#![no_std] #![no_main] #![feature(type_alias_impl_trait)] use core::future::pending; use defmt::info; use embassy_executor::executor::Spawner; use embassy_nrf::gpio::{Input, Level, Output, OutputDrive, Pull}; use embassy_nrf::gpiote::{self, InputChannel, InputChannelPolarity}; use embassy_nrf::ppi::Ppi; use embassy_nrf::Peripherals; use gpiote::{OutputChannel, OutputChannelPolarity}; use {defmt_rtt as _, panic_probe as _}; #[embassy_executor::main] async fn main(_spawner: Spawner, p: Peripherals) { info!("Starting!"); let button1 = InputChannel::new( p.GPIOTE_CH0, Input::new(p.P0_11, Pull::Up), InputChannelPolarity::HiToLo, ); let button2 = InputChannel::new( p.GPIOTE_CH1, Input::new(p.P0_12, Pull::Up), InputChannelPolarity::HiToLo, ); let button3 = InputChannel::new( p.GPIOTE_CH2, Input::new(p.P0_24, Pull::Up), InputChannelPolarity::HiToLo, ); let button4 = InputChannel::new( p.GPIOTE_CH3, Input::new(p.P0_25, Pull::Up), InputChannelPolarity::HiToLo, ); let led1 = OutputChannel::new( p.GPIOTE_CH4, Output::new(p.P0_13, Level::Low, OutputDrive::Standard), OutputChannelPolarity::Toggle, ); let led2 = OutputChannel::new( p.GPIOTE_CH5, Output::new(p.P0_14, Level::Low, OutputDrive::Standard), OutputChannelPolarity::Toggle, ); let mut ppi = Ppi::new_one_to_one(p.PPI_CH0, button1.event_in(), led1.task_out()); ppi.enable(); let mut ppi = Ppi::new_one_to_one(p.PPI_CH1, button2.event_in(), led1.task_clr()); ppi.enable(); let mut ppi = Ppi::new_one_to_one(p.PPI_CH2, button3.event_in(), led1.task_set()); ppi.enable(); let mut ppi = Ppi::new_one_to_two(p.PPI_CH3, button4.event_in(), led1.task_out(), led2.task_out()); ppi.enable(); info!("PPI setup!"); info!("Press button 1 to toggle LED 1"); info!("Press button 2 to turn on LED 1"); info!("Press button 3 to turn off LED 1"); info!("Press button 4 to toggle LEDs 1 and 2"); // Block forever so the above drivers don't get dropped pending::<()>().await; }