147 lines
4.4 KiB
Rust
147 lines
4.4 KiB
Rust
//! This example showcases how to create multiple Executor instances to run tasks at
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//! different priority levels.
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//!
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//! Low priority executor runs in thread mode (not interrupt), and uses `sev` for signaling
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//! there's work in the queue, and `wfe` for waiting for work.
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//!
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//! Medium and high priority executors run in two interrupts with different priorities.
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//! Signaling work is done by pending the interrupt. No "waiting" needs to be done explicitly, since
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//! when there's work the interrupt will trigger and run the executor.
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//!
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//! Sample output below. Note that high priority ticks can interrupt everything else, and
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//! medium priority computations can interrupt low priority computations, making them to appear
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//! to take significantly longer time.
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//!
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//! ```not_rust
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//! [med] Starting long computation
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//! [med] done in 992 ms
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//! [high] tick!
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//! [low] Starting long computation
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//! [med] Starting long computation
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//! [high] tick!
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//! [high] tick!
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//! [med] done in 993 ms
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//! [med] Starting long computation
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//! [high] tick!
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//! [high] tick!
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//! [med] done in 993 ms
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//! [low] done in 3972 ms
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//! [med] Starting long computation
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//! [high] tick!
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//! [high] tick!
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//! [med] done in 993 ms
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//! ```
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//!
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//! For comparison, try changing the code so all 3 tasks get spawned on the low priority executor.
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//! You will get an output like the following. Note that no computation is ever interrupted.
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//!
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//! ```not_rust
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//! [high] tick!
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//! [med] Starting long computation
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//! [med] done in 496 ms
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//! [low] Starting long computation
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//! [low] done in 992 ms
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//! [med] Starting long computation
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//! [med] done in 496 ms
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//! [high] tick!
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//! [low] Starting long computation
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//! [low] done in 992 ms
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//! [high] tick!
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//! [med] Starting long computation
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//! [med] done in 496 ms
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//! [high] tick!
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//! ```
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//!
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#![no_std]
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#![no_main]
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#![feature(type_alias_impl_trait)]
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use cortex_m_rt::entry;
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use defmt::{info, unwrap};
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use embassy_executor::{Executor, InterruptExecutor};
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use embassy_rp::interrupt;
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use embassy_rp::interrupt::{InterruptExt, Priority};
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use embassy_time::{Instant, Timer, TICK_HZ};
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use static_cell::StaticCell;
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use {defmt_rtt as _, panic_probe as _};
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#[embassy_executor::task]
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async fn run_high() {
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loop {
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info!(" [high] tick!");
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Timer::after_ticks(673740).await;
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}
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}
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#[embassy_executor::task]
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async fn run_med() {
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loop {
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let start = Instant::now();
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info!(" [med] Starting long computation");
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// Spin-wait to simulate a long CPU computation
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cortex_m::asm::delay(125_000_000); // ~1 second
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let end = Instant::now();
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let ms = end.duration_since(start).as_ticks() * 1000 / TICK_HZ;
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info!(" [med] done in {} ms", ms);
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Timer::after_ticks(53421).await;
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}
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}
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#[embassy_executor::task]
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async fn run_low() {
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loop {
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let start = Instant::now();
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info!("[low] Starting long computation");
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// Spin-wait to simulate a long CPU computation
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cortex_m::asm::delay(250_000_000); // ~2 seconds
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let end = Instant::now();
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let ms = end.duration_since(start).as_ticks() * 1000 / TICK_HZ;
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info!("[low] done in {} ms", ms);
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Timer::after_ticks(82983).await;
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}
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}
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static EXECUTOR_HIGH: InterruptExecutor = InterruptExecutor::new();
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static EXECUTOR_MED: InterruptExecutor = InterruptExecutor::new();
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static EXECUTOR_LOW: StaticCell<Executor> = StaticCell::new();
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#[interrupt]
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unsafe fn SWI_IRQ_1() {
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EXECUTOR_HIGH.on_interrupt()
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}
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#[interrupt]
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unsafe fn SWI_IRQ_0() {
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EXECUTOR_MED.on_interrupt()
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}
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#[entry]
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fn main() -> ! {
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info!("Hello World!");
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let _p = embassy_rp::init(Default::default());
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// High-priority executor: SWI_IRQ_1, priority level 2
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interrupt::SWI_IRQ_1.set_priority(Priority::P2);
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let spawner = EXECUTOR_HIGH.start(interrupt::SWI_IRQ_1);
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unwrap!(spawner.spawn(run_high()));
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// Medium-priority executor: SWI_IRQ_0, priority level 3
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interrupt::SWI_IRQ_0.set_priority(Priority::P3);
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let spawner = EXECUTOR_MED.start(interrupt::SWI_IRQ_0);
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unwrap!(spawner.spawn(run_med()));
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// Low priority executor: runs in thread mode, using WFE/SEV
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let executor = EXECUTOR_LOW.init(Executor::new());
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executor.run(|spawner| {
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unwrap!(spawner.spawn(run_low()));
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});
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}
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