Simpler Channel.
- Allow initializing in a static, without Forever. - Remove ability to close, since in embedded enviromnents channels usually live forever and don't get closed. - Remove MPSC restriction, it's MPMC now. Rename "mpsc" to "channel". - `Sender` and `Receiver` are still available if you want to enforce a piece of code only has send/receive access, but are optional: you can send/receive directly into the Channel if you want.
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@ -11,11 +11,10 @@
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#![feature(type_alias_impl_trait)]
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use defmt::*;
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use embassy::blocking_mutex::raw::NoopRawMutex;
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use embassy::channel::mpsc::{self, Channel, Receiver, Sender};
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use embassy::blocking_mutex::raw::ThreadModeRawMutex;
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use embassy::channel::channel::Channel;
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use embassy::executor::Spawner;
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use embassy::time::{with_timeout, Duration, Timer};
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use embassy::util::Forever;
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use embassy_stm32::exti::ExtiInput;
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use embassy_stm32::gpio::{AnyPin, Input, Level, Output, Pin, Pull, Speed};
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use embassy_stm32::peripherals::PA0;
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@ -51,14 +50,15 @@ impl<'a> Leds<'a> {
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}
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}
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async fn show(&mut self, queue: &mut Receiver<'static, NoopRawMutex, ButtonEvent, 4>) {
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async fn show(&mut self) {
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self.leds[self.current_led].set_high();
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if let Ok(new_message) = with_timeout(Duration::from_millis(500), queue.recv()).await {
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if let Ok(new_message) = with_timeout(Duration::from_millis(500), CHANNEL.recv()).await {
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self.leds[self.current_led].set_low();
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self.process_event(new_message).await;
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} else {
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self.leds[self.current_led].set_low();
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if let Ok(new_message) = with_timeout(Duration::from_millis(200), queue.recv()).await {
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if let Ok(new_message) = with_timeout(Duration::from_millis(200), CHANNEL.recv()).await
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{
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self.process_event(new_message).await;
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}
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}
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@ -77,15 +77,18 @@ impl<'a> Leds<'a> {
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}
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}
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async fn process_event(&mut self, event: Option<ButtonEvent>) {
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async fn process_event(&mut self, event: ButtonEvent) {
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match event {
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Some(ButtonEvent::SingleClick) => self.move_next(),
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Some(ButtonEvent::DoubleClick) => {
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self.change_direction();
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self.move_next()
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ButtonEvent::SingleClick => {
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self.move_next();
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}
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ButtonEvent::DoubleClick => {
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self.change_direction();
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self.move_next();
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}
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ButtonEvent::Hold => {
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self.flash().await;
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}
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Some(ButtonEvent::Hold) => self.flash().await,
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_ => {}
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}
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}
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}
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@ -97,7 +100,7 @@ enum ButtonEvent {
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Hold,
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}
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static BUTTON_EVENTS_QUEUE: Forever<Channel<NoopRawMutex, ButtonEvent, 4>> = Forever::new();
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static CHANNEL: Channel<ThreadModeRawMutex, ButtonEvent, 4> = Channel::new();
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#[embassy::main]
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async fn main(spawner: Spawner, p: Peripherals) {
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@ -116,27 +119,19 @@ async fn main(spawner: Spawner, p: Peripherals) {
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];
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let leds = Leds::new(leds);
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let buttons_queue = BUTTON_EVENTS_QUEUE.put(Channel::new());
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let (sender, receiver) = mpsc::split(buttons_queue);
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spawner.spawn(button_waiter(button, sender)).unwrap();
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spawner.spawn(led_blinker(leds, receiver)).unwrap();
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spawner.spawn(button_waiter(button)).unwrap();
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spawner.spawn(led_blinker(leds)).unwrap();
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}
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#[embassy::task]
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async fn led_blinker(
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mut leds: Leds<'static>,
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mut queue: Receiver<'static, NoopRawMutex, ButtonEvent, 4>,
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) {
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async fn led_blinker(mut leds: Leds<'static>) {
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loop {
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leds.show(&mut queue).await;
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leds.show().await;
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}
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}
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#[embassy::task]
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async fn button_waiter(
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mut button: ExtiInput<'static, PA0>,
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queue: Sender<'static, NoopRawMutex, ButtonEvent, 4>,
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) {
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async fn button_waiter(mut button: ExtiInput<'static, PA0>) {
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const DOUBLE_CLICK_DELAY: u64 = 250;
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const HOLD_DELAY: u64 = 1000;
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@ -150,9 +145,7 @@ async fn button_waiter(
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.is_err()
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{
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info!("Hold");
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if queue.send(ButtonEvent::Hold).await.is_err() {
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break;
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}
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CHANNEL.send(ButtonEvent::Hold).await;
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button.wait_for_falling_edge().await;
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} else if with_timeout(
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Duration::from_millis(DOUBLE_CLICK_DELAY),
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@ -161,15 +154,11 @@ async fn button_waiter(
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.await
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.is_err()
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{
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if queue.send(ButtonEvent::SingleClick).await.is_err() {
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break;
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}
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info!("Single click");
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CHANNEL.send(ButtonEvent::SingleClick).await;
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} else {
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info!("Double click");
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if queue.send(ButtonEvent::DoubleClick).await.is_err() {
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break;
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}
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CHANNEL.send(ButtonEvent::DoubleClick).await;
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button.wait_for_falling_edge().await;
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}
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button.wait_for_rising_edge().await;
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