splines/tests/cgmath.rs

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2021-02-27 23:52:51 +01:00
#![cfg(feature = "cgmath")]
use cgmath as cg;
use splines::{Interpolation, Key, Spline};
#[test]
fn cgmath_vector_interpolation() {
use splines::Interpolate;
let start = cg::Vector2::new(0.0, 0.0);
let mid = cg::Vector2::new(0.5, 0.5);
let end = cg::Vector2::new(1.0, 1.0);
assert_eq!(Interpolate::lerp(0., start, end), start);
assert_eq!(Interpolate::lerp(1., start, end), end);
assert_eq!(Interpolate::lerp(0.5, start, end), mid);
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}
#[test]
fn stroke_bezier_straight() {
use float_cmp::approx_eq;
let keys = vec![
Key::new(
0.0,
cg::Vector2::new(0., 1.),
Interpolation::StrokeBezier(cg::Vector2::new(0., 1.), cg::Vector2::new(0., 1.)),
),
Key::new(
5.0,
cg::Vector2::new(5., 1.),
Interpolation::StrokeBezier(cg::Vector2::new(5., 1.), cg::Vector2::new(5., 1.)),
),
];
let spline = Spline::from_vec(keys);
assert!(approx_eq!(f32, spline.clamped_sample(0.0).unwrap().y, 1.));
assert!(approx_eq!(f32, spline.clamped_sample(1.0).unwrap().y, 1.));
assert!(approx_eq!(f32, spline.clamped_sample(2.0).unwrap().y, 1.));
assert!(approx_eq!(f32, spline.clamped_sample(3.0).unwrap().y, 1.));
assert!(approx_eq!(f32, spline.clamped_sample(4.0).unwrap().y, 1.));
assert!(approx_eq!(f32, spline.clamped_sample(5.0).unwrap().y, 1.));
}