Dario Nieuwenhuis a2e7c24e00 Clippy fixes
2021-10-18 01:05:29 +02:00

48 lines
1.5 KiB
Rust

use core::future::Future;
/// Wait for a pin to become high.
pub trait WaitForHigh {
type Future<'a>: Future<Output = ()> + 'a;
/// Wait for a pin to become high.
///
/// If the pin is already high, the future completes immediately.
/// Otherwise, it completes when it becomes high.
fn wait_for_high(&mut self) -> Self::Future<'_>;
}
/// Wait for a pin to become low.
pub trait WaitForLow {
type Future<'a>: Future<Output = ()> + 'a;
/// Wait for a pin to become low.
///
/// If the pin is already low, the future completes immediately.
/// Otherwise, it completes when it becomes low.
fn wait_for_low(&mut self) -> Self::Future<'_>;
}
/// Wait for a rising edge (transition from low to high)
pub trait WaitForRisingEdge {
type Future<'a>: Future<Output = ()> + 'a;
/// Wait for a rising edge (transition from low to high)
fn wait_for_rising_edge(&mut self) -> Self::Future<'_>;
}
/// Wait for a falling edge (transition from high to low)
pub trait WaitForFallingEdge {
type Future<'a>: Future<Output = ()> + 'a;
/// Wait for a falling edge (transition from high to low)
fn wait_for_falling_edge(&'_ mut self) -> Self::Future<'_>;
}
/// Wait for any edge (any transition, high to low or low to high)
pub trait WaitForAnyEdge {
type Future<'a>: Future<Output = ()> + 'a;
/// Wait for any edge (any transition, high to low or low to high)
fn wait_for_any_edge(&mut self) -> Self::Future<'_>;
}