not requiring a PioInstance for splitting lets us split from a
PeripheralRef or borrowed PIO as well, mirroring every other peripheral
in embassy_rp. pio pins still have to be constructed from owned pin
instances for now.
merge into PioInstance instead. PioPeripheral was mostly a wrapper
around PioInstance anyway, and the way the wrapping was done required
PioInstanceBase<N> types where PIO{N} could've been used instead.
instruction memory is a shared resource. writing it only from PioCommon
clarifies this, and perhaps makes it more obvious that multiple state
machines can share the same instructions.
this also allows *freeing* of instruction memory to reprogram the
system, although this interface is not entirely safe yet. it's safe in
the sense rusts understands things, but state machines may misbehave if
their instruction memory is freed and rewritten while they are running.
fixing this is out of scope for now since it requires some larger
changes to how state machines are handled. the interface provided
currently is already unsafe in that it lets people execute instruction
memory that has never been written, so this isn't much of a drawback for now.
pin and irq operations affect the entire pio block. with pins this is
not very problematic since pins themselves are resources, but irqs are
not treated like that and can thus interfere across state machines. the
ability to wait for an irq on a state machine is kept to make
synchronization with user code easier, and since we can't inspect loaded
programs at build time we wouldn't gain much from disallowing waits from
state machines anyway.