#![no_std] #![no_main] #![feature(type_alias_impl_trait)] use defmt::*; use embassy_executor::Spawner; use embassy_stm32::gpio::{Level, Output, Speed}; use embassy_stm32::wdg::IndependentWatchdog; use embassy_time::{Duration, Timer}; use {defmt_rtt as _, panic_probe as _}; #[embassy_executor::main] async fn main(_spawner: Spawner) { let p = embassy_stm32::init(Default::default()); info!("Hello World!"); let mut led = Output::new(p.PB7, Level::High, Speed::Low); let mut wdt = IndependentWatchdog::new(p.IWDG, 1_000_000); wdt.unleash(); let mut i = 0; loop { info!("high"); led.set_high(); Timer::after(Duration::from_millis(300)).await; info!("low"); led.set_low(); Timer::after(Duration::from_millis(300)).await; // Pet watchdog for 5 iterations and then stop. // MCU should restart in 1 second after the last pet. if i < 5 { info!("Petting watchdog"); wdt.pet(); } i += 1; } }