Add STM32G0 examples

This commit is contained in:
Ben Gamari
2021-07-31 10:01:32 -04:00
committed by Dario Nieuwenhuis
parent e2f71ffbbd
commit ee841499ee
9 changed files with 199 additions and 1 deletions

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#![no_std]
#![no_main]
#![feature(trait_alias)]
#![feature(type_alias_impl_trait)]
#![allow(incomplete_features)]
#[path = "../example_common.rs"]
mod example_common;
use embassy::executor::Spawner;
use embassy::time::{Duration, Timer};
use embassy_stm32::gpio::{Level, Output, Speed};
use embassy_stm32::Peripherals;
use embedded_hal::digital::v2::OutputPin;
use example_common::*;
#[embassy::main]
async fn main(_spawner: Spawner, p: Peripherals) {
info!("Hello World!");
let mut led = Output::new(p.PB7, Level::High, Speed::Low);
loop {
info!("high");
unwrap!(led.set_high());
Timer::after(Duration::from_millis(300)).await;
info!("low");
unwrap!(led.set_low());
Timer::after(Duration::from_millis(300)).await;
}
}

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#![no_std]
#![no_main]
#![feature(trait_alias)]
#![feature(type_alias_impl_trait)]
#![allow(incomplete_features)]
#[path = "../example_common.rs"]
mod example_common;
use cortex_m_rt::entry;
use embassy_stm32::gpio::{Input, Pull};
use embedded_hal::digital::v2::InputPin;
use example_common::*;
#[entry]
fn main() -> ! {
info!("Hello World!");
let p = embassy_stm32::init(Default::default());
let button = Input::new(p.PC13, Pull::Up);
loop {
if unwrap!(button.is_high()) {
info!("high");
} else {
info!("low");
}
}
}

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#![no_std]
#![no_main]
#![feature(trait_alias)]
#![feature(type_alias_impl_trait)]
#![allow(incomplete_features)]
#[path = "../example_common.rs"]
mod example_common;
use embassy::executor::Spawner;
use embassy_stm32::exti::ExtiInput;
use embassy_stm32::gpio::{Input, Pull};
use embassy_stm32::Peripherals;
use embassy_traits::gpio::{WaitForFallingEdge, WaitForRisingEdge};
use example_common::*;
#[embassy::main]
async fn main(_spawner: Spawner, p: Peripherals) {
info!("Hello World!");
let button = Input::new(p.PC13, Pull::Up);
let mut button = ExtiInput::new(button, p.EXTI13);
info!("Press the USER button...");
loop {
button.wait_for_falling_edge().await;
info!("Pressed!");
button.wait_for_rising_edge().await;
info!("Released!");
}
}