Remove flash lock/unlock public API from stm32 flash, and perform the unlocking and locking automatically on erase and write operations
This commit is contained in:
@ -17,7 +17,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
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#[embassy_executor::main]
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async fn main(_spawner: Spawner) {
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let p = embassy_stm32::init(Default::default());
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let flash = Flash::unlock(p.FLASH);
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let flash = Flash::new(p.FLASH);
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let mut flash = BlockingAsync::new(flash);
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let button = Input::new(p.PC13, Pull::Up);
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@ -16,7 +16,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
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#[embassy_executor::main]
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async fn main(_spawner: Spawner) {
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let p = embassy_stm32::init(Default::default());
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let mut flash = Flash::unlock(p.FLASH);
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let mut flash = Flash::new(p.FLASH);
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let button = Input::new(p.PC13, Pull::Down);
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let mut button = ExtiInput::new(button, p.EXTI13);
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@ -16,7 +16,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
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#[embassy_executor::main]
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async fn main(_spawner: Spawner) {
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let p = embassy_stm32::init(Default::default());
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let mut flash = Flash::unlock(p.FLASH);
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let mut flash = Flash::new(p.FLASH);
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let button = Input::new(p.PC13, Pull::Down);
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let mut button = ExtiInput::new(button, p.EXTI13);
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@ -18,7 +18,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
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#[embassy_executor::main]
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async fn main(_spawner: Spawner) {
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let p = embassy_stm32::init(Default::default());
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let flash = Flash::unlock(p.FLASH);
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let flash = Flash::new(p.FLASH);
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let mut flash = BlockingAsync::new(flash);
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let button = Input::new(p.PB2, Pull::Up);
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@ -18,7 +18,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
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#[embassy_executor::main]
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async fn main(_spawner: Spawner) {
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let p = embassy_stm32::init(Default::default());
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let flash = Flash::unlock(p.FLASH);
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let flash = Flash::new(p.FLASH);
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let mut flash = BlockingAsync::new(flash);
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let button = Input::new(p.PB2, Pull::Up);
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@ -17,7 +17,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
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#[embassy_executor::main]
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async fn main(_spawner: Spawner) {
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let p = embassy_stm32::init(Default::default());
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let flash = Flash::unlock(p.FLASH);
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let flash = Flash::new(p.FLASH);
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let mut flash = BlockingAsync::new(flash);
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let button = Input::new(p.PC13, Pull::Up);
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@ -17,7 +17,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
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#[embassy_executor::main]
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async fn main(_spawner: Spawner) {
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let p = embassy_stm32::init(Default::default());
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let flash = Flash::unlock(p.FLASH);
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let flash = Flash::new(p.FLASH);
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let mut flash = BlockingAsync::new(flash);
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let button = Input::new(p.PA0, Pull::Up);
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@ -20,7 +20,7 @@ fn main() -> ! {
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*/
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let mut bl: BootLoader<ERASE_SIZE, WRITE_SIZE> = BootLoader::default();
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let flash = Flash::unlock(p.FLASH);
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let flash = Flash::new(p.FLASH);
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let mut flash = BootFlash::<_, ERASE_SIZE, ERASE_VALUE>::new(flash);
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let start = bl.prepare(&mut SingleFlashConfig::new(&mut flash));
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core::mem::drop(flash);
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@ -15,7 +15,7 @@ async fn main(_spawner: Spawner) {
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const ADDR: u32 = 0x26000;
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let mut f = Flash::unlock(p.FLASH);
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let mut f = Flash::new(p.FLASH);
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info!("Reading...");
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let mut buf = [0u8; 8];
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@ -13,7 +13,7 @@ async fn main(_spawner: Spawner) {
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let p = embassy_stm32::init(Default::default());
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info!("Hello Flash!");
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let mut f = Flash::unlock(p.FLASH);
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let mut f = Flash::new(p.FLASH);
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// Sector 5
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test_flash(&mut f, 128 * 1024, 128 * 1024);
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@ -19,7 +19,7 @@ async fn main(_spawner: Spawner) {
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// wait a bit before accessing the flash
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Timer::after(Duration::from_millis(300)).await;
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let mut f = Flash::unlock(p.FLASH);
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let mut f = Flash::new(p.FLASH);
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info!("Reading...");
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let mut buf = [0u8; 32];
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@ -19,7 +19,7 @@ async fn main(_spawner: Spawner) {
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// wait a bit before accessing the flash
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Timer::after(Duration::from_millis(300)).await;
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let mut f = Flash::unlock(p.FLASH);
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let mut f = Flash::new(p.FLASH);
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info!("Reading...");
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let mut buf = [0u8; 32];
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@ -15,7 +15,7 @@ async fn main(_spawner: Spawner) {
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const ADDR: u32 = 0x26000;
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let mut f = Flash::unlock(p.FLASH);
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let mut f = Flash::new(p.FLASH);
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info!("Reading...");
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let mut buf = [0u8; 8];
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@ -15,7 +15,7 @@ async fn main(_spawner: Spawner) {
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const ADDR: u32 = 0x26000;
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let mut f = Flash::unlock(p.FLASH);
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let mut f = Flash::new(p.FLASH);
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info!("Reading...");
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let mut buf = [0u8; 8];
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@ -15,7 +15,7 @@ async fn main(_spawner: Spawner) {
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const ADDR: u32 = 0x36000;
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let mut f = Flash::unlock(p.FLASH);
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let mut f = Flash::new(p.FLASH);
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info!("Reading...");
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let mut buf = [0u8; 8];
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