Update embedded-hal to 1.0.0-rc.3
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		@@ -12,7 +12,7 @@ fn main() -> ! {
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    let p = embassy_stm32::init(Default::default());
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    let button = Input::new(p.PC13, Pull::Up);
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    let mut button = Input::new(p.PC13, Pull::Up);
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    loop {
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        if button.is_high() {
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@@ -114,8 +114,8 @@ async fn main(spawner: Spawner) {
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    let led_uc4_blue = Output::new(dp.PG15, Level::High, Speed::Low);
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    // Read the uc_cfg switches
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    let uc_cfg0 = Input::new(dp.PB2, Pull::None);
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    let uc_cfg1 = Input::new(dp.PF11, Pull::None);
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    let mut uc_cfg0 = Input::new(dp.PB2, Pull::None);
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    let mut uc_cfg1 = Input::new(dp.PF11, Pull::None);
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    let _uc_cfg2 = Input::new(dp.PG6, Pull::None);
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    let _uc_cfg3 = Input::new(dp.PG11, Pull::None);
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@@ -133,8 +133,8 @@ async fn main(spawner: Spawner) {
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    // Setup IO and SPI for the SPE chip
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    let spe_reset_n = Output::new(dp.PC7, Level::Low, Speed::Low);
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    let spe_cfg0 = Input::new(dp.PC8, Pull::None);
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    let spe_cfg1 = Input::new(dp.PC9, Pull::None);
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    let mut spe_cfg0 = Input::new(dp.PC8, Pull::None);
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    let mut spe_cfg1 = Input::new(dp.PC9, Pull::None);
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    let _spe_ts_capt = Output::new(dp.PC6, Level::Low, Speed::Low);
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    let spe_int = Input::new(dp.PB11, Pull::None);
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@@ -30,7 +30,7 @@ async fn main(_spawner: Spawner) {
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    let _wake = Output::new(p.PB13, Level::Low, Speed::VeryHigh);
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    let mut reset = Output::new(p.PE8, Level::Low, Speed::VeryHigh);
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    let mut cs = Output::new(p.PE0, Level::High, Speed::VeryHigh);
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    let ready = Input::new(p.PE1, Pull::Up);
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    let mut ready = Input::new(p.PE1, Pull::Up);
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    cortex_m::asm::delay(100_000);
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    reset.set_high();
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@@ -25,7 +25,7 @@ async fn main(_spawner: Spawner) {
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    let _wake = Output::new(p.PB13, Level::Low, Speed::VeryHigh);
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    let mut reset = Output::new(p.PE8, Level::Low, Speed::VeryHigh);
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    let mut cs = Output::new(p.PE0, Level::High, Speed::VeryHigh);
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    let ready = Input::new(p.PE1, Pull::Up);
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    let mut ready = Input::new(p.PE1, Pull::Up);
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    cortex_m::asm::delay(100_000);
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    reset.set_high();
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