Add button_events example for stm32f3

This commit is contained in:
Cristian Eigel 2022-02-11 22:00:31 +01:00
parent 37bd796fb3
commit 0e0e23c5be

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//! This example showcases channels and timing utilities of embassy.
//!
//! This example works best on STM32F3DISCOVERY board. It flashes a single LED, then if the USER
//! button is pressed the next LED is flashed (in clockwise fashion). If the USER button is double
//! clicked, then the direction changes. If the USER button is pressed for 1 second, then all the
//! LEDS flash 3 times.
//!
#![no_std]
#![no_main]
#![feature(type_alias_impl_trait)]
#[path = "../example_common.rs"]
mod example_common;
use embassy::blocking_mutex::kind::Noop;
use embassy::channel::mpsc::{self, Channel, Receiver, Sender};
use embassy::executor::Spawner;
use embassy::time::{with_timeout, Duration, Timer};
use embassy::util::Forever;
use embassy_stm32::exti::ExtiInput;
use embassy_stm32::gpio::{AnyPin, Input, Level, Output, Pin, Pull, Speed};
use embassy_stm32::peripherals::PA0;
use embassy_stm32::Peripherals;
use example_common::*;
struct Leds<'a> {
leds: [Output<'a, AnyPin>; 8],
direction: i8,
current_led: usize,
}
impl<'a> Leds<'a> {
fn new(pins: [Output<'a, AnyPin>; 8]) -> Self {
Self {
leds: pins,
direction: 1,
current_led: 0,
}
}
fn change_direction(&mut self) {
self.direction *= -1;
}
fn move_next(&mut self) {
if self.direction > 0 {
self.current_led = (self.current_led + 1) & 7;
} else {
self.current_led = (8 + self.current_led - 1) & 7;
}
}
async fn blink(&mut self) {
self.leds[self.current_led].set_high();
Timer::after(Duration::from_millis(500)).await;
self.leds[self.current_led].set_low();
Timer::after(Duration::from_millis(200)).await;
}
async fn flash(&mut self) {
for _ in 0..3 {
for led in &mut self.leds {
led.set_high();
}
Timer::after(Duration::from_millis(500)).await;
for led in &mut self.leds {
led.set_low();
}
Timer::after(Duration::from_millis(200)).await;
}
}
}
enum ButtonEvent {
SingleClick,
DoubleClick,
Hold,
}
static BUTTON_EVENTS_QUEUE: Forever<Channel<Noop, ButtonEvent, 4>> = Forever::new();
#[embassy::main]
async fn main(spawner: Spawner, p: Peripherals) {
let button = Input::new(p.PA0, Pull::Down);
let button = ExtiInput::new(button, p.EXTI0);
info!("Press the USER button...");
let leds = [
Output::new(p.PE9.degrade(), Level::Low, Speed::Low),
Output::new(p.PE10.degrade(), Level::Low, Speed::Low),
Output::new(p.PE11.degrade(), Level::Low, Speed::Low),
Output::new(p.PE12.degrade(), Level::Low, Speed::Low),
Output::new(p.PE13.degrade(), Level::Low, Speed::Low),
Output::new(p.PE14.degrade(), Level::Low, Speed::Low),
Output::new(p.PE15.degrade(), Level::Low, Speed::Low),
Output::new(p.PE8.degrade(), Level::Low, Speed::Low),
];
let leds = Leds::new(leds);
let buttons_queue = BUTTON_EVENTS_QUEUE.put(Channel::new());
let (sender, receiver) = mpsc::split(buttons_queue);
spawner.spawn(button_waiter(button, sender)).unwrap();
spawner.spawn(led_blinker(leds, receiver)).unwrap();
}
#[embassy::task]
async fn led_blinker(mut leds: Leds<'static>, queue: Receiver<'static, Noop, ButtonEvent, 4>) {
loop {
leds.blink().await;
match queue.try_recv() {
Ok(ButtonEvent::SingleClick) => leds.move_next(),
Ok(ButtonEvent::DoubleClick) => {
leds.change_direction();
leds.move_next()
}
Ok(ButtonEvent::Hold) => leds.flash().await,
_ => {}
}
}
}
#[embassy::task]
async fn button_waiter(
mut button: ExtiInput<'static, PA0>,
queue: Sender<'static, Noop, ButtonEvent, 4>,
) {
const DOUBLE_CLICK_DELAY: u64 = 250;
const HOLD_DELAY: u64 = 1000;
button.wait_for_rising_edge().await;
loop {
if with_timeout(
Duration::from_millis(HOLD_DELAY),
button.wait_for_falling_edge(),
)
.await
.is_err()
{
info!("Hold");
if queue.send(ButtonEvent::Hold).await.is_err() {
break;
}
button.wait_for_falling_edge().await;
} else if with_timeout(
Duration::from_millis(DOUBLE_CLICK_DELAY),
button.wait_for_rising_edge(),
)
.await
.is_err()
{
if queue.send(ButtonEvent::SingleClick).await.is_err() {
break;
}
info!("Single click");
} else {
info!("Double click");
if queue.send(ButtonEvent::DoubleClick).await.is_err() {
break;
}
button.wait_for_falling_edge().await;
}
button.wait_for_rising_edge().await;
}
}