99d19c7dcf
I've renamed the channel module for the MPMC as mpmc. There was a previous debate about this, but I feel that the strategy here avoids importing `channel::channel`. The change leaves `signal::Signal`, but I think that's ok. It is all a bit subjective of course. The bottom line for me is that I really like the term mpmc - it means something to me and aligns with broader naming e.g. in Tokio.
46 lines
1.1 KiB
Rust
46 lines
1.1 KiB
Rust
#![no_std]
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#![no_main]
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#![feature(type_alias_impl_trait)]
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use defmt::unwrap;
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use embassy::blocking_mutex::raw::ThreadModeRawMutex;
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use embassy::channel::mpmc::Channel;
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use embassy::executor::Spawner;
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use embassy::time::{Duration, Timer};
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use embassy_nrf::gpio::{Level, Output, OutputDrive};
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use embassy_nrf::Peripherals;
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use defmt_rtt as _; // global logger
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use panic_probe as _;
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enum LedState {
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On,
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Off,
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}
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static CHANNEL: Channel<ThreadModeRawMutex, LedState, 1> = Channel::new();
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#[embassy::task]
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async fn my_task() {
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loop {
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CHANNEL.send(LedState::On).await;
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Timer::after(Duration::from_secs(1)).await;
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CHANNEL.send(LedState::Off).await;
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Timer::after(Duration::from_secs(1)).await;
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}
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}
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#[embassy::main]
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async fn main(spawner: Spawner, p: Peripherals) {
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let mut led = Output::new(p.P0_13, Level::Low, OutputDrive::Standard);
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unwrap!(spawner.spawn(my_task()));
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loop {
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match CHANNEL.recv().await {
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LedState::On => led.set_high(),
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LedState::Off => led.set_low(),
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}
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}
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}
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