Merge #992
992: (embassy-stm32): remove flash lock/unlock public API from stm32 flash r=lulf a=MathiasKoch Instead, perform the unlocking and locking automatically on erase and write operations. This makes the `embedded-storage` abstraction actually useable in libraries, while still keeping the flash peripheral locked the majority of the time. Co-authored-by: Mathias <mk@blackbird.online>
This commit is contained in:
commit
aabc02506b
@ -23,17 +23,6 @@ impl<'d> Flash<'d> {
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Self { _inner: p }
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Self { _inner: p }
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}
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}
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pub fn unlock(p: impl Peripheral<P = FLASH> + 'd) -> Self {
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let flash = Self::new(p);
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unsafe { family::unlock() };
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flash
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}
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pub fn lock(&mut self) {
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unsafe { family::lock() };
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}
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pub fn blocking_read(&mut self, offset: u32, bytes: &mut [u8]) -> Result<(), Error> {
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pub fn blocking_read(&mut self, offset: u32, bytes: &mut [u8]) -> Result<(), Error> {
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let offset = FLASH_BASE as u32 + offset;
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let offset = FLASH_BASE as u32 + offset;
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if offset as usize >= FLASH_END || offset as usize + bytes.len() > FLASH_END {
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if offset as usize >= FLASH_END || offset as usize + bytes.len() > FLASH_END {
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@ -57,7 +46,12 @@ impl<'d> Flash<'d> {
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self.clear_all_err();
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self.clear_all_err();
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unsafe { family::blocking_write(offset, buf) }
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unsafe {
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family::unlock();
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let res = family::blocking_write(offset, buf);
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family::lock();
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res
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}
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}
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}
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pub fn blocking_erase(&mut self, from: u32, to: u32) -> Result<(), Error> {
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pub fn blocking_erase(&mut self, from: u32, to: u32) -> Result<(), Error> {
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@ -72,7 +66,12 @@ impl<'d> Flash<'d> {
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self.clear_all_err();
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self.clear_all_err();
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unsafe { family::blocking_erase(from, to) }
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unsafe {
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family::unlock();
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let res = family::blocking_erase(from, to);
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family::lock();
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res
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}
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}
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}
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fn clear_all_err(&mut self) {
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fn clear_all_err(&mut self) {
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@ -82,7 +81,7 @@ impl<'d> Flash<'d> {
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impl Drop for Flash<'_> {
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impl Drop for Flash<'_> {
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fn drop(&mut self) {
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fn drop(&mut self) {
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self.lock();
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unsafe { family::lock() };
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}
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}
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}
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}
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@ -17,7 +17,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
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#[embassy_executor::main]
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#[embassy_executor::main]
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async fn main(_spawner: Spawner) {
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async fn main(_spawner: Spawner) {
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let p = embassy_stm32::init(Default::default());
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let p = embassy_stm32::init(Default::default());
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let flash = Flash::unlock(p.FLASH);
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let flash = Flash::new(p.FLASH);
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let mut flash = BlockingAsync::new(flash);
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let mut flash = BlockingAsync::new(flash);
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let button = Input::new(p.PC13, Pull::Up);
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let button = Input::new(p.PC13, Pull::Up);
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@ -16,7 +16,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
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#[embassy_executor::main]
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#[embassy_executor::main]
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async fn main(_spawner: Spawner) {
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async fn main(_spawner: Spawner) {
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let p = embassy_stm32::init(Default::default());
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let p = embassy_stm32::init(Default::default());
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let mut flash = Flash::unlock(p.FLASH);
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let mut flash = Flash::new(p.FLASH);
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let button = Input::new(p.PC13, Pull::Down);
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let button = Input::new(p.PC13, Pull::Down);
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let mut button = ExtiInput::new(button, p.EXTI13);
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let mut button = ExtiInput::new(button, p.EXTI13);
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@ -16,7 +16,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
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#[embassy_executor::main]
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#[embassy_executor::main]
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async fn main(_spawner: Spawner) {
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async fn main(_spawner: Spawner) {
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let p = embassy_stm32::init(Default::default());
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let p = embassy_stm32::init(Default::default());
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let mut flash = Flash::unlock(p.FLASH);
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let mut flash = Flash::new(p.FLASH);
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let button = Input::new(p.PC13, Pull::Down);
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let button = Input::new(p.PC13, Pull::Down);
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let mut button = ExtiInput::new(button, p.EXTI13);
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let mut button = ExtiInput::new(button, p.EXTI13);
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@ -18,7 +18,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
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#[embassy_executor::main]
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#[embassy_executor::main]
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async fn main(_spawner: Spawner) {
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async fn main(_spawner: Spawner) {
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let p = embassy_stm32::init(Default::default());
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let p = embassy_stm32::init(Default::default());
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let flash = Flash::unlock(p.FLASH);
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let flash = Flash::new(p.FLASH);
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let mut flash = BlockingAsync::new(flash);
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let mut flash = BlockingAsync::new(flash);
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let button = Input::new(p.PB2, Pull::Up);
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let button = Input::new(p.PB2, Pull::Up);
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@ -18,7 +18,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
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#[embassy_executor::main]
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#[embassy_executor::main]
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async fn main(_spawner: Spawner) {
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async fn main(_spawner: Spawner) {
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let p = embassy_stm32::init(Default::default());
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let p = embassy_stm32::init(Default::default());
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let flash = Flash::unlock(p.FLASH);
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let flash = Flash::new(p.FLASH);
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let mut flash = BlockingAsync::new(flash);
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let mut flash = BlockingAsync::new(flash);
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let button = Input::new(p.PB2, Pull::Up);
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let button = Input::new(p.PB2, Pull::Up);
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@ -17,7 +17,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
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#[embassy_executor::main]
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#[embassy_executor::main]
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async fn main(_spawner: Spawner) {
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async fn main(_spawner: Spawner) {
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let p = embassy_stm32::init(Default::default());
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let p = embassy_stm32::init(Default::default());
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let flash = Flash::unlock(p.FLASH);
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let flash = Flash::new(p.FLASH);
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let mut flash = BlockingAsync::new(flash);
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let mut flash = BlockingAsync::new(flash);
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let button = Input::new(p.PC13, Pull::Up);
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let button = Input::new(p.PC13, Pull::Up);
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@ -17,7 +17,7 @@ static APP_B: &[u8] = include_bytes!("../../b.bin");
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#[embassy_executor::main]
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#[embassy_executor::main]
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async fn main(_spawner: Spawner) {
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async fn main(_spawner: Spawner) {
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let p = embassy_stm32::init(Default::default());
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let p = embassy_stm32::init(Default::default());
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let flash = Flash::unlock(p.FLASH);
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let flash = Flash::new(p.FLASH);
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let mut flash = BlockingAsync::new(flash);
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let mut flash = BlockingAsync::new(flash);
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let button = Input::new(p.PA0, Pull::Up);
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let button = Input::new(p.PA0, Pull::Up);
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@ -20,7 +20,7 @@ fn main() -> ! {
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*/
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*/
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let mut bl: BootLoader<ERASE_SIZE, WRITE_SIZE> = BootLoader::default();
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let mut bl: BootLoader<ERASE_SIZE, WRITE_SIZE> = BootLoader::default();
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let flash = Flash::unlock(p.FLASH);
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let flash = Flash::new(p.FLASH);
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let mut flash = BootFlash::<_, ERASE_SIZE, ERASE_VALUE>::new(flash);
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let mut flash = BootFlash::<_, ERASE_SIZE, ERASE_VALUE>::new(flash);
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let start = bl.prepare(&mut SingleFlashConfig::new(&mut flash));
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let start = bl.prepare(&mut SingleFlashConfig::new(&mut flash));
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core::mem::drop(flash);
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core::mem::drop(flash);
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@ -15,7 +15,7 @@ async fn main(_spawner: Spawner) {
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const ADDR: u32 = 0x26000;
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const ADDR: u32 = 0x26000;
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let mut f = Flash::unlock(p.FLASH);
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let mut f = Flash::new(p.FLASH);
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info!("Reading...");
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info!("Reading...");
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let mut buf = [0u8; 8];
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let mut buf = [0u8; 8];
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@ -13,7 +13,7 @@ async fn main(_spawner: Spawner) {
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let p = embassy_stm32::init(Default::default());
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let p = embassy_stm32::init(Default::default());
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info!("Hello Flash!");
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info!("Hello Flash!");
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let mut f = Flash::unlock(p.FLASH);
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let mut f = Flash::new(p.FLASH);
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// Sector 5
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// Sector 5
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test_flash(&mut f, 128 * 1024, 128 * 1024);
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test_flash(&mut f, 128 * 1024, 128 * 1024);
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@ -19,7 +19,7 @@ async fn main(_spawner: Spawner) {
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// wait a bit before accessing the flash
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// wait a bit before accessing the flash
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Timer::after(Duration::from_millis(300)).await;
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Timer::after(Duration::from_millis(300)).await;
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let mut f = Flash::unlock(p.FLASH);
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let mut f = Flash::new(p.FLASH);
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info!("Reading...");
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info!("Reading...");
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let mut buf = [0u8; 32];
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let mut buf = [0u8; 32];
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@ -19,7 +19,7 @@ async fn main(_spawner: Spawner) {
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// wait a bit before accessing the flash
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// wait a bit before accessing the flash
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Timer::after(Duration::from_millis(300)).await;
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Timer::after(Duration::from_millis(300)).await;
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let mut f = Flash::unlock(p.FLASH);
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let mut f = Flash::new(p.FLASH);
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info!("Reading...");
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info!("Reading...");
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let mut buf = [0u8; 32];
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let mut buf = [0u8; 32];
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@ -15,7 +15,7 @@ async fn main(_spawner: Spawner) {
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const ADDR: u32 = 0x26000;
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const ADDR: u32 = 0x26000;
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let mut f = Flash::unlock(p.FLASH);
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let mut f = Flash::new(p.FLASH);
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info!("Reading...");
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info!("Reading...");
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let mut buf = [0u8; 8];
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let mut buf = [0u8; 8];
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@ -15,7 +15,7 @@ async fn main(_spawner: Spawner) {
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const ADDR: u32 = 0x26000;
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const ADDR: u32 = 0x26000;
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let mut f = Flash::unlock(p.FLASH);
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let mut f = Flash::new(p.FLASH);
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info!("Reading...");
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info!("Reading...");
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let mut buf = [0u8; 8];
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let mut buf = [0u8; 8];
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@ -15,7 +15,7 @@ async fn main(_spawner: Spawner) {
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const ADDR: u32 = 0x36000;
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const ADDR: u32 = 0x36000;
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let mut f = Flash::unlock(p.FLASH);
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let mut f = Flash::new(p.FLASH);
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info!("Reading...");
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info!("Reading...");
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let mut buf = [0u8; 8];
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let mut buf = [0u8; 8];
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