#![no_std] #![no_main] #![feature(type_alias_impl_trait)] use defmt::info; use embassy_executor::Spawner; use embassy_rp::gpio; use embassy_rp::watchdog::*; use embassy_time::{Duration, Timer}; use gpio::{Level, Output}; use {defmt_rtt as _, panic_probe as _}; #[embassy_executor::main] async fn main(_spawner: Spawner) { let p = embassy_rp::init(Default::default()); info!("Hello world!"); let mut watchdog = Watchdog::new(p.WATCHDOG); let mut led = Output::new(p.PIN_25, Level::Low); // Set the LED high for 2 seconds so we know when we're about to start the watchdog led.set_high(); Timer::after(Duration::from_secs(2)).await; // Set to watchdog to reset if it's not reloaded within 1.05 seconds, and start it watchdog.start(Duration::from_millis(1_050)); info!("Started the watchdog timer"); // Blink once a second for 5 seconds, refreshing the watchdog timer once a second to avoid a reset for _ in 1..=5 { led.set_low(); Timer::after(Duration::from_millis(500)).await; led.set_high(); Timer::after(Duration::from_millis(500)).await; info!("Feeding watchdog"); watchdog.feed(); } info!("Stopped feeding, device will reset in 1.05 seconds"); // Blink 10 times per second, not feeding the watchdog. // The processor should reset in 1.05 seconds, or 5 blinks time loop { led.set_low(); Timer::after(Duration::from_millis(100)).await; led.set_high(); Timer::after(Duration::from_millis(100)).await; } }