Compare commits
8 Commits
Author | SHA1 | Date | |
---|---|---|---|
1410602c6c | |||
5e81a7952f | |||
9c76df1f69 | |||
d91d0e0a82 | |||
f9e34d119a | |||
d9ee6ae2f7 | |||
f3eba2ba75 | |||
932023451a |
17
.github/workflows/build_docker.yaml
vendored
Normal file
17
.github/workflows/build_docker.yaml
vendored
Normal file
@ -0,0 +1,17 @@
|
||||
name: Build
|
||||
run-name: ${{ gitea.actor }} is runs ci pipeline
|
||||
on: [push]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Set up Docker Buildx
|
||||
uses: docker/setup-buildx-action@v3
|
||||
- name: Build Docker image
|
||||
uses: docker/build-push-action@v6
|
||||
with:
|
||||
context: .
|
||||
file: ./Dockerfile
|
||||
push: false
|
1471
Cargo.lock
generated
1471
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@ -1,4 +1,4 @@
|
||||
FROM rust:1.81-bookworm as build
|
||||
FROM rust:1.84-bookworm AS build
|
||||
|
||||
COPY battlesnake/ /usr/app
|
||||
WORKDIR /usr/app
|
||||
|
@ -1,7 +1,7 @@
|
||||
[package]
|
||||
authors = ["Max Känner"]
|
||||
name = "battlesnake"
|
||||
version = "1.0.0"
|
||||
version = "2.0.0"
|
||||
edition = "2021"
|
||||
|
||||
readme = "README.md"
|
||||
@ -16,22 +16,16 @@ pedantic = "warn"
|
||||
nursery = "warn"
|
||||
|
||||
[dependencies]
|
||||
rocket = { version = "0.5.0", features = ["json"] }
|
||||
serde = { version = "1.0.117", features = ["derive"] }
|
||||
serde_json = "1.0.59"
|
||||
log = "0.4.0"
|
||||
env_logger = "0.11.5"
|
||||
rand = "0.8.4"
|
||||
# server
|
||||
tokio = { version = "1.43", features = ["net", "macros", "rt-multi-thread"] }
|
||||
axum = { version = "0.8", features = ["http2", "multipart", "ws"] }
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
|
||||
# logging
|
||||
log = "0.4"
|
||||
env_logger = "0.11"
|
||||
|
||||
# other
|
||||
bitvec = "1.0"
|
||||
enum-iterator = "2.1"
|
||||
iter_tools = "0.24"
|
||||
ordered-float = "4.3.0"
|
||||
dashmap = "6.1.0"
|
||||
nalgebra = "0.33.2"
|
||||
|
||||
battlesnake-game-types = "0.17.0"
|
||||
|
||||
|
||||
[profile.release]
|
||||
lto = "fat"
|
||||
codegen-units = 1
|
||||
panic = "abort"
|
||||
rand = "0.8"
|
||||
|
@ -1,4 +0,0 @@
|
||||
[default]
|
||||
address = "0.0.0.0"
|
||||
port = 8000
|
||||
keep_alive = 0
|
@ -1,24 +0,0 @@
|
||||
use battlesnake_game_types::types::Move;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
pub mod logic;
|
||||
|
||||
#[derive(Debug, Deserialize, Serialize)]
|
||||
pub struct Response {
|
||||
/// In which direction the snake should move
|
||||
r#move: &'static str,
|
||||
}
|
||||
|
||||
impl Response {
|
||||
#[must_use]
|
||||
pub const fn new(value: Move) -> Self {
|
||||
Self {
|
||||
r#move: match value {
|
||||
Move::Left => "left",
|
||||
Move::Down => "down",
|
||||
Move::Up => "up",
|
||||
Move::Right => "right",
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
@ -1,359 +0,0 @@
|
||||
// Welcome to
|
||||
// __________ __ __ .__ __
|
||||
// \______ \_____ _/ |__/ |_| | ____ ______ ____ _____ | | __ ____
|
||||
// | | _/\__ \\ __\ __\ | _/ __ \ / ___// \\__ \ | |/ // __ \
|
||||
// | | \ / __ \| | | | | |_\ ___/ \___ \| | \/ __ \| <\ ___/
|
||||
// |________/(______/__| |__| |____/\_____>______>___|__(______/__|__\\_____>
|
||||
//
|
||||
// This file can be a nice home for your Battlesnake logic and helper functions.
|
||||
//
|
||||
// To get you started we've included code to prevent your Battlesnake from moving backwards.
|
||||
// For more info see docs.battlesnake.com
|
||||
|
||||
use core::f64;
|
||||
use std::{collections::HashMap, time::Instant};
|
||||
|
||||
use battlesnake_game_types::{
|
||||
compact_representation::standard::CellBoard4Snakes11x11,
|
||||
types::{
|
||||
build_snake_id_map, LengthGettableGame, Move, RandomReasonableMovesGame,
|
||||
ReasonableMovesGame, SimulableGame, SimulatorInstruments, SnakeIDMap, SnakeId,
|
||||
VictorDeterminableGame, YouDeterminableGame,
|
||||
},
|
||||
wire_representation::Game,
|
||||
};
|
||||
use log::{error, info};
|
||||
use ordered_float::OrderedFloat;
|
||||
use rand::{prelude::*, thread_rng};
|
||||
use rocket::time::{ext::NumericalDuration, Duration};
|
||||
use serde_json::{json, Value};
|
||||
|
||||
// info is called when you create your Battlesnake on play.battlesnake.com
|
||||
// and controls your Battlesnake's appearance
|
||||
// TIP: If you open your Battlesnake URL in a browser you should see this data
|
||||
#[must_use]
|
||||
pub fn info() -> Value {
|
||||
info!("INFO");
|
||||
|
||||
json!({
|
||||
"apiversion": "1",
|
||||
"author": "der-informatiker",
|
||||
"color": "#00FFEE",
|
||||
"head": "smart-caterpillar",
|
||||
"tail": "mouse",
|
||||
})
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct GameState {
|
||||
calculation_time: Duration,
|
||||
snake_id_map: SnakeIDMap,
|
||||
}
|
||||
|
||||
// start is called when your Battlesnake begins a game
|
||||
#[must_use]
|
||||
pub fn start(game: &Game) -> GameState {
|
||||
info!("GAME START");
|
||||
let snake_id_map = build_snake_id_map(game);
|
||||
let calculation_time = (game.game.timeout / 2).milliseconds();
|
||||
|
||||
GameState {
|
||||
calculation_time,
|
||||
snake_id_map,
|
||||
}
|
||||
}
|
||||
|
||||
// end is called when your Battlesnake finishes a game
|
||||
pub fn end(game: &Game, state: GameState) {
|
||||
std::mem::drop(state);
|
||||
info!("GAME OVER after {} turns", game.turn);
|
||||
}
|
||||
|
||||
// move is called on every turn and returns your next move
|
||||
// Valid moves are "up", "down", "left", or "right"
|
||||
// See https://docs.battlesnake.com/api/example-move for available data
|
||||
pub fn get_move(game: Game, state: &mut GameState, start: &Instant) -> Move {
|
||||
let calc_start = Instant::now();
|
||||
if calc_start - *start > 10.milliseconds() {
|
||||
error!(
|
||||
"The calculation was started long after the request ({}ms)",
|
||||
(calc_start - *start).as_millis()
|
||||
);
|
||||
}
|
||||
|
||||
let deadline = *start + state.calculation_time;
|
||||
|
||||
let name = game.you.name.clone();
|
||||
let turn = game.turn;
|
||||
let solo = game.game.ruleset.name == "solo";
|
||||
let Ok(board) = CellBoard4Snakes11x11::convert_from_game(game, &state.snake_id_map) else {
|
||||
error!("Unable to fit board");
|
||||
return Move::Down;
|
||||
};
|
||||
|
||||
let mut tree = Node {
|
||||
statistic: Statistics {
|
||||
played: 0,
|
||||
won: HashMap::new(),
|
||||
},
|
||||
child_statistics: HashMap::new(),
|
||||
childs: HashMap::new(),
|
||||
};
|
||||
|
||||
while Instant::now() < deadline {
|
||||
if solo {
|
||||
tree.monte_carlo_solo_step(&board);
|
||||
} else {
|
||||
tree.monte_carlo_step(&board);
|
||||
}
|
||||
}
|
||||
|
||||
let actions = tree.child_statistics.entry(*board.you_id()).or_default();
|
||||
|
||||
info!("actions {}: {actions:?}", name);
|
||||
|
||||
#[allow(clippy::cast_precision_loss)]
|
||||
let chosen = actions
|
||||
.iter()
|
||||
.max_by_key(|(_, stat)| stat.played)
|
||||
.map(|(direction, _)| *direction)
|
||||
.or_else(|| {
|
||||
board
|
||||
.random_reasonable_move_for_each_snake(&mut thread_rng())
|
||||
.find(|(snake_id, _)| snake_id == board.you_id())
|
||||
.map(|(_, direction)| direction)
|
||||
})
|
||||
.unwrap_or(Move::Down);
|
||||
|
||||
info!(
|
||||
"DIRECTION {turn}: {chosen:?} after {}ms ({name})",
|
||||
start.elapsed().as_millis(),
|
||||
);
|
||||
chosen
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
struct Instruments;
|
||||
|
||||
impl SimulatorInstruments for Instruments {
|
||||
fn observe_simulation(&self, _duration: std::time::Duration) {}
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Default)]
|
||||
struct Statistics {
|
||||
/// Number of times this node was simulated
|
||||
played: usize,
|
||||
/// Number of times this node was simulated and the agent has won.
|
||||
won: HashMap<SnakeId, usize>,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Default)]
|
||||
struct ActionStatistic {
|
||||
played: usize,
|
||||
won: usize,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Default)]
|
||||
struct Node {
|
||||
statistic: Statistics,
|
||||
child_statistics: HashMap<SnakeId, HashMap<Move, ActionStatistic>>,
|
||||
childs: HashMap<[Option<(Move, u16)>; 4], Node>,
|
||||
}
|
||||
|
||||
impl Node {
|
||||
/// Performs one monte carlo simulation step
|
||||
///
|
||||
/// Returns the snake that has won the simulation
|
||||
fn monte_carlo_step(&mut self, board: &CellBoard4Snakes11x11) -> Option<SnakeId> {
|
||||
let stop_condition = CellBoard4Snakes11x11::is_over;
|
||||
let winner = if stop_condition(board) {
|
||||
board.get_winner()
|
||||
} else if self.statistic.played == 0 {
|
||||
// We didn't simulate a game for this node yet. Do that
|
||||
let mut board = *board;
|
||||
while !stop_condition(&board) {
|
||||
let rng = &mut thread_rng();
|
||||
let moves = board.random_reasonable_move_for_each_snake(rng);
|
||||
let (_, new_board) = board
|
||||
.simulate_with_moves(
|
||||
&Instruments,
|
||||
moves.map(|(snake_id, direction)| (snake_id, [direction])),
|
||||
)
|
||||
.next()
|
||||
.unwrap();
|
||||
board = new_board;
|
||||
}
|
||||
board.get_winner()
|
||||
} else {
|
||||
// select a node to simulate
|
||||
let possible_actions = board.reasonable_moves_for_each_snake();
|
||||
|
||||
let actions = possible_actions
|
||||
.filter_map(|(token, actions)| {
|
||||
let statistics = self.child_statistics.entry(token).or_default();
|
||||
let selected = actions.iter().copied().max_by_key(|direction| {
|
||||
let statistics = statistics.entry(*direction).or_default();
|
||||
if statistics.played == 0 {
|
||||
return OrderedFloat(f64::INFINITY);
|
||||
}
|
||||
#[allow(clippy::cast_precision_loss)]
|
||||
let exploitation = statistics.won as f64 / statistics.played as f64;
|
||||
#[allow(clippy::cast_precision_loss)]
|
||||
let exploration = f64::consts::SQRT_2
|
||||
* f64::sqrt(
|
||||
f64::ln(self.statistic.played as f64) / statistics.played as f64,
|
||||
);
|
||||
OrderedFloat(exploitation + exploration)
|
||||
})?;
|
||||
Some((token, [selected]))
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let (_, board) = board
|
||||
.simulate_with_moves(&Instruments, actions.iter().copied())
|
||||
.next()
|
||||
.unwrap();
|
||||
let mut map_actions = [None; 4];
|
||||
for (i, action) in map_actions.iter_mut().enumerate() {
|
||||
*action = actions
|
||||
.iter()
|
||||
.find(|(snake_id, _)| snake_id.as_usize() == i)
|
||||
.and_then(|(snake_id, moves)| {
|
||||
Some((*moves.first()?, board.get_length(snake_id)))
|
||||
});
|
||||
}
|
||||
let winner = self
|
||||
.childs
|
||||
.entry(map_actions)
|
||||
.or_default()
|
||||
.monte_carlo_step(&board);
|
||||
|
||||
// update child statistics
|
||||
for (token, action) in &actions {
|
||||
let entry = self
|
||||
.child_statistics
|
||||
.entry(*token)
|
||||
.or_default()
|
||||
.entry(action[0])
|
||||
.or_default();
|
||||
entry.played += 1;
|
||||
if Some(*token) == winner {
|
||||
entry.won += 1;
|
||||
}
|
||||
}
|
||||
|
||||
winner
|
||||
};
|
||||
self.statistic.played += 1;
|
||||
if let Some(token) = winner {
|
||||
self.statistic
|
||||
.won
|
||||
.entry(token)
|
||||
.and_modify(|won| *won += 1)
|
||||
.or_insert(1);
|
||||
}
|
||||
winner
|
||||
}
|
||||
|
||||
/// Performs one monte carlo simulation step for a solo game
|
||||
///
|
||||
/// Returns the lengths before death
|
||||
fn monte_carlo_solo_step(&mut self, board: &CellBoard4Snakes11x11) -> u16 {
|
||||
let stop_condition = |board: &CellBoard4Snakes11x11| board.alive_snake_count() == 0;
|
||||
let winner = if self.statistic.played == 0 {
|
||||
// We didn't simulate a game for this node yet. Do that
|
||||
let mut board = *board;
|
||||
while !stop_condition(&board) {
|
||||
let moves =
|
||||
board
|
||||
.reasonable_moves_for_each_snake()
|
||||
.filter_map(|(snake_id, moves)| {
|
||||
Some((snake_id, [*moves.choose(&mut thread_rng())?]))
|
||||
});
|
||||
let Some((_, new_board)) = board.simulate_with_moves(&Instruments, moves).next()
|
||||
else {
|
||||
break;
|
||||
};
|
||||
if stop_condition(&new_board) {
|
||||
break;
|
||||
}
|
||||
board = new_board;
|
||||
}
|
||||
let winner = board.get_length(board.you_id());
|
||||
winner
|
||||
} else {
|
||||
// select a node to simulate
|
||||
let possible_actions = board.reasonable_moves_for_each_snake();
|
||||
|
||||
let actions = possible_actions
|
||||
.filter_map(|(token, actions)| {
|
||||
let statistics = self.child_statistics.entry(token).or_default();
|
||||
let selected = actions.iter().copied().max_by_key(|direction| {
|
||||
let statistics = statistics.entry(*direction).or_default();
|
||||
if statistics.played == 0 {
|
||||
return OrderedFloat(f64::INFINITY);
|
||||
}
|
||||
#[allow(clippy::cast_precision_loss)]
|
||||
let exploitation = statistics.won as f64 / statistics.played as f64;
|
||||
#[allow(clippy::cast_precision_loss)]
|
||||
let exploration = f64::consts::SQRT_2
|
||||
* f64::sqrt(
|
||||
f64::ln(self.statistic.played as f64) / statistics.played as f64,
|
||||
)
|
||||
* 11.0
|
||||
* 11.0;
|
||||
OrderedFloat(exploitation + exploration)
|
||||
})?;
|
||||
Some((token, [selected]))
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
let (_, new_board) = board
|
||||
.simulate_with_moves(&Instruments, actions.iter().copied())
|
||||
.next()
|
||||
.unwrap();
|
||||
let mut map_actions = [None; 4];
|
||||
for (i, action) in map_actions.iter_mut().enumerate() {
|
||||
*action = actions
|
||||
.iter()
|
||||
.find(|(snake_id, _)| snake_id.as_usize() == i)
|
||||
.and_then(|(snake_id, moves)| {
|
||||
Some((*moves.first()?, new_board.get_length(snake_id)))
|
||||
});
|
||||
}
|
||||
let winner = if stop_condition(&new_board) {
|
||||
board.get_length(board.you_id())
|
||||
} else {
|
||||
self.childs
|
||||
.entry(map_actions)
|
||||
.or_default()
|
||||
.monte_carlo_solo_step(&new_board)
|
||||
};
|
||||
|
||||
// update child statistics
|
||||
let entry = self
|
||||
.child_statistics
|
||||
.entry(*new_board.you_id())
|
||||
.or_default()
|
||||
.entry(
|
||||
actions
|
||||
.iter()
|
||||
.find(|(snake_id, _)| snake_id == new_board.you_id())
|
||||
.map(|(_, action)| action[0])
|
||||
.unwrap(),
|
||||
)
|
||||
.or_default();
|
||||
entry.played += 1;
|
||||
entry.won += usize::from(winner);
|
||||
|
||||
winner
|
||||
};
|
||||
self.statistic.played += 1;
|
||||
self.statistic
|
||||
.won
|
||||
.entry(*board.you_id())
|
||||
.and_modify(|won| *won += usize::from(winner))
|
||||
.or_insert_with(|| usize::from(winner));
|
||||
winner
|
||||
}
|
||||
}
|
@ -1,109 +1,90 @@
|
||||
#![allow(clippy::needless_pass_by_value)]
|
||||
use std::{env, sync::Arc, time::Instant};
|
||||
mod types;
|
||||
|
||||
use battlesnake::{
|
||||
logic::{self, GameState},
|
||||
Response,
|
||||
use axum::{
|
||||
extract::Json,
|
||||
response,
|
||||
routing::{get, post},
|
||||
Router,
|
||||
};
|
||||
use battlesnake_game_types::{types::Move, wire_representation::Game};
|
||||
use dashmap::DashMap;
|
||||
use log::{error, info};
|
||||
use rocket::{
|
||||
fairing::AdHoc, get, http::Status, launch, post, routes, serde::json::Json, tokio::task, State,
|
||||
use log::{debug, info, warn};
|
||||
use rand::prelude::*;
|
||||
use serde::Serialize;
|
||||
use tokio::{net::TcpListener, time::Instant};
|
||||
use types::{
|
||||
simulation::Board,
|
||||
wire::{Request, Response},
|
||||
Direction,
|
||||
};
|
||||
use serde_json::Value;
|
||||
|
||||
type States = Arc<DashMap<(String, String), GameState>>;
|
||||
|
||||
#[get("/")]
|
||||
fn handle_index() -> Json<Value> {
|
||||
Json(logic::info())
|
||||
}
|
||||
|
||||
#[post("/start", format = "json", data = "<game>")]
|
||||
fn handle_start(state: &State<States>, game: Json<Game>) -> Status {
|
||||
if state
|
||||
.insert(
|
||||
(game.game.id.clone(), game.you.id.clone()),
|
||||
logic::start(&game),
|
||||
)
|
||||
.is_some()
|
||||
{
|
||||
error!("re-started game");
|
||||
}
|
||||
|
||||
Status::Ok
|
||||
}
|
||||
|
||||
#[post("/move", format = "json", data = "<game>")]
|
||||
async fn handle_move(state: &State<States>, game: Json<Game>) -> Json<Response> {
|
||||
let start = Instant::now();
|
||||
let state = (*state).clone();
|
||||
let action = task::spawn_blocking(move || {
|
||||
let mut game_state = state.get_mut(&(game.game.id.clone(), game.you.id.clone()));
|
||||
while game_state.is_none() {
|
||||
error!("move request without previous start");
|
||||
if state
|
||||
.insert(
|
||||
(game.game.id.clone(), game.you.id.clone()),
|
||||
logic::start(&game),
|
||||
)
|
||||
.is_some()
|
||||
{
|
||||
error!("re-started game");
|
||||
}
|
||||
game_state = state.get_mut(&(game.game.id.clone(), game.you.id.clone()));
|
||||
}
|
||||
let Some(mut game_state) = game_state else {
|
||||
std::mem::drop(game_state);
|
||||
unreachable!()
|
||||
};
|
||||
logic::get_move(game.0, &mut game_state, &start)
|
||||
})
|
||||
.await
|
||||
.unwrap_or(Move::Up);
|
||||
Json(Response::new(action))
|
||||
}
|
||||
|
||||
#[post("/end", format = "json", data = "<game>")]
|
||||
fn handle_end(state: &State<States>, game: Json<Game>) -> Status {
|
||||
if let Some((_key, game_state)) = state.remove(&(game.game.id.clone(), game.you.id.clone())) {
|
||||
logic::end(&game, game_state);
|
||||
} else {
|
||||
error!("ended game without state");
|
||||
}
|
||||
|
||||
Status::Ok
|
||||
}
|
||||
|
||||
#[launch]
|
||||
fn rocket() -> _ {
|
||||
// Lots of web hosting services expect you to bind to the port specified by the `PORT`
|
||||
// environment variable. However, Rocket looks at the `ROCKET_PORT` environment variable.
|
||||
// If we find a value for `PORT`, we set `ROCKET_PORT` to that value.
|
||||
if let Ok(port) = env::var("PORT") {
|
||||
env::set_var("ROCKET_PORT", &port);
|
||||
}
|
||||
|
||||
// We default to 'info' level logging. But if the `RUST_LOG` environment variable is set,
|
||||
// we keep that value instead.
|
||||
if env::var("RUST_LOG").is_err() {
|
||||
env::set_var("RUST_LOG", "info");
|
||||
}
|
||||
|
||||
#[tokio::main]
|
||||
async fn main() {
|
||||
env_logger::init();
|
||||
|
||||
info!("Starting Battlesnake Server...");
|
||||
debug!("Creating routes");
|
||||
let app = Router::new()
|
||||
.route("/", get(info))
|
||||
.route("/start", post(start))
|
||||
.route("/move", post(get_move))
|
||||
.route("/end", post(end));
|
||||
|
||||
rocket::build()
|
||||
.attach(AdHoc::on_response("Server ID Middleware", |_, res| {
|
||||
Box::pin(async move {
|
||||
res.set_raw_header("Server", "battlesnake/github/starter-snake-rust");
|
||||
})
|
||||
}))
|
||||
.mount(
|
||||
"/",
|
||||
routes![handle_index, handle_start, handle_move, handle_end],
|
||||
)
|
||||
.manage(States::new(DashMap::new()))
|
||||
debug!("Creating listener");
|
||||
let listener = TcpListener::bind("0.0.0.0:8000").await.unwrap();
|
||||
debug!("Starting server");
|
||||
axum::serve(listener, app).await.unwrap();
|
||||
}
|
||||
|
||||
async fn info() -> response::Json<Info> {
|
||||
info!("got info request");
|
||||
response::Json(Info {
|
||||
apiversion: "1",
|
||||
author: "der-informatiker",
|
||||
color: "#00FFEE",
|
||||
head: "smart-caterpillar",
|
||||
tail: "mouse",
|
||||
version: env!("CARGO_PKG_VERSION"),
|
||||
})
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize)]
|
||||
struct Info {
|
||||
apiversion: &'static str,
|
||||
author: &'static str,
|
||||
color: &'static str,
|
||||
head: &'static str,
|
||||
tail: &'static str,
|
||||
version: &'static str,
|
||||
}
|
||||
|
||||
async fn start(request: Json<Request>) {
|
||||
let board = Board::from(&*request);
|
||||
info!("got start request: {board}");
|
||||
}
|
||||
|
||||
async fn get_move(request: Json<Request>) -> response::Json<Response> {
|
||||
let board = Board::from(&*request);
|
||||
info!("got move request: {board}");
|
||||
let actions = board.valid_actions(0).collect::<Vec<_>>();
|
||||
info!("valid actions: {:?}", actions);
|
||||
let start = Instant::now();
|
||||
for _ in 0..100 {
|
||||
let mut board = board.clone();
|
||||
let score = board.simulate_random(|board| (board.num_snakes() <= 1).then_some(1));
|
||||
std::hint::black_box(score);
|
||||
}
|
||||
let elapsed = start.elapsed();
|
||||
debug!("simulated 100 random games in {elapsed:?}");
|
||||
let action = actions.choose(&mut thread_rng()).copied();
|
||||
if action.is_none() {
|
||||
warn!("unable to find a valid action");
|
||||
}
|
||||
info!("chose {action:?}");
|
||||
response::Json(Response {
|
||||
direction: action.unwrap_or(Direction::Up),
|
||||
shout: None,
|
||||
})
|
||||
}
|
||||
|
||||
async fn end(request: Json<Request>) {
|
||||
let board = Board::from(&*request);
|
||||
info!("got end request: {board}");
|
||||
}
|
||||
|
45
battlesnake/src/types/mod.rs
Normal file
45
battlesnake/src/types/mod.rs
Normal file
@ -0,0 +1,45 @@
|
||||
use enum_iterator::Sequence;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
pub mod simulation;
|
||||
pub mod wire;
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize)]
|
||||
pub struct Coord {
|
||||
x: u8,
|
||||
y: u8,
|
||||
}
|
||||
|
||||
impl Coord {
|
||||
pub fn apply(self, direction: Direction) -> Option<Self> {
|
||||
match direction {
|
||||
Direction::Up => self.y.checked_add(1).map(|y| Self { y, x: self.x }),
|
||||
Direction::Down => self.y.checked_sub(1).map(|y| Self { y, x: self.x }),
|
||||
Direction::Left => self.x.checked_sub(1).map(|x| Self { x, y: self.y }),
|
||||
Direction::Right => self.x.checked_add(1).map(|x| Self { x, y: self.y }),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn wrapping_apply(mut self, direction: Direction) -> Self {
|
||||
match direction {
|
||||
Direction::Up => self.y = self.y.wrapping_add(1),
|
||||
Direction::Down => self.y = self.y.wrapping_sub(1),
|
||||
Direction::Left => self.x = self.x.wrapping_sub(1),
|
||||
Direction::Right => self.x = self.x.wrapping_add(1),
|
||||
}
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Copy, Serialize, Sequence)]
|
||||
#[serde(rename_all = "lowercase")]
|
||||
pub enum Direction {
|
||||
/// Move in positive y direction
|
||||
Up,
|
||||
/// Move in negative y direction
|
||||
Down,
|
||||
/// Move in negative x direction
|
||||
Left,
|
||||
/// Move in positive x direction
|
||||
Right,
|
||||
}
|
377
battlesnake/src/types/simulation.rs
Normal file
377
battlesnake/src/types/simulation.rs
Normal file
@ -0,0 +1,377 @@
|
||||
use std::{collections::VecDeque, fmt::Display};
|
||||
|
||||
use bitvec::prelude::*;
|
||||
use log::{error, warn};
|
||||
use rand::prelude::*;
|
||||
|
||||
use super::{wire::Request, Coord, Direction};
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone)]
|
||||
pub struct Board {
|
||||
width: u8,
|
||||
height: u8,
|
||||
hazard_damage: u8,
|
||||
food_spawn_chance: u8,
|
||||
min_food: u16,
|
||||
turn: u32,
|
||||
food: BitBox,
|
||||
hazard: BitBox,
|
||||
free: BitBox,
|
||||
snakes: Vec<Snake>,
|
||||
constrictor: bool,
|
||||
}
|
||||
|
||||
impl From<&Request> for Board {
|
||||
fn from(value: &Request) -> Self {
|
||||
let width = value.board.width;
|
||||
let height = value.board.height;
|
||||
let fields = usize::from(width) * usize::from(height);
|
||||
let mut board = Self {
|
||||
width,
|
||||
height,
|
||||
hazard_damage: value.game.ruleset.settings.hazard_damage_per_turn,
|
||||
food_spawn_chance: value.game.ruleset.settings.food_spawn_chance,
|
||||
min_food: value.game.ruleset.settings.minimum_food,
|
||||
turn: value.turn,
|
||||
food: bitbox![0; fields],
|
||||
hazard: bitbox![0; fields],
|
||||
free: bitbox![1; fields],
|
||||
snakes: Vec::with_capacity(value.board.snakes.len()),
|
||||
constrictor: value.game.ruleset.name == "constrictor",
|
||||
};
|
||||
|
||||
for &food in &value.board.food {
|
||||
let index = board.coord_to_linear(food);
|
||||
board.food.set(index, true);
|
||||
}
|
||||
|
||||
for &hazard in &value.board.hazards {
|
||||
let index = board.coord_to_linear(hazard);
|
||||
board.hazard.set(index, true);
|
||||
}
|
||||
|
||||
for (id, snake) in value.board.snakes.iter().enumerate() {
|
||||
for &tile in snake
|
||||
.body
|
||||
.iter()
|
||||
.take(snake.body.len() - usize::from(!board.constrictor))
|
||||
{
|
||||
let index = board.coord_to_linear(tile);
|
||||
board.free.set(index, false);
|
||||
}
|
||||
let snake = Snake {
|
||||
body: snake.body.iter().copied().collect(),
|
||||
id: u8::try_from(id).unwrap_or(u8::MAX),
|
||||
health: snake.health,
|
||||
};
|
||||
board.snakes.push(snake);
|
||||
}
|
||||
|
||||
board
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for Board {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
writeln!(
|
||||
f,
|
||||
"{} {}x{} {}% ({}) {}dmg @ {}",
|
||||
if self.constrictor { "constrictor" } else { "" },
|
||||
self.width,
|
||||
self.height,
|
||||
self.food_spawn_chance,
|
||||
self.min_food,
|
||||
self.hazard_damage,
|
||||
self.turn
|
||||
)?;
|
||||
|
||||
for y in (0..self.height).rev() {
|
||||
for x in 0..self.width {
|
||||
let tile = Coord { x, y };
|
||||
if self.snakes.iter().any(|snake| snake.head() == tile) {
|
||||
write!(f, "H")?;
|
||||
continue;
|
||||
}
|
||||
if self.snakes.iter().any(|snake| snake.tail() == tile) {
|
||||
write!(f, "T")?;
|
||||
continue;
|
||||
}
|
||||
|
||||
let index = self.coord_to_linear(tile);
|
||||
if !self.free[index] {
|
||||
write!(f, "S")?;
|
||||
continue;
|
||||
}
|
||||
if self.food[index] {
|
||||
write!(f, "f")?;
|
||||
continue;
|
||||
}
|
||||
if self.hazard[index] {
|
||||
write!(f, "h")?;
|
||||
continue;
|
||||
}
|
||||
|
||||
write!(f, ".")?;
|
||||
}
|
||||
writeln!(f)?;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl Board {
|
||||
pub fn num_snakes(&self) -> usize {
|
||||
self.snakes.len()
|
||||
}
|
||||
|
||||
pub fn is_food(&self, tile: Coord) -> bool {
|
||||
let index = self.coord_to_linear(tile);
|
||||
self.food[index]
|
||||
}
|
||||
|
||||
pub fn is_hazard(&self, tile: Coord) -> bool {
|
||||
let index = self.coord_to_linear(tile);
|
||||
self.hazard[index]
|
||||
}
|
||||
|
||||
pub fn is_free(&self, tile: Coord) -> bool {
|
||||
if !(tile.x < self.width && tile.y < self.height) {
|
||||
return false;
|
||||
}
|
||||
let index = self.coord_to_linear(tile);
|
||||
self.free[index]
|
||||
}
|
||||
|
||||
pub fn valid_actions(&self, id: u8) -> impl Iterator<Item = Direction> + use<'_> {
|
||||
let head = self
|
||||
.snakes
|
||||
.binary_search_by_key(&id, |snake| snake.id)
|
||||
.ok()
|
||||
.map(|index| self.snakes[index].head());
|
||||
if head.is_none() {
|
||||
warn!(
|
||||
"Asked for an action for a snake that doesn't exist: {id} not in {:?}",
|
||||
self.snakes
|
||||
);
|
||||
}
|
||||
enum_iterator::all::<Direction>()
|
||||
.filter_map(move |direction| {
|
||||
head.and_then(|head| head.apply(direction))
|
||||
.map(|tile| (direction, tile))
|
||||
})
|
||||
.filter(|(_, tile)| tile.x < self.width && tile.y < self.height)
|
||||
.filter(|(_, tile)| self.is_free(*tile))
|
||||
.map(|(direction, _)| direction)
|
||||
}
|
||||
|
||||
pub fn simulate_random<T>(&mut self, stop: impl Fn(&Self) -> Option<T>) -> T {
|
||||
loop {
|
||||
if let Some(score) = stop(self) {
|
||||
break score;
|
||||
}
|
||||
self.next_turn(&[]);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn next_turn(&mut self, actions: &[(u8, Direction)]) {
|
||||
self.move_standard(actions);
|
||||
self.starvation_standard();
|
||||
self.hazard_damage_standard();
|
||||
self.feed_snakes_standard();
|
||||
self.eliminate_snake_standard();
|
||||
self.update_free_map();
|
||||
self.spawn_food();
|
||||
}
|
||||
|
||||
fn move_standard(&mut self, actions: &[(u8, Direction)]) {
|
||||
for i in 0..self.snakes.len() {
|
||||
let snake = &self.snakes[i];
|
||||
let action = actions.iter().find(|(id, _)| *id == snake.id).map_or_else(
|
||||
|| {
|
||||
self.valid_actions(snake.id)
|
||||
.choose(&mut thread_rng())
|
||||
.unwrap_or(Direction::Up)
|
||||
},
|
||||
|(_, action)| *action,
|
||||
);
|
||||
let new_head = snake.head().wrapping_apply(action);
|
||||
let snake = &mut self.snakes[i];
|
||||
snake.body.push_front(new_head);
|
||||
snake.body.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
fn starvation_standard(&mut self) {
|
||||
for snake in &mut self.snakes {
|
||||
snake.health = snake.health.saturating_sub(1);
|
||||
}
|
||||
}
|
||||
|
||||
fn hazard_damage_standard(&mut self) {
|
||||
let mut i = 0;
|
||||
while i < self.snakes.len() {
|
||||
let head = self.snakes[i].head();
|
||||
if self.is_in_bounds(head) {
|
||||
let head_index = self.coord_to_linear(head);
|
||||
if self.hazard[head_index] && !self.food[head_index] {
|
||||
let health = &mut self.snakes[i].health;
|
||||
*health = health.saturating_sub(1);
|
||||
if *health == 0 {
|
||||
let snake = self.snakes.remove(i);
|
||||
for tile in snake.body {
|
||||
let index = self.coord_to_linear(tile);
|
||||
self.free.set(index, true);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
|
||||
fn feed_snakes_standard(&mut self) {
|
||||
let mut eaten_food = vec![];
|
||||
for i in 0..self.snakes.len() {
|
||||
let head = self.snakes[i].head();
|
||||
if self.is_in_bounds(head) {
|
||||
let head_index = self.coord_to_linear(head);
|
||||
if self.food[head_index] {
|
||||
eaten_food.push(head_index);
|
||||
let snake = &mut self.snakes[i];
|
||||
snake.health = 100;
|
||||
let tail = snake.tail();
|
||||
snake.body.push_back(tail);
|
||||
}
|
||||
}
|
||||
}
|
||||
for food_index in eaten_food {
|
||||
self.food.set(food_index, false);
|
||||
}
|
||||
}
|
||||
|
||||
fn eliminate_snake_standard(&mut self) {
|
||||
// eliminate out of health and out of bounds
|
||||
let mut i = 0;
|
||||
while i < self.snakes.len() {
|
||||
let snake = &self.snakes[i];
|
||||
if snake.health == 0 || !self.is_in_bounds(snake.head()) {
|
||||
let snake = self.snakes.remove(i);
|
||||
for tile in snake.body {
|
||||
if self.is_in_bounds(tile) {
|
||||
let index = self.coord_to_linear(tile);
|
||||
self.free.set(index, true);
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
|
||||
// look for collisions
|
||||
let mut collisions = vec![];
|
||||
for snake in &self.snakes {
|
||||
let head = snake.head();
|
||||
let head_index = self.coord_to_linear(head);
|
||||
if !self.free[head_index] {
|
||||
collisions.push(snake.id);
|
||||
continue;
|
||||
}
|
||||
for snake2 in &self.snakes {
|
||||
if snake.id != snake2.id
|
||||
&& snake.head() == snake2.head()
|
||||
&& snake.body.len() <= snake2.body.len()
|
||||
{
|
||||
collisions.push(snake.id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// apply collisions
|
||||
let mut i = 0;
|
||||
while i < self.snakes.len() {
|
||||
if collisions.contains(&self.snakes[i].id) {
|
||||
let snake = self.snakes.remove(i);
|
||||
for tile in snake.body {
|
||||
let index = self.coord_to_linear(tile);
|
||||
self.free.set(index, true);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
|
||||
fn update_free_map(&mut self) {
|
||||
// free tails
|
||||
for snake in &self.snakes {
|
||||
let tail = snake.tail();
|
||||
let pre_tail = snake.body[snake.body.len() - 2];
|
||||
if tail != pre_tail {
|
||||
let tail_index = self.coord_to_linear(tail);
|
||||
self.free.set(tail_index, true);
|
||||
}
|
||||
}
|
||||
// block heads
|
||||
for snake in &self.snakes {
|
||||
let head = snake.head();
|
||||
let head_index = self.coord_to_linear(head);
|
||||
self.free.set(head_index, false);
|
||||
}
|
||||
}
|
||||
|
||||
fn spawn_food(&mut self) {
|
||||
let num_food = self.food.count_ones();
|
||||
let needed_food = if num_food < usize::from(self.min_food) {
|
||||
usize::from(self.min_food) - num_food
|
||||
} else {
|
||||
usize::from(
|
||||
self.food_spawn_chance > 0
|
||||
&& thread_rng().gen_range(0..100) < self.food_spawn_chance,
|
||||
)
|
||||
};
|
||||
|
||||
let food_spots = self
|
||||
.free
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter_map(|(i, free)| free.then_some(i))
|
||||
.choose_multiple(&mut thread_rng(), needed_food);
|
||||
for index in food_spots {
|
||||
self.food.set(index, true);
|
||||
}
|
||||
}
|
||||
|
||||
fn coord_to_linear(&self, coord: Coord) -> usize {
|
||||
usize::from(coord.x) + usize::from(coord.y) * usize::from(self.width)
|
||||
}
|
||||
|
||||
const fn is_in_bounds(&self, coord: Coord) -> bool {
|
||||
coord.x < self.width && coord.y < self.height
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone)]
|
||||
struct Snake {
|
||||
id: u8,
|
||||
health: u8,
|
||||
body: VecDeque<Coord>,
|
||||
}
|
||||
|
||||
impl Snake {
|
||||
pub fn head(&self) -> Coord {
|
||||
self.body.front().copied().unwrap_or_else(|| {
|
||||
error!("Snake without a head: {self:?}");
|
||||
Coord { x: 0, y: 0 }
|
||||
})
|
||||
}
|
||||
|
||||
pub fn tail(&self) -> Coord {
|
||||
self.body.back().copied().unwrap_or_else(|| {
|
||||
error!("Snake without a tail: {self:?}");
|
||||
Coord { x: 0, y: 0 }
|
||||
})
|
||||
}
|
||||
}
|
119
battlesnake/src/types/wire.rs
Normal file
119
battlesnake/src/types/wire.rs
Normal file
@ -0,0 +1,119 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use super::{Coord, Direction};
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Deserialize)]
|
||||
pub struct Request {
|
||||
/// Game object describing the game being played.
|
||||
pub game: Game,
|
||||
/// Turn number for this move.
|
||||
pub turn: u32,
|
||||
/// Board object describing the initial state of the game board.
|
||||
pub board: Board,
|
||||
/// Battlesnake Object describing your Battlesnake.
|
||||
pub you: Battlesnake,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Deserialize)]
|
||||
pub struct Game {
|
||||
/// A unique identifier for this Game.
|
||||
pub id: String,
|
||||
/// Information about the ruleset being used to run this Game.
|
||||
pub ruleset: Ruleset,
|
||||
/// The name of the map being played on.
|
||||
pub map: String,
|
||||
/// How much time your snake has to respond to requests for this Game.
|
||||
pub timeout: u16,
|
||||
/// The source of this Game.
|
||||
/// One of:
|
||||
/// - tournament
|
||||
/// - league
|
||||
/// - arena
|
||||
/// - challenge
|
||||
/// - custom
|
||||
pub source: String,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Deserialize)]
|
||||
pub struct Ruleset {
|
||||
/// Name of the ruleset being used to run this game.
|
||||
pub name: String,
|
||||
/// The release version of the Rules module used in this game.
|
||||
pub version: String,
|
||||
/// A collection of specific settings being used by the current game that control how the rules
|
||||
/// are applied.
|
||||
pub settings: Settings,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct Settings {
|
||||
/// Percentage chance of spawning a new food every round.
|
||||
pub food_spawn_chance: u8,
|
||||
/// Minimum food to keep on the board every turn.
|
||||
pub minimum_food: u16,
|
||||
/// Health damage a snake will take when ending its turn in a hazard. This stacks on top of the
|
||||
/// regular 1 damage a snake takes per turn.
|
||||
pub hazard_damage_per_turn: u8,
|
||||
/// Settings for the royale game mode
|
||||
pub royale: RoyaleSettings,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct RoyaleSettings {
|
||||
/// The number of turns between generating new hazards (shrinking the safe board space).
|
||||
pub shrink_every_n_turns: u8,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Deserialize)]
|
||||
pub struct Board {
|
||||
/// The number of rows in the y-axis of the game board.
|
||||
pub height: u8,
|
||||
/// The number of rows in the x-axis of the game board.
|
||||
pub width: u8,
|
||||
/// Array of coordinates representing food locations on the game board.
|
||||
pub food: Vec<Coord>,
|
||||
/// Array of coordinates representing hazardous locations on the game board.
|
||||
pub hazards: Vec<Coord>,
|
||||
/// Array of Battlesnake objects representing all Battlesnakes remaining on the game board
|
||||
/// (including yourself if you haven't been eliminated).
|
||||
pub snakes: Vec<Battlesnake>,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Deserialize)]
|
||||
pub struct Battlesnake {
|
||||
/// Unique identifier for this Battlesnake in the context of the current Game.
|
||||
pub id: String,
|
||||
/// Name given to this Battlesnake by its author
|
||||
pub name: String,
|
||||
/// Health value of this Battlesnake, between 0 and 100
|
||||
pub health: u8,
|
||||
/// Array of coordinates representing the Battlesnake's location on the game board.
|
||||
/// This array is ordered from head to tail.
|
||||
pub body: Vec<Coord>,
|
||||
/// The previous response time of this Battlesnake, in milliseconds.
|
||||
/// If the Battlesnake timed out and failed to respond, the game timeout will be returned
|
||||
pub latency: String,
|
||||
/// Coordinates for this Battlesnake's head.
|
||||
/// Equivalent to the first element of the body array.
|
||||
pub head: Coord,
|
||||
/// Length of this Battlesnake from head to tail.
|
||||
/// Equivalent to the length of the body array.
|
||||
pub length: u16,
|
||||
/// Message shouted by this Battlesnake on the previous turn
|
||||
pub shout: String,
|
||||
/// The squad that the Battlesnake belongs to.
|
||||
/// Used to identify squad members in Squad Mode games.
|
||||
pub squad: String,
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Serialize)]
|
||||
pub struct Response {
|
||||
/// Your Battlesnake's move for this turn.
|
||||
#[serde(rename = "move")]
|
||||
pub direction: Direction,
|
||||
/// An optional message sent to all other Battlesnakes on the next turn.
|
||||
/// Must be 256 characters or less.
|
||||
pub shout: Option<String>,
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user