.simulate_random(&mut SmallRng::from_os_rng(), |board| {
if board.num_snakes() <= 1 {
Some(board.turn())
} else {
None
}
});
board.simulate_random(&mut SmallRng::from_os_rng());
let turn = board.board.turn();
if turn < turns_min.load(Ordering::Relaxed) {
turns_min.store(turn, Ordering::Relaxed);
@ -155,13 +150,8 @@ fn constrictor(c: &mut Criterion) {
let benchmark = |b: &mut Bencher, board: &Board| {
b.iter(|| {
let mut board = board.clone();
let turn = board.simulate_random(&mut SmallRng::from_os_rng(), |board| {
if board.num_snakes() <= 1 {
Some(board.turn())
} else {
None
}
});
board.simulate_random(&mut SmallRng::from_os_rng());
let turn = board.board.turn();
if turn < turns_min.load(Ordering::Relaxed) {
turns_min.store(turn, Ordering::Relaxed);

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@ -0,0 +1,47 @@
use std::{
fs::File,
io::{self, BufWriter, Write},
};
use az::Az;
use bytemuck::cast_slice;
fn main() -> Result<(), io::Error> {
let mut chain = BufWriter::new(File::create("assets/chain")?);
let mut indices = vec![0u32; (i32::MAX - 1).az::<usize>()];
let mut x = 1;
let mut count = 0;
loop {
if count % 1_000_000 == 0 {
println!("current: {count:0>10}");
}
let next = seedrand(x);
indices[x.az::<usize>() - 1] = count;
chain.write_all(&next.to_ne_bytes())?;
x = next;
count += 1;
if x == 1 {
break;
}
}
File::create("assets/table")?.write_all(cast_slice(&indices))?;
Ok(())
}
const fn seedrand(x: i32) -> i32 {
const A: i32 = 48_271;
const Q: i32 = 44_488;
const R: i32 = 3_399;
let hi = x / Q;
let lo = x % Q;
let x = A * lo - R * hi;
if x < 0 { x + i32::MAX } else { x }
}

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@ -5,22 +5,26 @@ use std::{
use axum::{
Router,
extract::Json,
extract::{Json, State},
response,
routing::{get, post},
};
use battlesnake::types::{
Direction,
simulation::Board,
simulation::{Board, Game},
wire::{Request, Response},
};
use float_ord::FloatOrd;
use futures_util::future::join_all;
use hashbrown::HashMap;
use log::{debug, error, info, trace, warn};
use rand::prelude::*;
use serde::Serialize;
use tokio::{
fs::File,
io::AsyncWriteExt,
net::TcpListener,
sync::mpsc::{UnboundedSender, unbounded_channel},
time::{Duration, Instant},
};
@ -30,12 +34,15 @@ static THREADS: AtomicUsize = AtomicUsize::new(1);
async fn main() {
env_logger::init();
let (sender, mut receiver) = unbounded_channel();
debug!("Creating routes");
let app = Router::new()
.route("/", get(info))
.route("/start", post(start))
.route("/move", post(get_move))
.route("/end", post(end));
.route("/end", post(end))
.with_state(sender);
let threads = env::var("THREADS")
.ok()
@ -51,6 +58,53 @@ async fn main() {
debug!("Creating listener");
let port = env::var("PORT").unwrap_or_else(|_| "8000".into());
let listener = TcpListener::bind(format!("0.0.0.0:{port}")).await.unwrap();
debug!("Starting observer");
tokio::spawn(async move {
let mut games = HashMap::new();
while let Some((request_type, request)) = receiver.recv().await {
match request_type {
RequestType::Start => {
let game_id = request.game.id.clone();
info!("Got start request {game_id}");
if let Some(old_requests) = games.insert(game_id, vec![request]) {
warn!("evicted duplicate game: {old_requests:?}");
}
}
RequestType::GetMove => {
let game_id = request.game.id.clone();
info!("Got move request {game_id}");
games.entry(game_id).or_default().push(request);
}
RequestType::End => {
let game_id = request.game.id.clone();
info!("Got end request {game_id}");
if let Some(mut requests) = games.remove(&game_id) {
requests.push(request);
let json = match serde_json::to_vec_pretty(&requests) {
Ok(json) => json,
Err(e) => {
error!("Unable to serealize json: {e}");
continue;
}
};
match File::create_new(format!("games/{game_id}.json")).await {
Ok(mut file) => {
if let Err(e) = file.write_all(&json).await {
error!("Unable to write jsone: {e}");
}
}
Err(e) => error!("Unable to open file: {e}"),
}
} else {
warn!("end of game without game: {request:?}");
}
}
}
}
warn!("Observer stopped");
});
debug!("Starting server");
axum::serve(listener, app).await.unwrap();
}
@ -77,22 +131,41 @@ struct Info {
version: &'static str,
}
async fn start(request: Json<Request>) {
let board = Board::from(&*request);
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)]
enum RequestType {
Start,
GetMove,
End,
}
async fn start(
State(sender): State<UnboundedSender<(RequestType, Request)>>,
Json(request): Json<Request>,
) {
if let Err(e) = sender.send((RequestType::Start, request.clone())) {
warn!("Unable to observe request: {e}");
}
let board = Board::from(&request);
info!("got start request: {board}");
}
#[allow(clippy::too_many_lines)]
async fn get_move(request: Json<Request>) -> response::Json<Response> {
async fn get_move(
State(sender): State<UnboundedSender<(RequestType, Request)>>,
Json(request): Json<Request>,
) -> response::Json<Response> {
let start = Instant::now();
let board = Board::from(&*request);
if let Err(e) = sender.send((RequestType::GetMove, request.clone())) {
warn!("Unable to observe request: {e}");
}
let board = Game::from(&request);
let timeout = Duration::from_millis(u64::from(request.game.timeout));
let id = board.get_id(&request.you.id).unwrap_or_else(|| {
let id = board.board.get_id(&request.you.id).unwrap_or_else(|| {
error!("My id is not in the simulation board");
0
});
debug!("got move request: {board}");
let actions = board.valid_actions(id).collect::<Vec<_>>();
debug!("got move request: {}", board.board);
let actions = board.board.valid_actions(id).collect::<Vec<_>>();
if actions.len() <= 1 {
info!(
"only one possible action. Fast forwarding {:?}",
@ -111,10 +184,6 @@ async fn get_move(request: Json<Request>) -> response::Json<Response> {
start.elapsed().as_millis()
);
}
let end_condition: fn(&Board) -> Option<()> = match &*request.game.ruleset.name {
"solo" => end_solo,
_ => end_standard,
};
let score_fn: fn(&Board, u8) -> u32 = match &*request.game.ruleset.name {
"solo" => score_solo,
_ => score_standard,
@ -132,22 +201,25 @@ async fn get_move(request: Json<Request>) -> response::Json<Response> {
let mut mcts_actions = Vec::new();
while start.elapsed() < timeout * 4 / 5 {
let mut board = board.clone();
while end_condition(&board).is_none() {
let mut game_over = false;
while !game_over {
mcts_actions.clear();
mcts_actions.extend(mcts_managers.iter_mut().filter_map(|mcts_manager| {
mcts_manager
.next_action(&board, c, &mut rng)
.next_action(&board.board, c, &mut rng)
.map(|action| (mcts_manager.snake, action))
}));
board.next_turn(&mcts_actions, &mut rng);
game_over = board.next_turn_random(&mcts_actions, &mut rng);
if mcts_actions.is_empty() {
break;
}
}
board.simulate_random(&mut rng, end_condition);
if !game_over {
board.simulate_random(&mut rng);
}
for mcts_manager in &mut mcts_managers {
let id = mcts_manager.snake;
let score = score_fn(&board, id);
let score = score_fn(&board.board, id);
mcts_manager.apply_score(score);
}
}
@ -200,16 +272,8 @@ async fn get_move(request: Json<Request>) -> response::Json<Response> {
})
}
fn end_solo(board: &Board) -> Option<()> {
(board.valid_actions(0).count() == 0).then_some(())
}
fn end_standard(board: &Board) -> Option<()> {
(board.num_snakes() <= 1).then_some(())
}
fn score_solo(board: &Board, id: u8) -> u32 {
u32::try_from(board.length(id)).unwrap_or(0)
const fn score_solo(board: &Board, _id: u8) -> u32 {
board.turn()
}
fn score_standard(board: &Board, id: u8) -> u32 {
@ -220,8 +284,14 @@ fn score_standard(board: &Board, id: u8) -> u32 {
}
}
async fn end(request: Json<Request>) {
let board = Board::from(&*request);
async fn end(
State(sender): State<UnboundedSender<(RequestType, Request)>>,
Json(request): Json<Request>,
) {
if let Err(e) = sender.send((RequestType::End, request.clone())) {
warn!("Unable to observe request: {e}");
}
let board = Board::from(&request);
info!("got end request: {board}");
}

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@ -1,10 +1,12 @@
use std::fmt::Display;
use enum_iterator::Sequence;
use serde::{Deserialize, Serialize};
pub mod simulation;
pub mod wire;
#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize)]
#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize, Serialize)]
pub struct Coord {
pub x: u8,
pub y: u8,
@ -33,6 +35,12 @@ impl Coord {
}
}
impl Display for Coord {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "({}, {})", self.x, self.y)
}
}
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy, Serialize, Sequence)]
#[serde(rename_all = "lowercase")]
pub enum Direction {

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@ -0,0 +1,43 @@
mod royale;
mod standard;
use blanket::blanket;
use enum_dispatch::enum_dispatch;
use rand::Rng;
use royale::Royale;
use standard::Standard;
use crate::types::wire::Game;
use super::Board;
#[blanket(derive(Ref, Arc, Mut, Box))]
#[enum_dispatch(Maps)]
pub trait Map {
/// Called before the board is updated
fn pre_update(&self, board: &mut Board, rng: &mut impl Rng);
/// Called after the board is updated
fn post_update(&self, board: &mut Board, rng: &mut impl Rng);
}
#[enum_dispatch]
#[derive(Debug, Clone, Copy)]
pub enum Maps {
Standard,
Royale,
}
pub trait MapId {
/// ID of the map for detection
const ID: &str;
}
impl From<&Game> for Maps {
fn from(value: &Game) -> Self {
match value.map.as_ref() {
Royale::ID => Royale::from(&value.ruleset.settings).into(),
_ => Standard::from(&value.ruleset.settings).into(),
}
}
}

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@ -0,0 +1,86 @@
use rand::{Rng, seq::IteratorRandom};
use crate::types::{Coord, Direction, simulation::Board, wire::Settings};
use super::{Map, MapId, standard::Standard};
#[derive(Debug, Clone, Copy)]
pub struct Royale {
standard: Standard,
shrink_every_n_turns: u8,
}
impl Map for Royale {
fn pre_update(&self, board: &mut Board, rng: &mut impl Rng) {
self.standard.pre_update(board, rng);
}
fn post_update(&self, board: &mut Board, rng: &mut impl Rng) {
self.standard.post_update(board, rng);
// Royale uses the current turn to generate hazards, not the previous turn that's in the
// board state
let turn = board.turn + 1;
if turn < u32::from(self.shrink_every_n_turns) {
return;
}
let side = enum_iterator::all::<Direction>()
.choose(rng)
.unwrap_or(Direction::Up);
match side {
Direction::Up => {
if let Some(i) = board.hazard.first_zero() {
let y = board.linear_to_coord(i).y;
for x in 0..board.width {
let i = board.coord_to_linear(Coord { x, y });
board.hazard.set(i, true);
}
}
}
Direction::Down => {
if let Some(i) = board.hazard.last_zero() {
let y = board.linear_to_coord(i).y;
for x in 0..board.width {
let i = board.coord_to_linear(Coord { x, y });
board.hazard.set(i, true);
}
}
}
Direction::Left => {
if let Some(i) = board.hazard.first_zero() {
let x = board.linear_to_coord(i).y;
for y in 0..board.height {
let i = board.coord_to_linear(Coord { x, y });
board.hazard.set(i, true);
}
}
}
Direction::Right => {
if let Some(i) = board.hazard.last_zero() {
let x = board.linear_to_coord(i).y;
for y in 0..board.height {
let i = board.coord_to_linear(Coord { x, y });
board.hazard.set(i, true);
}
}
}
}
}
}
impl MapId for Royale {
const ID: &str = "royale";
}
impl From<&Settings> for Royale {
fn from(value: &Settings) -> Self {
let standard = Standard::from(value);
let shrink_every_n_turns = value.royale.shrink_every_n_turns;
Self {
standard,
shrink_every_n_turns,
}
}
}

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@ -0,0 +1,78 @@
use az::SaturatingAs;
use rand::{Rng, seq::SliceRandom};
use crate::types::{Coord, simulation::Board, wire::Settings};
use super::{Map, MapId};
#[derive(Debug, Clone, Copy)]
pub struct Standard {
min_food: u16,
food_spawn_chance: u8,
}
impl Map for Standard {
fn pre_update(&self, _board: &mut Board, _rng: &mut impl Rng) {}
fn post_update(&self, board: &mut Board, rng: &mut impl Rng) {
let food_needed = self.check_food_needing_placement(board, rng);
if food_needed > 0 {
Self::place_food_randomly(board, rng, food_needed);
}
}
}
impl MapId for Standard {
const ID: &str = "standard";
}
impl From<&Settings> for Standard {
fn from(value: &Settings) -> Self {
let min_food = value.minimum_food;
let food_spawn_chance = value.food_spawn_chance;
Self {
min_food,
food_spawn_chance,
}
}
}
impl Standard {
fn check_food_needing_placement(self, board: &Board, rng: &mut impl rand::Rng) -> u16 {
let num_current_food: u16 = board.food.count_ones().saturating_as();
if num_current_food < self.min_food {
return self.min_food - num_current_food;
}
if self.food_spawn_chance > 0 && (100 - rng.random_range(0..100)) < self.food_spawn_chance {
return 1;
}
0
}
fn place_food_randomly(board: &mut Board, rng: &mut impl rand::Rng, food_needed: u16) {
let mut unoccupied_points: Vec<_> = board.get_unoccupied_points(false, false).collect();
Self::place_food_ramdomly_at_positions(
board,
rng,
food_needed,
unoccupied_points.as_mut_slice(),
);
}
fn place_food_ramdomly_at_positions(
board: &mut Board,
rng: &mut impl rand::Rng,
food_needed: u16,
positions: &mut [Coord],
) {
let food_needed = usize::from(food_needed).min(positions.len());
positions.shuffle(rng);
for tile in &positions[..food_needed] {
let i = board.coord_to_linear(*tile);
board.food.set(i, true);
}
}
}

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@ -1,3 +1,6 @@
mod maps;
mod rules;
use std::{
collections::VecDeque,
fmt::Display,
@ -6,9 +9,12 @@ use std::{
sync::Arc,
};
use az::SaturatingAs;
use bitvec::prelude::*;
use log::{error, warn};
use maps::{Map, Maps};
use rand::prelude::*;
use rules::{Ruleset, Rulesets};
use super::{Coord, Direction, wire::Request};
@ -58,19 +64,79 @@ impl DerefMut for SmallBitBox {
}
}
#[derive(Clone)]
pub struct Game {
pub board: Board,
map: Maps,
ruleset: Rulesets,
}
impl From<&Request> for Game {
fn from(value: &Request) -> Self {
let board = value.into();
let map = (&value.game).into();
let ruleset = (&value.game.ruleset).into();
Self {
board,
map,
ruleset,
}
}
}
impl Game {
pub fn simulate_random(&mut self, rng: &mut impl Rng) {
loop {
let random_actions: Vec<_> = (0..self.board.snakes.len())
.filter_map(|i| {
self.board
.valid_actions_index(i)
.choose(rng)
.map(|direction| (i.saturating_as(), direction))
})
.collect();
if self.next_turn(&random_actions, rng) {
break;
}
}
}
pub fn next_turn_random(&mut self, actions: &[(u8, Direction)], rng: &mut impl Rng) -> bool {
let random_actions: Vec<_> = (0..self.board.snakes.len())
.filter_map(|i| {
actions
.iter()
.find(|(j, _)| i == usize::from(*j))
.copied()
.or_else(|| {
self.board
.valid_actions_index(i)
.choose(rng)
.map(|direction| (i.saturating_as(), direction))
})
})
.collect();
self.next_turn(&random_actions, rng)
}
pub fn next_turn(&mut self, actions: &[(u8, Direction)], rng: &mut impl Rng) -> bool {
self.map.pre_update(&mut self.board, rng);
let game_over = self.ruleset.execute(&mut self.board, actions);
self.map.post_update(&mut self.board, rng);
self.board.turn += 1;
game_over
}
}
#[derive(Debug, PartialEq, Eq, Clone)]
pub struct Board {
width: u8,
height: u8,
hazard_damage: u8,
food_spawn_chance: u8,
min_food: u16,
turn: u32,
food: SmallBitBox,
hazard: SmallBitBox,
free: SmallBitBox,
snakes: Vec<Snake>,
constrictor: bool,
id_map: Arc<[(u8, Arc<str>)]>,
}
@ -94,15 +160,11 @@ impl From<&Request> for Board {
let mut board = Self {
width,
height,
hazard_damage: value.game.ruleset.settings.hazard_damage_per_turn,
food_spawn_chance: value.game.ruleset.settings.food_spawn_chance,
min_food: value.game.ruleset.settings.minimum_food,
turn: value.turn,
food: SmallBitBox::new(false, fields),
hazard: SmallBitBox::new(false, fields),
free: SmallBitBox::new(true, fields),
snakes: Vec::with_capacity(value.board.snakes.len()),
constrictor: &*value.game.ruleset.name == "constrictor",
id_map: id_map.into(),
};
@ -116,11 +178,12 @@ impl From<&Request> for Board {
board.hazard.set(index, true);
}
let constrictor = value.game.ruleset.name.as_ref() == "constrictor";
for (id, snake) in value.board.snakes.iter().enumerate() {
for &tile in snake
.body
.iter()
.take(snake.body.len() - usize::from(!board.constrictor))
.take(snake.body.len() - usize::from(!constrictor))
{
let index = board.coord_to_linear(tile);
board.free.set(index, false);
@ -139,17 +202,7 @@ impl From<&Request> for Board {
impl Display for Board {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
writeln!(
f,
"{} {}x{} {}% ({}) {}dmg @ {}",
if self.constrictor { "constrictor" } else { "" },
self.width,
self.height,
self.food_spawn_chance,
self.min_food,
self.hazard_damage,
self.turn
)?;
writeln!(f, "{}x{} @ {}", self.width, self.height, self.turn)?;
for y in (0..self.height).rev() {
for x in 0..self.width {
@ -279,30 +332,6 @@ impl Board {
})
}
pub fn simulate_random<T>(
&mut self,
rng: &mut impl RngCore,
stop: impl Fn(&Self) -> Option<T>,
) -> T {
loop {
if let Some(score) = stop(self) {
break score;
}
self.next_turn(&[], rng);
}
}
pub fn next_turn(&mut self, actions: &[(u8, Direction)], rng: &mut impl RngCore) {
self.move_standard(actions, rng);
self.starvation_standard();
self.hazard_damage_standard();
self.feed_snakes_standard();
self.eliminate_snake_standard();
self.update_free_map();
self.spawn_food(rng);
self.turn += 1;
}
fn id_to_index(&self, id: u8) -> Option<usize> {
self.snakes.binary_search_by_key(&id, |snake| snake.id).ok()
}
@ -313,127 +342,6 @@ impl Board {
.filter(move |direction| self.is_free(head.wrapping_apply(*direction)))
}
fn move_standard(&mut self, actions: &[(u8, Direction)], rng: &mut impl RngCore) {
for i in 0..self.snakes.len() {
let snake = &self.snakes[i];
let action = actions.iter().find(|(id, _)| *id == snake.id).map_or_else(
|| {
self.valid_actions_index(i)
.choose(rng)
.unwrap_or(Direction::Up)
},
|(_, action)| *action,
);
let new_head = snake.head().wrapping_apply(action);
self.snakes[i].advance(new_head);
}
}
fn starvation_standard(&mut self) {
for snake in &mut self.snakes {
snake.health = snake.health.saturating_sub(1);
}
}
fn hazard_damage_standard(&mut self) {
let mut i = 0;
while i < self.snakes.len() {
let head = self.snakes[i].head();
if self.is_in_bounds(head) {
let head_index = self.coord_to_linear(head);
if self.hazard[head_index] && !self.food[head_index] {
let health = &mut self.snakes[i].health;
*health = health.saturating_sub(1);
if *health == 0 {
let snake = self.snakes.remove(i);
for tile in snake.body {
let index = self.coord_to_linear(tile);
self.free.set(index, true);
}
continue;
}
}
}
i += 1;
}
}
fn feed_snakes_standard(&mut self) {
if self.constrictor {
for snake in &mut self.snakes {
snake.feed();
}
} else {
let mut eaten_food = vec![];
for i in 0..self.snakes.len() {
let head = self.snakes[i].head();
if self.is_in_bounds(head) {
let head_index = self.coord_to_linear(head);
if self.food[head_index] {
eaten_food.push(head_index);
self.snakes[i].feed();
}
}
}
for food_index in eaten_food {
self.food.set(food_index, false);
}
}
}
fn eliminate_snake_standard(&mut self) {
// eliminate out of health and out of bounds
let mut i = 0;
while i < self.snakes.len() {
let snake = &self.snakes[i];
if snake.health == 0 || !self.is_in_bounds(snake.head()) {
let snake = self.snakes.remove(i);
for tile in snake.body.iter().skip(1) {
if self.is_in_bounds(*tile) {
let index = self.coord_to_linear(*tile);
self.free.set(index, true);
}
}
continue;
}
i += 1;
}
// look for collisions
let mut collisions = vec![];
for snake in &self.snakes {
let head = snake.head();
let head_index = self.coord_to_linear(head);
if !self.free[head_index] {
collisions.push(snake.id);
continue;
}
for snake2 in &self.snakes {
if snake.id != snake2.id
&& snake.head() == snake2.head()
&& snake.body.len() <= snake2.body.len()
{
collisions.push(snake.id);
break;
}
}
}
// apply collisions
let mut i = 0;
while i < self.snakes.len() {
if collisions.contains(&self.snakes[i].id) {
let snake = self.snakes.remove(i);
for tile in snake.body {
let index = self.coord_to_linear(tile);
self.free.set(index, true);
}
continue;
}
i += 1;
}
}
fn update_free_map(&mut self) {
// free tails
for snake in &self.snakes {
@ -452,65 +360,49 @@ impl Board {
}
}
fn spawn_food(&mut self, rng: &mut impl RngCore) {
let food_needed = self.check_food_needing_placement(rng);
if food_needed > 0 {
self.place_food_randomly(food_needed, rng);
}
}
fn check_food_needing_placement(&self, rng: &mut impl RngCore) -> u16 {
let min_food = self.min_food;
let food_spawn_chance = self.food_spawn_chance;
let num_current_food = u16::try_from(self.food.count_ones()).unwrap_or(u16::MAX);
if num_current_food < min_food {
return min_food - num_current_food;
}
if food_spawn_chance > 0 && (100 - rng.random_range(0..100)) < food_spawn_chance {
return 1;
}
0
}
fn place_food_randomly(&mut self, amount: u16, rng: &mut impl RngCore) {
let tails: Vec<_> = self
.snakes
fn get_unoccupied_points(
&self,
include_possible_moves: bool,
include_hazards: bool,
) -> impl Iterator<Item = Coord> + use<'_> {
let possible_moves: Vec<_> = if include_possible_moves {
Vec::new()
} else {
self.snakes
.iter()
.flat_map(|snake| {
let head = snake.head();
enum_iterator::all::<Direction>()
.map(move |direction| head.wrapping_apply(direction))
.filter(|tile| self.is_in_bounds(*tile))
.map(|tile| self.coord_to_linear(tile))
})
.collect()
};
self.free
.iter()
.map(|snake| self.coord_to_linear(snake.tail()))
.collect();
let possible_moves: Vec<_> = self
.snakes
.iter()
.flat_map(|snake| {
let head = snake.head();
enum_iterator::all::<Direction>()
.map(move |direction| head.wrapping_apply(direction))
.filter(|tile| self.is_in_bounds(*tile))
.map(|tile| self.coord_to_linear(tile))
})
.collect();
let unoccupied_points = self
.free
.iter()
.by_vals()
.zip(self.food.iter())
.zip(self.hazard.iter())
.enumerate()
.zip(self.hazard.iter().by_vals())
.filter_map(|((i, free), hazard)| (!hazard && free).then_some(i))
.filter(|i| !tails.contains(i))
.filter(|i| !possible_moves.contains(i));
for food_spot in unoccupied_points.choose_multiple(rng, usize::from(amount)) {
self.food.set(food_spot, true);
}
.filter(move |(i, ((free, food), hazard))| {
**free
&& !**food
&& (include_hazards || !**hazard)
&& (include_possible_moves || !possible_moves.contains(i))
})
.map(|(i, _)| self.linear_to_coord(i))
}
fn coord_to_linear(&self, coord: Coord) -> usize {
usize::from(coord.x) + usize::from(coord.y) * usize::from(self.width)
}
fn linear_to_coord(&self, linear: usize) -> Coord {
let x = (linear % usize::from(self.width)).saturating_as();
let y = (linear / usize::from(self.width)).saturating_as();
Coord { x, y }
}
const fn is_in_bounds(&self, coord: Coord) -> bool {
coord.x < self.width && coord.y < self.height
}

View File

@ -0,0 +1,38 @@
use crate::types::{Direction, simulation::Board, wire};
use super::{
Ruleset,
standard::{DamageHazards, eliminate_snakes, game_over, move_snakes, reduce_snake_health},
};
#[derive(Debug, Clone, Copy)]
pub struct Constrictor {
damage_hazards: DamageHazards,
}
impl From<&wire::Ruleset> for Constrictor {
fn from(value: &wire::Ruleset) -> Self {
Self {
damage_hazards: (&value.settings).into(),
}
}
}
impl Ruleset for Constrictor {
fn execute(&self, board: &mut Board, actions: &[(u8, Direction)]) -> bool {
let game_over = game_over(board);
move_snakes(board, actions);
reduce_snake_health(board);
self.damage_hazards.execute(board);
eliminate_snakes(board);
grow_snakes(board);
board.update_free_map();
game_over
}
}
fn grow_snakes(board: &mut Board) {
for snake in &mut board.snakes {
snake.feed();
}
}

View File

@ -0,0 +1,37 @@
mod constrictor;
mod solo;
mod standard;
use constrictor::Constrictor;
use enum_dispatch::enum_dispatch;
use solo::Solo;
use standard::Standard;
use crate::types::{Direction, wire};
use super::Board;
#[enum_dispatch]
pub trait Ruleset {
/// executes one turn of the ruleset.
/// Returns true if the game is over
fn execute(&self, board: &mut Board, actions: &[(u8, Direction)]) -> bool;
}
#[enum_dispatch(Ruleset)]
#[derive(Debug, Clone, Copy)]
pub enum Rulesets {
Standard,
Constrictor,
Solo,
}
impl From<&wire::Ruleset> for Rulesets {
fn from(value: &wire::Ruleset) -> Self {
match value.name.as_ref() {
"solo" => Solo::from(value).into(),
"constrictor" => Constrictor::from(value).into(),
_ => Standard::from(value).into(),
}
}
}

View File

@ -0,0 +1,36 @@
use crate::types::{Direction, simulation::Board, wire};
use super::{
Ruleset,
standard::{DamageHazards, eliminate_snakes, feed_snakes, move_snakes, reduce_snake_health},
};
#[derive(Debug, Clone, Copy)]
pub struct Solo {
damage_hazards: DamageHazards,
}
impl From<&wire::Ruleset> for Solo {
fn from(value: &wire::Ruleset) -> Self {
Self {
damage_hazards: (&value.settings).into(),
}
}
}
impl Ruleset for Solo {
fn execute(&self, board: &mut Board, actions: &[(u8, Direction)]) -> bool {
let game_over = game_over(board);
move_snakes(board, actions);
reduce_snake_health(board);
self.damage_hazards.execute(board);
feed_snakes(board);
eliminate_snakes(board);
board.update_free_map();
game_over
}
}
pub fn game_over(board: &Board) -> bool {
board.num_snakes() == 0
}

View File

@ -0,0 +1,180 @@
use crate::types::{
Direction,
simulation::Board,
wire::{self, Settings},
};
use super::Ruleset;
#[derive(Debug, Clone, Copy)]
pub struct Standard {
damage_hazards: DamageHazards,
}
impl From<&wire::Ruleset> for Standard {
fn from(value: &wire::Ruleset) -> Self {
Self {
damage_hazards: (&value.settings).into(),
}
}
}
impl Ruleset for Standard {
fn execute(&self, board: &mut Board, actions: &[(u8, Direction)]) -> bool {
let game_over = game_over(board);
move_snakes(board, actions);
reduce_snake_health(board);
self.damage_hazards.execute(board);
feed_snakes(board);
eliminate_snakes(board);
board.update_free_map();
game_over
}
}
pub fn move_snakes(board: &mut Board, actions: &[(u8, Direction)]) {
for i in 0..board.snakes.len() {
let snake = &board.snakes[i];
let action = actions.iter().find(|(id, _)| *id == snake.id).map_or_else(
|| {
let head = snake.body[0];
let previous_head = snake.body[1];
let delta_x = i16::from(head.x) - i16::from(previous_head.x);
let delta_y = i16::from(head.y) - i16::from(previous_head.y);
if delta_x == 0 && delta_y == 0 {
Direction::Up
} else if delta_x.abs() > delta_y.abs() {
if delta_x < 0 {
Direction::Left
} else {
Direction::Right
}
} else if delta_y < 0 {
Direction::Down
} else {
Direction::Up
}
},
|(_, action)| *action,
);
let new_head = snake.head().wrapping_apply(action);
board.snakes[i].advance(new_head);
}
}
pub fn reduce_snake_health(board: &mut Board) {
for snake in &mut board.snakes {
snake.health = snake.health.saturating_sub(1);
}
}
#[derive(Debug, Clone, Copy)]
pub struct DamageHazards {
damage: u8,
}
impl DamageHazards {
pub fn execute(self, board: &mut Board) {
let mut i = 0;
while i < board.snakes.len() {
let head = board.snakes[i].head();
if board.is_in_bounds(head) {
let head_index = board.coord_to_linear(head);
if board.hazard[head_index] && !board.food[head_index] {
let health = &mut board.snakes[i].health;
*health = health.saturating_sub(self.damage);
if *health == 0 {
let snake = board.snakes.remove(i);
for tile in snake.body {
let index = board.coord_to_linear(tile);
board.free.set(index, true);
}
continue;
}
}
}
i += 1;
}
}
}
impl From<&Settings> for DamageHazards {
fn from(value: &Settings) -> Self {
let damage = value.hazard_damage_per_turn;
Self { damage }
}
}
pub fn eliminate_snakes(board: &mut Board) {
// eliminate out of health and out of bounds
let mut i = 0;
while i < board.snakes.len() {
let snake = &board.snakes[i];
if snake.health == 0 || !board.is_in_bounds(snake.head()) {
let snake = board.snakes.remove(i);
for tile in snake.body.iter().skip(1) {
if board.is_in_bounds(*tile) {
let index = board.coord_to_linear(*tile);
board.free.set(index, true);
}
}
continue;
}
i += 1;
}
// look for collisions
let mut collisions = vec![];
for snake in &board.snakes {
let head = snake.head();
let head_index = board.coord_to_linear(head);
if !board.free[head_index] {
collisions.push(snake.id);
continue;
}
for snake2 in &board.snakes {
if snake.id != snake2.id
&& snake.head() == snake2.head()
&& snake.body.len() <= snake2.body.len()
{
collisions.push(snake.id);
break;
}
}
}
// apply collisions
let mut i = 0;
while i < board.snakes.len() {
if collisions.contains(&board.snakes[i].id) {
let snake = board.snakes.remove(i);
for tile in snake.body {
let index = board.coord_to_linear(tile);
board.free.set(index, true);
}
continue;
}
i += 1;
}
}
pub fn feed_snakes(board: &mut Board) {
let mut eaten_food = vec![];
for i in 0..board.snakes.len() {
let head = board.snakes[i].head();
if board.is_in_bounds(head) {
let head_index = board.coord_to_linear(head);
if board.food[head_index] {
eaten_food.push(head_index);
board.snakes[i].feed();
}
}
}
for food_index in eaten_food {
board.food.set(food_index, false);
}
}
pub fn game_over(board: &Board) -> bool {
board.num_snakes() <= 1
}

View File

@ -4,7 +4,7 @@ use serde::{Deserialize, Serialize};
use super::{Coord, Direction};
#[derive(Debug, PartialEq, Eq, Clone, Deserialize)]
#[derive(Debug, PartialEq, Eq, Clone, Deserialize, Serialize)]
pub struct Request {
/// Game object describing the game being played.
pub game: Game,
@ -16,7 +16,7 @@ pub struct Request {
pub you: Battlesnake,
}
#[derive(Debug, PartialEq, Eq, Clone, Deserialize)]
#[derive(Debug, PartialEq, Eq, Clone, Deserialize, Serialize)]
pub struct Game {
/// A unique identifier for this Game.
pub id: Arc<str>,
@ -36,7 +36,7 @@ pub struct Game {
pub source: Arc<str>,
}
#[derive(Debug, PartialEq, Eq, Clone, Deserialize)]
#[derive(Debug, PartialEq, Eq, Clone, Deserialize, Serialize)]
pub struct Ruleset {
/// Name of the ruleset being used to run this game.
pub name: Arc<str>,
@ -47,7 +47,7 @@ pub struct Ruleset {
pub settings: Settings,
}
#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize)]
#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct Settings {
/// Percentage chance of spawning a new food every round.
@ -61,14 +61,14 @@ pub struct Settings {
pub royale: RoyaleSettings,
}
#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize)]
#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct RoyaleSettings {
/// The number of turns between generating new hazards (shrinking the safe board space).
pub shrink_every_n_turns: u8,
}
#[derive(Debug, PartialEq, Eq, Clone, Deserialize)]
#[derive(Debug, PartialEq, Eq, Clone, Deserialize, Serialize)]
pub struct Board {
/// The number of rows in the y-axis of the game board.
pub height: u8,
@ -83,7 +83,7 @@ pub struct Board {
pub snakes: Vec<Battlesnake>,
}
#[derive(Debug, PartialEq, Eq, Clone, Deserialize)]
#[derive(Debug, PartialEq, Eq, Clone, Deserialize, Serialize)]
pub struct Battlesnake {
/// Unique identifier for this Battlesnake in the context of the current Game.
pub id: Arc<str>,

2
rust-toolchain.toml Normal file
View File

@ -0,0 +1,2 @@
[toolchain]
channel = "stable"

View File

@ -239,6 +239,8 @@ fn regression() -> Result<(), DynError> {
let res = try_regression();
snake.kill().and(prod.kill())?;
stop_local_docker()?;
stop_production()?;
let (won, draw, loose) = res?;
let games = won + draw + loose;
println!(
@ -265,7 +267,7 @@ fn try_regression() -> Result<(usize, usize, usize), DynError> {
const GAMES: usize = 100;
// limit the parallelism
rayon::ThreadPoolBuilder::new()
.num_threads(std::thread::available_parallelism()?.get() / 8)
.num_threads(std::thread::available_parallelism()?.get() / 4)
.build_global()
.unwrap();
@ -401,6 +403,13 @@ fn run_local_docker(port: u16) -> Result<Child, DynError> {
}
}
fn stop_local_docker() -> Result<(), DynError> {
Command::new("docker")
.args(["stop", "battlesnake-regression-local"])
.status()?;
Ok(())
}
fn run_production(port: u16) -> Result<Child, DynError> {
let mut snake = Command::new("docker")
.args([
@ -431,6 +440,13 @@ fn run_production(port: u16) -> Result<Child, DynError> {
}
}
fn stop_production() -> Result<(), DynError> {
Command::new("docker")
.args(["stop", "battlesnake-regression-production"])
.status()?;
Ok(())
}
fn docker() -> Result<(), DynError> {
if !Command::new("docker")
.current_dir(project_root())