Merge #612
612: Add button_events example for stm32f3 r=Dirbaio a=ceigel This is a more elaborate example of using buttons and leds. Tested on STM32F3DISCOVERY Co-authored-by: Cristian Eigel <cristian.eigel@esrlabs.com>
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examples/stm32f3/src/bin/button_events.rs
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163
examples/stm32f3/src/bin/button_events.rs
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//! This example showcases channels and timing utilities of embassy.
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//!
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//! This example works best on STM32F3DISCOVERY board. It flashes a single LED, then if the USER
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//! button is pressed the next LED is flashed (in clockwise fashion). If the USER button is double
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//! clicked, then the direction changes. If the USER button is pressed for 1 second, then all the
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//! LEDS flash 3 times.
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//!
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#![no_std]
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#![no_main]
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#![feature(type_alias_impl_trait)]
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#[path = "../example_common.rs"]
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mod example_common;
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use embassy::blocking_mutex::kind::Noop;
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use embassy::channel::mpsc::{self, Channel, Receiver, Sender};
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use embassy::executor::Spawner;
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use embassy::time::{with_timeout, Duration, Timer};
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use embassy::util::Forever;
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use embassy_stm32::exti::ExtiInput;
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use embassy_stm32::gpio::{AnyPin, Input, Level, Output, Pin, Pull, Speed};
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use embassy_stm32::peripherals::PA0;
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use embassy_stm32::Peripherals;
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use example_common::*;
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struct Leds<'a> {
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leds: [Output<'a, AnyPin>; 8],
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direction: i8,
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current_led: usize,
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}
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impl<'a> Leds<'a> {
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fn new(pins: [Output<'a, AnyPin>; 8]) -> Self {
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Self {
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leds: pins,
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direction: 1,
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current_led: 0,
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}
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}
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fn change_direction(&mut self) {
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self.direction *= -1;
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}
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fn move_next(&mut self) {
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if self.direction > 0 {
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self.current_led = (self.current_led + 1) & 7;
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} else {
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self.current_led = (8 + self.current_led - 1) & 7;
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}
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}
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async fn blink(&mut self) {
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self.leds[self.current_led].set_high();
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Timer::after(Duration::from_millis(500)).await;
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self.leds[self.current_led].set_low();
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Timer::after(Duration::from_millis(200)).await;
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}
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async fn flash(&mut self) {
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for _ in 0..3 {
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for led in &mut self.leds {
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led.set_high();
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}
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Timer::after(Duration::from_millis(500)).await;
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for led in &mut self.leds {
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led.set_low();
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}
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Timer::after(Duration::from_millis(200)).await;
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}
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}
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}
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enum ButtonEvent {
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SingleClick,
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DoubleClick,
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Hold,
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}
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static BUTTON_EVENTS_QUEUE: Forever<Channel<Noop, ButtonEvent, 4>> = Forever::new();
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#[embassy::main]
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async fn main(spawner: Spawner, p: Peripherals) {
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let button = Input::new(p.PA0, Pull::Down);
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let button = ExtiInput::new(button, p.EXTI0);
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info!("Press the USER button...");
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let leds = [
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Output::new(p.PE9.degrade(), Level::Low, Speed::Low),
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Output::new(p.PE10.degrade(), Level::Low, Speed::Low),
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Output::new(p.PE11.degrade(), Level::Low, Speed::Low),
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Output::new(p.PE12.degrade(), Level::Low, Speed::Low),
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Output::new(p.PE13.degrade(), Level::Low, Speed::Low),
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Output::new(p.PE14.degrade(), Level::Low, Speed::Low),
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Output::new(p.PE15.degrade(), Level::Low, Speed::Low),
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Output::new(p.PE8.degrade(), Level::Low, Speed::Low),
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];
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let leds = Leds::new(leds);
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let buttons_queue = BUTTON_EVENTS_QUEUE.put(Channel::new());
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let (sender, receiver) = mpsc::split(buttons_queue);
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spawner.spawn(button_waiter(button, sender)).unwrap();
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spawner.spawn(led_blinker(leds, receiver)).unwrap();
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}
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#[embassy::task]
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async fn led_blinker(mut leds: Leds<'static>, queue: Receiver<'static, Noop, ButtonEvent, 4>) {
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loop {
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leds.blink().await;
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match queue.try_recv() {
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Ok(ButtonEvent::SingleClick) => leds.move_next(),
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Ok(ButtonEvent::DoubleClick) => {
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leds.change_direction();
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leds.move_next()
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}
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Ok(ButtonEvent::Hold) => leds.flash().await,
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_ => {}
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}
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}
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}
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#[embassy::task]
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async fn button_waiter(
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mut button: ExtiInput<'static, PA0>,
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queue: Sender<'static, Noop, ButtonEvent, 4>,
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) {
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const DOUBLE_CLICK_DELAY: u64 = 250;
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const HOLD_DELAY: u64 = 1000;
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button.wait_for_rising_edge().await;
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loop {
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if with_timeout(
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Duration::from_millis(HOLD_DELAY),
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button.wait_for_falling_edge(),
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)
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.await
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.is_err()
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{
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info!("Hold");
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if queue.send(ButtonEvent::Hold).await.is_err() {
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break;
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}
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button.wait_for_falling_edge().await;
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} else if with_timeout(
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Duration::from_millis(DOUBLE_CLICK_DELAY),
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button.wait_for_rising_edge(),
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)
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.await
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.is_err()
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{
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if queue.send(ButtonEvent::SingleClick).await.is_err() {
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break;
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}
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info!("Single click");
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} else {
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info!("Double click");
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if queue.send(ButtonEvent::DoubleClick).await.is_err() {
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break;
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}
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button.wait_for_falling_edge().await;
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}
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button.wait_for_rising_edge().await;
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}
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}
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