Remove flash lock/unlock public API from stm32 flash, and perform the unlocking and locking automatically on erase and write operations

This commit is contained in:
Mathias
2022-09-30 06:00:46 +02:00
parent 1d6f5493e7
commit a7fdeac560
16 changed files with 28 additions and 29 deletions

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@ -17,7 +17,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
#[embassy_executor::main]
async fn main(_spawner: Spawner) {
let p = embassy_stm32::init(Default::default());
let flash = Flash::unlock(p.FLASH);
let flash = Flash::new(p.FLASH);
let mut flash = BlockingAsync::new(flash);
let button = Input::new(p.PC13, Pull::Up);

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@ -16,7 +16,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
#[embassy_executor::main]
async fn main(_spawner: Spawner) {
let p = embassy_stm32::init(Default::default());
let mut flash = Flash::unlock(p.FLASH);
let mut flash = Flash::new(p.FLASH);
let button = Input::new(p.PC13, Pull::Down);
let mut button = ExtiInput::new(button, p.EXTI13);

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@ -16,7 +16,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
#[embassy_executor::main]
async fn main(_spawner: Spawner) {
let p = embassy_stm32::init(Default::default());
let mut flash = Flash::unlock(p.FLASH);
let mut flash = Flash::new(p.FLASH);
let button = Input::new(p.PC13, Pull::Down);
let mut button = ExtiInput::new(button, p.EXTI13);

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@ -18,7 +18,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
#[embassy_executor::main]
async fn main(_spawner: Spawner) {
let p = embassy_stm32::init(Default::default());
let flash = Flash::unlock(p.FLASH);
let flash = Flash::new(p.FLASH);
let mut flash = BlockingAsync::new(flash);
let button = Input::new(p.PB2, Pull::Up);

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@ -18,7 +18,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
#[embassy_executor::main]
async fn main(_spawner: Spawner) {
let p = embassy_stm32::init(Default::default());
let flash = Flash::unlock(p.FLASH);
let flash = Flash::new(p.FLASH);
let mut flash = BlockingAsync::new(flash);
let button = Input::new(p.PB2, Pull::Up);

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@ -17,7 +17,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
#[embassy_executor::main]
async fn main(_spawner: Spawner) {
let p = embassy_stm32::init(Default::default());
let flash = Flash::unlock(p.FLASH);
let flash = Flash::new(p.FLASH);
let mut flash = BlockingAsync::new(flash);
let button = Input::new(p.PC13, Pull::Up);

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@ -17,7 +17,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
#[embassy_executor::main]
async fn main(_spawner: Spawner) {
let p = embassy_stm32::init(Default::default());
let flash = Flash::unlock(p.FLASH);
let flash = Flash::new(p.FLASH);
let mut flash = BlockingAsync::new(flash);
let button = Input::new(p.PA0, Pull::Up);

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@ -20,7 +20,7 @@ fn main() -> ! {
*/
let mut bl: BootLoader<ERASE_SIZE, WRITE_SIZE> = BootLoader::default();
let flash = Flash::unlock(p.FLASH);
let flash = Flash::new(p.FLASH);
let mut flash = BootFlash::<_, ERASE_SIZE, ERASE_VALUE>::new(flash);
let start = bl.prepare(&mut SingleFlashConfig::new(&mut flash));
core::mem::drop(flash);

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@ -15,7 +15,7 @@ async fn main(_spawner: Spawner) {
const ADDR: u32 = 0x26000;
let mut f = Flash::unlock(p.FLASH);
let mut f = Flash::new(p.FLASH);
info!("Reading...");
let mut buf = [0u8; 8];

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@ -13,7 +13,7 @@ async fn main(_spawner: Spawner) {
let p = embassy_stm32::init(Default::default());
info!("Hello Flash!");
let mut f = Flash::unlock(p.FLASH);
let mut f = Flash::new(p.FLASH);
// Sector 5
test_flash(&mut f, 128 * 1024, 128 * 1024);

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@ -19,7 +19,7 @@ async fn main(_spawner: Spawner) {
// wait a bit before accessing the flash
Timer::after(Duration::from_millis(300)).await;
let mut f = Flash::unlock(p.FLASH);
let mut f = Flash::new(p.FLASH);
info!("Reading...");
let mut buf = [0u8; 32];

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@ -19,7 +19,7 @@ async fn main(_spawner: Spawner) {
// wait a bit before accessing the flash
Timer::after(Duration::from_millis(300)).await;
let mut f = Flash::unlock(p.FLASH);
let mut f = Flash::new(p.FLASH);
info!("Reading...");
let mut buf = [0u8; 32];

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@ -15,7 +15,7 @@ async fn main(_spawner: Spawner) {
const ADDR: u32 = 0x26000;
let mut f = Flash::unlock(p.FLASH);
let mut f = Flash::new(p.FLASH);
info!("Reading...");
let mut buf = [0u8; 8];

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@ -15,7 +15,7 @@ async fn main(_spawner: Spawner) {
const ADDR: u32 = 0x26000;
let mut f = Flash::unlock(p.FLASH);
let mut f = Flash::new(p.FLASH);
info!("Reading...");
let mut buf = [0u8; 8];

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@ -15,7 +15,7 @@ async fn main(_spawner: Spawner) {
const ADDR: u32 = 0x36000;
let mut f = Flash::unlock(p.FLASH);
let mut f = Flash::new(p.FLASH);
info!("Reading...");
let mut buf = [0u8; 8];