27a1b0ea73
- Allow initializing in a static, without Forever. - Remove ability to close, since in embedded enviromnents channels usually live forever and don't get closed. - Remove MPSC restriction, it's MPMC now. Rename "mpsc" to "channel". - `Sender` and `Receiver` are still available if you want to enforce a piece of code only has send/receive access, but are optional: you can send/receive directly into the Channel if you want.
167 lines
4.8 KiB
Rust
167 lines
4.8 KiB
Rust
//! This example showcases channels and timing utilities of embassy.
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//!
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//! This example works best on STM32F3DISCOVERY board. It flashes a single LED, then if the USER
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//! button is pressed the next LED is flashed (in clockwise fashion). If the USER button is double
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//! clicked, then the direction changes. If the USER button is pressed for 1 second, then all the
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//! LEDS flash 3 times.
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//!
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#![no_std]
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#![no_main]
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#![feature(type_alias_impl_trait)]
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use defmt::*;
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use embassy::blocking_mutex::raw::ThreadModeRawMutex;
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use embassy::channel::channel::Channel;
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use embassy::executor::Spawner;
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use embassy::time::{with_timeout, Duration, Timer};
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use embassy_stm32::exti::ExtiInput;
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use embassy_stm32::gpio::{AnyPin, Input, Level, Output, Pin, Pull, Speed};
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use embassy_stm32::peripherals::PA0;
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use embassy_stm32::Peripherals;
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use defmt_rtt as _; // global logger
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use panic_probe as _;
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struct Leds<'a> {
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leds: [Output<'a, AnyPin>; 8],
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direction: i8,
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current_led: usize,
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}
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impl<'a> Leds<'a> {
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fn new(pins: [Output<'a, AnyPin>; 8]) -> Self {
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Self {
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leds: pins,
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direction: 1,
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current_led: 0,
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}
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}
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fn change_direction(&mut self) {
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self.direction *= -1;
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}
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fn move_next(&mut self) {
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if self.direction > 0 {
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self.current_led = (self.current_led + 1) & 7;
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} else {
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self.current_led = (8 + self.current_led - 1) & 7;
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}
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}
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async fn show(&mut self) {
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self.leds[self.current_led].set_high();
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if let Ok(new_message) = with_timeout(Duration::from_millis(500), CHANNEL.recv()).await {
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self.leds[self.current_led].set_low();
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self.process_event(new_message).await;
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} else {
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self.leds[self.current_led].set_low();
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if let Ok(new_message) = with_timeout(Duration::from_millis(200), CHANNEL.recv()).await
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{
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self.process_event(new_message).await;
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}
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}
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}
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async fn flash(&mut self) {
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for _ in 0..3 {
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for led in &mut self.leds {
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led.set_high();
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}
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Timer::after(Duration::from_millis(500)).await;
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for led in &mut self.leds {
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led.set_low();
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}
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Timer::after(Duration::from_millis(200)).await;
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}
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}
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async fn process_event(&mut self, event: ButtonEvent) {
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match event {
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ButtonEvent::SingleClick => {
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self.move_next();
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}
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ButtonEvent::DoubleClick => {
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self.change_direction();
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self.move_next();
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}
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ButtonEvent::Hold => {
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self.flash().await;
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}
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}
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}
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}
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#[derive(Format)]
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enum ButtonEvent {
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SingleClick,
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DoubleClick,
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Hold,
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}
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static CHANNEL: Channel<ThreadModeRawMutex, ButtonEvent, 4> = Channel::new();
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#[embassy::main]
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async fn main(spawner: Spawner, p: Peripherals) {
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let button = Input::new(p.PA0, Pull::Down);
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let button = ExtiInput::new(button, p.EXTI0);
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info!("Press the USER button...");
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let leds = [
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Output::new(p.PE9.degrade(), Level::Low, Speed::Low),
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Output::new(p.PE10.degrade(), Level::Low, Speed::Low),
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Output::new(p.PE11.degrade(), Level::Low, Speed::Low),
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Output::new(p.PE12.degrade(), Level::Low, Speed::Low),
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Output::new(p.PE13.degrade(), Level::Low, Speed::Low),
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Output::new(p.PE14.degrade(), Level::Low, Speed::Low),
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Output::new(p.PE15.degrade(), Level::Low, Speed::Low),
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Output::new(p.PE8.degrade(), Level::Low, Speed::Low),
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];
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let leds = Leds::new(leds);
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spawner.spawn(button_waiter(button)).unwrap();
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spawner.spawn(led_blinker(leds)).unwrap();
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}
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#[embassy::task]
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async fn led_blinker(mut leds: Leds<'static>) {
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loop {
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leds.show().await;
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}
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}
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#[embassy::task]
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async fn button_waiter(mut button: ExtiInput<'static, PA0>) {
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const DOUBLE_CLICK_DELAY: u64 = 250;
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const HOLD_DELAY: u64 = 1000;
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button.wait_for_rising_edge().await;
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loop {
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if with_timeout(
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Duration::from_millis(HOLD_DELAY),
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button.wait_for_falling_edge(),
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)
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.await
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.is_err()
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{
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info!("Hold");
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CHANNEL.send(ButtonEvent::Hold).await;
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button.wait_for_falling_edge().await;
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} else if with_timeout(
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Duration::from_millis(DOUBLE_CLICK_DELAY),
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button.wait_for_rising_edge(),
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)
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.await
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.is_err()
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{
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info!("Single click");
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CHANNEL.send(ButtonEvent::SingleClick).await;
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} else {
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info!("Double click");
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CHANNEL.send(ButtonEvent::DoubleClick).await;
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button.wait_for_falling_edge().await;
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}
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button.wait_for_rising_edge().await;
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}
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}
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