net: remove packet pool.

The pool was prone to deadlocks, especially due to having a single pool
for rx+tx. If the pool got full with rx'd packets it would deadlock because
processing a rx packet requires doing another allocation on the pool, for
the possibly tx'd response, before deallocating the rx'd packet.

This also allows Device impls to allocate the packet memory in a particular
RAM kind, if needed for example to do DMA.

The `Device` trait is now token-based, like smoltcp's. In the end, this
is better because it allows callers to manage memory however they want (including
with a pool if they want to).
This commit is contained in:
Dario Nieuwenhuis
2022-12-07 15:55:46 +01:00
parent 47747d3b73
commit ac74613b5a
5 changed files with 105 additions and 197 deletions

View File

@ -8,12 +8,9 @@
// This mod MUST go first, so that the others see its macros.
pub(crate) mod fmt;
mod device;
mod packet_pool;
pub mod device;
mod stack;
pub use device::{Device, LinkState};
pub use packet_pool::{Packet, PacketBox, PacketBoxExt, PacketBuf, MTU};
pub use stack::{Config, ConfigStrategy, Stack, StackResources};
#[cfg(feature = "tcp")]
@ -23,7 +20,6 @@ pub mod tcp;
pub mod udp;
// smoltcp reexports
pub use smoltcp::phy::{DeviceCapabilities, Medium};
pub use smoltcp::time::{Duration as SmolDuration, Instant as SmolInstant};
#[cfg(feature = "medium-ethernet")]
pub use smoltcp::wire::{EthernetAddress, HardwareAddress};