76 lines
2.6 KiB
Rust
76 lines
2.6 KiB
Rust
use core::cell::Cell;
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use critical_section::{CriticalSection, Mutex};
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use super::TaskRef;
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pub(crate) struct RunQueueItem {
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next: Mutex<Cell<Option<TaskRef>>>,
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}
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impl RunQueueItem {
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pub const fn new() -> Self {
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Self {
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next: Mutex::new(Cell::new(None)),
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}
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}
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}
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/// Atomic task queue using a very, very simple lock-free linked-list queue:
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///
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/// To enqueue a task, task.next is set to the old head, and head is atomically set to task.
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///
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/// Dequeuing is done in batches: the queue is emptied by atomically replacing head with
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/// null. Then the batch is iterated following the next pointers until null is reached.
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///
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/// Note that batches will be iterated in the reverse order as they were enqueued. This is OK
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/// for our purposes: it can't create fairness problems since the next batch won't run until the
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/// current batch is completely processed, so even if a task enqueues itself instantly (for example
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/// by waking its own waker) can't prevent other tasks from running.
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pub(crate) struct RunQueue {
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head: Mutex<Cell<Option<TaskRef>>>,
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}
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impl RunQueue {
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pub const fn new() -> Self {
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Self {
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head: Mutex::new(Cell::new(None)),
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}
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}
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/// Enqueues an item. Returns true if the queue was empty.
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///
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/// # Safety
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///
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/// `item` must NOT be already enqueued in any queue.
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#[inline(always)]
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pub(crate) unsafe fn enqueue(&self, task: TaskRef) -> bool {
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critical_section::with(|cs| {
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let prev = self.head.borrow(cs).replace(Some(task));
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task.header().run_queue_item.next.borrow(cs).set(prev);
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prev.is_none()
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})
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}
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/// Empty the queue, then call `on_task` for each task that was in the queue.
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/// NOTE: It is OK for `on_task` to enqueue more tasks. In this case they're left in the queue
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/// and will be processed by the *next* call to `dequeue_all`, *not* the current one.
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pub(crate) fn dequeue_all(&self, on_task: impl Fn(TaskRef)) {
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// Atomically empty the queue.
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let mut next = critical_section::with(|cs| self.head.borrow(cs).take());
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// Iterate the linked list of tasks that were previously in the queue.
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while let Some(task) = next {
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// If the task re-enqueues itself, the `next` pointer will get overwritten.
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// Therefore, first read the next pointer, and only then process the task.
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// safety: we know if the task is enqueued, no one else will touch the `next` pointer.
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let cs = unsafe { CriticalSection::new() };
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next = task.header().run_queue_item.next.borrow(cs).get();
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on_task(task);
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}
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}
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}
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