Simpler Channel.

- Allow initializing in a static, without Forever.
- Remove ability to close, since in embedded enviromnents channels usually live forever and don't get closed.
- Remove MPSC restriction, it's MPMC now. Rename "mpsc" to "channel".
- `Sender` and `Receiver` are still available if you want to enforce a piece of code only has send/receive access, but are optional: you can send/receive directly into the Channel if you want.
This commit is contained in:
Dario Nieuwenhuis
2022-04-06 00:00:29 +02:00
parent aee19185b7
commit 27a1b0ea73
10 changed files with 572 additions and 951 deletions

View File

@ -11,11 +11,10 @@
#![feature(type_alias_impl_trait)]
use defmt::*;
use embassy::blocking_mutex::raw::NoopRawMutex;
use embassy::channel::mpsc::{self, Channel, Receiver, Sender};
use embassy::blocking_mutex::raw::ThreadModeRawMutex;
use embassy::channel::channel::Channel;
use embassy::executor::Spawner;
use embassy::time::{with_timeout, Duration, Timer};
use embassy::util::Forever;
use embassy_stm32::exti::ExtiInput;
use embassy_stm32::gpio::{AnyPin, Input, Level, Output, Pin, Pull, Speed};
use embassy_stm32::peripherals::PA0;
@ -51,14 +50,15 @@ impl<'a> Leds<'a> {
}
}
async fn show(&mut self, queue: &mut Receiver<'static, NoopRawMutex, ButtonEvent, 4>) {
async fn show(&mut self) {
self.leds[self.current_led].set_high();
if let Ok(new_message) = with_timeout(Duration::from_millis(500), queue.recv()).await {
if let Ok(new_message) = with_timeout(Duration::from_millis(500), CHANNEL.recv()).await {
self.leds[self.current_led].set_low();
self.process_event(new_message).await;
} else {
self.leds[self.current_led].set_low();
if let Ok(new_message) = with_timeout(Duration::from_millis(200), queue.recv()).await {
if let Ok(new_message) = with_timeout(Duration::from_millis(200), CHANNEL.recv()).await
{
self.process_event(new_message).await;
}
}
@ -77,15 +77,18 @@ impl<'a> Leds<'a> {
}
}
async fn process_event(&mut self, event: Option<ButtonEvent>) {
async fn process_event(&mut self, event: ButtonEvent) {
match event {
Some(ButtonEvent::SingleClick) => self.move_next(),
Some(ButtonEvent::DoubleClick) => {
self.change_direction();
self.move_next()
ButtonEvent::SingleClick => {
self.move_next();
}
ButtonEvent::DoubleClick => {
self.change_direction();
self.move_next();
}
ButtonEvent::Hold => {
self.flash().await;
}
Some(ButtonEvent::Hold) => self.flash().await,
_ => {}
}
}
}
@ -97,7 +100,7 @@ enum ButtonEvent {
Hold,
}
static BUTTON_EVENTS_QUEUE: Forever<Channel<NoopRawMutex, ButtonEvent, 4>> = Forever::new();
static CHANNEL: Channel<ThreadModeRawMutex, ButtonEvent, 4> = Channel::new();
#[embassy::main]
async fn main(spawner: Spawner, p: Peripherals) {
@ -116,27 +119,19 @@ async fn main(spawner: Spawner, p: Peripherals) {
];
let leds = Leds::new(leds);
let buttons_queue = BUTTON_EVENTS_QUEUE.put(Channel::new());
let (sender, receiver) = mpsc::split(buttons_queue);
spawner.spawn(button_waiter(button, sender)).unwrap();
spawner.spawn(led_blinker(leds, receiver)).unwrap();
spawner.spawn(button_waiter(button)).unwrap();
spawner.spawn(led_blinker(leds)).unwrap();
}
#[embassy::task]
async fn led_blinker(
mut leds: Leds<'static>,
mut queue: Receiver<'static, NoopRawMutex, ButtonEvent, 4>,
) {
async fn led_blinker(mut leds: Leds<'static>) {
loop {
leds.show(&mut queue).await;
leds.show().await;
}
}
#[embassy::task]
async fn button_waiter(
mut button: ExtiInput<'static, PA0>,
queue: Sender<'static, NoopRawMutex, ButtonEvent, 4>,
) {
async fn button_waiter(mut button: ExtiInput<'static, PA0>) {
const DOUBLE_CLICK_DELAY: u64 = 250;
const HOLD_DELAY: u64 = 1000;
@ -150,9 +145,7 @@ async fn button_waiter(
.is_err()
{
info!("Hold");
if queue.send(ButtonEvent::Hold).await.is_err() {
break;
}
CHANNEL.send(ButtonEvent::Hold).await;
button.wait_for_falling_edge().await;
} else if with_timeout(
Duration::from_millis(DOUBLE_CLICK_DELAY),
@ -161,15 +154,11 @@ async fn button_waiter(
.await
.is_err()
{
if queue.send(ButtonEvent::SingleClick).await.is_err() {
break;
}
info!("Single click");
CHANNEL.send(ButtonEvent::SingleClick).await;
} else {
info!("Double click");
if queue.send(ButtonEvent::DoubleClick).await.is_err() {
break;
}
CHANNEL.send(ButtonEvent::DoubleClick).await;
button.wait_for_falling_edge().await;
}
button.wait_for_rising_edge().await;