Move bootloader main to examples

This should remove some confusion around embassy-boot-* being a library
vs. a binary. The binary is now an example bootloader instead.
This commit is contained in:
Ulf Lilleengen
2022-06-24 19:56:15 +02:00
parent 84628d36cf
commit 776be79f7b
87 changed files with 358 additions and 259 deletions

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[target.'cfg(all(target_arch = "arm", target_os = "none"))']
# replace nRF82840_xxAA with your chip as listed in `probe-run --list-chips`
runner = "probe-run --chip nRF52840_xxAA"
[build]
target = "thumbv7em-none-eabi"
[env]
DEFMT_LOG = "trace"

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[package]
edition = "2021"
name = "embassy-boot-nrf-examples"
version = "0.1.0"
[dependencies]
embassy = { version = "0.1.0", path = "../../../../embassy", features = ["nightly"] }
embassy-nrf = { version = "0.1.0", path = "../../../../embassy-nrf", features = ["time-driver-rtc1", "gpiote", "nightly", "nrf52840"] }
embassy-boot-nrf = { version = "0.1.0", path = "../../../../embassy-boot/nrf" }
embassy-embedded-hal = { version = "0.1.0", path = "../../../../embassy-embedded-hal" }
defmt = { version = "0.3", optional = true }
defmt-rtt = { version = "0.3", optional = true }
panic-reset = { version = "0.1.1" }
embedded-hal = { version = "0.2.6" }
cortex-m = "0.7.3"
cortex-m-rt = "0.7.0"

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# Examples using bootloader
Example for nRF52 demonstrating the bootloader. The example consists of application binaries, 'a'
which allows you to press a button to start the DFU process, and 'b' which is the updated
application.
## Prerequisites
* `cargo-binutils`
* `cargo-flash`
* `embassy-boot-nrf`
## Usage
```
# Use bare metal linker script
cp memory-bl.x ../../bootloader/nrf/memory.x
# Flash bootloader
cargo flash --manifest-path ../../bootloader/nrf/Cargo.toml --features embassy-nrf/nrf52840 --release --chip nRF52840_xxAA
# Build 'b'
cargo build --release --bin b
# Generate binary for 'b'
cargo objcopy --release --bin b -- -O binary b.bin
```
# Flash `a` (which includes b.bin)
```
cargo flash --release --bin a --chip nRF52840_xxAA
```

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//! This build script copies the `memory.x` file from the crate root into
//! a directory where the linker can always find it at build time.
//! For many projects this is optional, as the linker always searches the
//! project root directory -- wherever `Cargo.toml` is. However, if you
//! are using a workspace or have a more complicated build setup, this
//! build script becomes required. Additionally, by requesting that
//! Cargo re-run the build script whenever `memory.x` is changed,
//! updating `memory.x` ensures a rebuild of the application with the
//! new memory settings.
use std::env;
use std::fs::File;
use std::io::Write;
use std::path::PathBuf;
fn main() {
// Put `memory.x` in our output directory and ensure it's
// on the linker search path.
let out = &PathBuf::from(env::var_os("OUT_DIR").unwrap());
File::create(out.join("memory.x"))
.unwrap()
.write_all(include_bytes!("memory.x"))
.unwrap();
println!("cargo:rustc-link-search={}", out.display());
// By default, Cargo will re-run a build script whenever
// any file in the project changes. By specifying `memory.x`
// here, we ensure the build script is only re-run when
// `memory.x` is changed.
println!("cargo:rerun-if-changed=memory.x");
println!("cargo:rustc-link-arg-bins=--nmagic");
println!("cargo:rustc-link-arg-bins=-Tlink.x");
}

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MEMORY
{
/* NOTE 1 K = 1 KiBi = 1024 bytes */
FLASH : ORIGIN = 0x00000000, LENGTH = 24K
BOOTLOADER_STATE : ORIGIN = 0x00006000, LENGTH = 4K
ACTIVE : ORIGIN = 0x00007000, LENGTH = 64K
DFU : ORIGIN = 0x00017000, LENGTH = 68K
RAM (rwx) : ORIGIN = 0x20000008, LENGTH = 32K
}
__bootloader_state_start = ORIGIN(BOOTLOADER_STATE);
__bootloader_state_end = ORIGIN(BOOTLOADER_STATE) + LENGTH(BOOTLOADER_STATE);
__bootloader_active_start = ORIGIN(ACTIVE);
__bootloader_active_end = ORIGIN(ACTIVE) + LENGTH(ACTIVE);
__bootloader_dfu_start = ORIGIN(DFU);
__bootloader_dfu_end = ORIGIN(DFU) + LENGTH(DFU);

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MEMORY
{
/* NOTE 1 K = 1 KiBi = 1024 bytes */
BOOTLOADER : ORIGIN = 0x00000000, LENGTH = 24K
BOOTLOADER_STATE : ORIGIN = 0x00006000, LENGTH = 4K
FLASH : ORIGIN = 0x00007000, LENGTH = 64K
DFU : ORIGIN = 0x00017000, LENGTH = 68K
RAM (rwx) : ORIGIN = 0x20000008, LENGTH = 32K
}
__bootloader_state_start = ORIGIN(BOOTLOADER_STATE);
__bootloader_state_end = ORIGIN(BOOTLOADER_STATE) + LENGTH(BOOTLOADER_STATE);
__bootloader_dfu_start = ORIGIN(DFU);
__bootloader_dfu_end = ORIGIN(DFU) + LENGTH(DFU);

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#![no_std]
#![no_main]
#![macro_use]
#![feature(generic_associated_types)]
#![feature(type_alias_impl_trait)]
use embassy_boot_nrf::FirmwareUpdater;
use embassy_embedded_hal::adapter::BlockingAsync;
use embassy_nrf::gpio::{Input, Level, Output, OutputDrive, Pull};
use embassy_nrf::nvmc::Nvmc;
use embassy_nrf::Peripherals;
use panic_reset as _;
static APP_B: &[u8] = include_bytes!("../../b.bin");
#[embassy::main]
async fn main(_s: embassy::executor::Spawner, p: Peripherals) {
let mut button = Input::new(p.P0_11, Pull::Up);
let mut led = Output::new(p.P0_13, Level::Low, OutputDrive::Standard);
//let mut led = Output::new(p.P1_10, Level::Low, OutputDrive::Standard);
//let mut button = Input::new(p.P1_02, Pull::Up);
let nvmc = Nvmc::new(p.NVMC);
let mut nvmc = BlockingAsync::new(nvmc);
let mut updater = FirmwareUpdater::default();
loop {
led.set_low();
button.wait_for_any_edge().await;
if button.is_low() {
let mut offset = 0;
for chunk in APP_B.chunks(4096) {
let mut buf: [u8; 4096] = [0; 4096];
buf[..chunk.len()].copy_from_slice(chunk);
updater.write_firmware(offset, &buf, &mut nvmc, 4096).await.unwrap();
offset += chunk.len();
}
updater.update(&mut nvmc).await.unwrap();
led.set_high();
cortex_m::peripheral::SCB::sys_reset();
}
}
}

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#![no_std]
#![no_main]
#![macro_use]
#![feature(generic_associated_types)]
#![feature(type_alias_impl_trait)]
use embassy::time::{Duration, Timer};
use embassy_nrf::gpio::{Level, Output, OutputDrive};
use embassy_nrf::Peripherals;
use panic_reset as _;
#[embassy::main]
async fn main(_s: embassy::executor::Spawner, p: Peripherals) {
let mut led = Output::new(p.P0_13, Level::Low, OutputDrive::Standard);
//let mut led = Output::new(p.P1_10, Level::Low, OutputDrive::Standard);
loop {
led.set_high();
Timer::after(Duration::from_millis(300)).await;
led.set_low();
Timer::after(Duration::from_millis(300)).await;
}
}