rp/clocks: don't expose unstable pac items
exposing pac items kind of undermines the unstable-pac feature. directly exposing register structure is also pretty inconvenient since the clock switching code takes care of the src/aux difference in behavior, so a user needn't really be forced to write down decomposed register values.
This commit is contained in:
@ -17,14 +17,14 @@ async fn main(_spawner: Spawner) {
|
||||
gpout3.enable();
|
||||
|
||||
loop {
|
||||
gpout3.set_src(clocks::GpoutSrc::CLK_SYS);
|
||||
gpout3.set_src(clocks::GpoutSrc::Sys);
|
||||
info!(
|
||||
"Pin 25 is now outputing CLK_SYS/1000, should be toggling at {}",
|
||||
gpout3.get_freq()
|
||||
);
|
||||
Timer::after(Duration::from_secs(2)).await;
|
||||
|
||||
gpout3.set_src(clocks::GpoutSrc::CLK_REF);
|
||||
gpout3.set_src(clocks::GpoutSrc::Ref);
|
||||
info!(
|
||||
"Pin 25 is now outputing CLK_REF/1000, should be toggling at {}",
|
||||
gpout3.get_freq()
|
||||
|
Reference in New Issue
Block a user