//! This example showcases how to create task #![no_std] #![no_main] #![feature(type_alias_impl_trait)] use core::sync::atomic::{AtomicU32, Ordering}; use defmt::info; use embassy_executor::Spawner; use embassy_stm32::exti::ExtiInput; use embassy_stm32::gpio::{AnyPin, Input, Level, Output, Pin, Pull, Speed}; use embassy_time::{Duration, Timer}; use {defmt_rtt as _, panic_probe as _}; static BLINK_MS: AtomicU32 = AtomicU32::new(0); #[embassy_executor::task] async fn led_task(led: AnyPin) { // Configure the LED pin as a push pull output and obtain handler. // On the Nucleo F091RC there's an on-board LED connected to pin PA5. let mut led = Output::new(led, Level::Low, Speed::Low); loop { let del = BLINK_MS.load(Ordering::Relaxed); info!("Value of del is {}", del); Timer::after(Duration::from_millis(del.into())).await; info!("LED toggling"); led.toggle(); } } #[embassy_executor::main] async fn main(spawner: Spawner) { // Initialize and create handle for devicer peripherals let p = embassy_stm32::init(Default::default()); // Configure the button pin and obtain handler. // On the Nucleo F091RC there is a button connected to pin PC13. let button = Input::new(p.PC13, Pull::None); let mut button = ExtiInput::new(button, p.EXTI13); // Create and initialize a delay variable to manage delay loop let mut del_var = 2000; // Blink duration value to global context BLINK_MS.store(del_var, Ordering::Relaxed); // Spawn LED blinking task spawner.spawn(led_task(p.PA5.degrade())).unwrap(); loop { // Check if button got pressed button.wait_for_rising_edge().await; info!("rising_edge"); del_var = del_var - 200; // If updated delay value drops below 200 then reset it back to starting value if del_var < 200 { del_var = 2000; } // Updated delay value to global context BLINK_MS.store(del_var, Ordering::Relaxed); } }