Move bootloader main to examples
This should remove some confusion around embassy-boot-* being a library vs. a binary. The binary is now an example bootloader instead.
This commit is contained in:
9
examples/boot/application/stm32f3/.cargo/config.toml
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9
examples/boot/application/stm32f3/.cargo/config.toml
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[target.'cfg(all(target_arch = "arm", target_os = "none"))']
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# replace STM32F429ZITx with your chip as listed in `probe-run --list-chips`
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runner = "probe-run --chip STM32F303VCTx"
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[build]
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target = "thumbv7em-none-eabihf"
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[env]
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DEFMT_LOG = "trace"
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25
examples/boot/application/stm32f3/Cargo.toml
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examples/boot/application/stm32f3/Cargo.toml
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[package]
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edition = "2021"
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name = "embassy-boot-stm32f3-examples"
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version = "0.1.0"
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[dependencies]
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embassy = { version = "0.1.0", path = "../../../../embassy", features = ["nightly", "time-tick-32768hz"] }
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embassy-stm32 = { version = "0.1.0", path = "../../../../embassy-stm32", features = ["unstable-traits", "nightly", "stm32f303re", "time-driver-any", "exti"] }
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embassy-boot-stm32 = { version = "0.1.0", path = "../../../../embassy-boot/stm32" }
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embassy-embedded-hal = { version = "0.1.0", path = "../../../../embassy-embedded-hal" }
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defmt = { version = "0.3", optional = true }
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defmt-rtt = { version = "0.3", optional = true }
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panic-reset = { version = "0.1.1" }
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embedded-hal = { version = "0.2.6" }
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cortex-m = "0.7.3"
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cortex-m-rt = "0.7.0"
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[features]
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defmt = [
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"dep:defmt",
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"embassy-stm32/defmt",
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"embassy-boot-stm32/defmt",
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]
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29
examples/boot/application/stm32f3/README.md
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examples/boot/application/stm32f3/README.md
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# Examples using bootloader
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Example for STM32F3 demonstrating the bootloader. The example consists of application binaries, 'a'
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which allows you to press a button to start the DFU process, and 'b' which is the updated
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application.
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## Prerequisites
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* `cargo-binutils`
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* `cargo-flash`
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* `embassy-boot-stm32`
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## Usage
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```
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# Flash bootloader
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cargo flash --manifest-path ../../bootloader/stm32/Cargo.toml --release --features embassy-stm32/stm32f303re --chip STM32F303RETx
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# Build 'b'
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cargo build --release --bin b
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# Generate binary for 'b'
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cargo objcopy --release --bin b -- -O binary b.bin
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```
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# Flash `a` (which includes b.bin)
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```
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cargo flash --release --bin a --chip STM32F303RETx
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```
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37
examples/boot/application/stm32f3/build.rs
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examples/boot/application/stm32f3/build.rs
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//! This build script copies the `memory.x` file from the crate root into
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//! a directory where the linker can always find it at build time.
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//! For many projects this is optional, as the linker always searches the
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//! project root directory -- wherever `Cargo.toml` is. However, if you
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//! are using a workspace or have a more complicated build setup, this
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//! build script becomes required. Additionally, by requesting that
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//! Cargo re-run the build script whenever `memory.x` is changed,
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//! updating `memory.x` ensures a rebuild of the application with the
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//! new memory settings.
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use std::env;
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use std::fs::File;
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use std::io::Write;
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use std::path::PathBuf;
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fn main() {
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// Put `memory.x` in our output directory and ensure it's
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// on the linker search path.
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let out = &PathBuf::from(env::var_os("OUT_DIR").unwrap());
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File::create(out.join("memory.x"))
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.unwrap()
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.write_all(include_bytes!("memory.x"))
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.unwrap();
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println!("cargo:rustc-link-search={}", out.display());
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// By default, Cargo will re-run a build script whenever
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// any file in the project changes. By specifying `memory.x`
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// here, we ensure the build script is only re-run when
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// `memory.x` is changed.
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println!("cargo:rerun-if-changed=memory.x");
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println!("cargo:rustc-link-arg-bins=--nmagic");
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println!("cargo:rustc-link-arg-bins=-Tlink.x");
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if env::var("CARGO_FEATURE_DEFMT").is_ok() {
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println!("cargo:rustc-link-arg-bins=-Tdefmt.x");
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}
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}
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15
examples/boot/application/stm32f3/memory.x
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examples/boot/application/stm32f3/memory.x
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MEMORY
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{
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/* NOTE 1 K = 1 KiBi = 1024 bytes */
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BOOTLOADER : ORIGIN = 0x08000000, LENGTH = 24K
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BOOTLOADER_STATE : ORIGIN = 0x08006000, LENGTH = 4K
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FLASH : ORIGIN = 0x08008000, LENGTH = 32K
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DFU : ORIGIN = 0x08010000, LENGTH = 36K
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RAM (rwx) : ORIGIN = 0x20000008, LENGTH = 32K
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}
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__bootloader_state_start = ORIGIN(BOOTLOADER_STATE) - ORIGIN(BOOTLOADER);
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__bootloader_state_end = ORIGIN(BOOTLOADER_STATE) + LENGTH(BOOTLOADER_STATE) - ORIGIN(BOOTLOADER);
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__bootloader_dfu_start = ORIGIN(DFU) - ORIGIN(BOOTLOADER);
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__bootloader_dfu_end = ORIGIN(DFU) + LENGTH(DFU) - ORIGIN(BOOTLOADER);
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40
examples/boot/application/stm32f3/src/bin/a.rs
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examples/boot/application/stm32f3/src/bin/a.rs
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#![no_std]
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#![no_main]
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#![feature(type_alias_impl_trait)]
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#[cfg(feature = "defmt-rtt")]
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use defmt_rtt::*;
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use embassy_boot_stm32::FirmwareUpdater;
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use embassy_embedded_hal::adapter::BlockingAsync;
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use embassy_stm32::exti::ExtiInput;
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use embassy_stm32::flash::Flash;
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use embassy_stm32::gpio::{Input, Level, Output, Pull, Speed};
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use embassy_stm32::Peripherals;
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use panic_reset as _;
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static APP_B: &[u8] = include_bytes!("../../b.bin");
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#[embassy::main]
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async fn main(_s: embassy::executor::Spawner, p: Peripherals) {
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let flash = Flash::unlock(p.FLASH);
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let mut flash = BlockingAsync::new(flash);
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let button = Input::new(p.PC13, Pull::Up);
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let mut button = ExtiInput::new(button, p.EXTI13);
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let mut led = Output::new(p.PA5, Level::Low, Speed::Low);
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led.set_high();
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let mut updater = FirmwareUpdater::default();
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button.wait_for_falling_edge().await;
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let mut offset = 0;
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for chunk in APP_B.chunks(2048) {
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let mut buf: [u8; 2048] = [0; 2048];
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buf[..chunk.len()].copy_from_slice(chunk);
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updater.write_firmware(offset, &buf, &mut flash, 2048).await.unwrap();
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offset += chunk.len();
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}
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updater.update(&mut flash).await.unwrap();
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led.set_low();
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cortex_m::peripheral::SCB::sys_reset();
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}
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24
examples/boot/application/stm32f3/src/bin/b.rs
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examples/boot/application/stm32f3/src/bin/b.rs
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#![no_std]
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#![no_main]
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#![feature(type_alias_impl_trait)]
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#[cfg(feature = "defmt-rtt")]
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use defmt_rtt::*;
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use embassy::executor::Spawner;
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use embassy::time::{Duration, Timer};
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use embassy_stm32::gpio::{Level, Output, Speed};
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use embassy_stm32::Peripherals;
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use panic_reset as _;
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#[embassy::main]
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async fn main(_spawner: Spawner, p: Peripherals) {
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let mut led = Output::new(p.PA5, Level::High, Speed::Low);
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loop {
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led.set_high();
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Timer::after(Duration::from_millis(500)).await;
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led.set_low();
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Timer::after(Duration::from_millis(500)).await;
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}
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}
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