Remove unneeded comments.
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@ -136,11 +136,6 @@ impl<T, V> Spline<T, V> {
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if let Interpolation::Bezier(v) = cp1.interpolation {
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Some(Interpolate::cubic_bezier(cp0.value, u, v, cp1.value, nt))
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//let one_nt = T::one() - nt;
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//let one_nt_2 = one_nt * one_nt;
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//let one_nt_3 = one_nt_2 * one_nt;
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//let three_one_nt_2 = one_nt_2 + one_nt_2 + one_nt_2; // one_nt_2 * 3
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//let r = cp0.value * one_nt_3;
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} else {
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Some(Interpolate::quadratic_bezier(cp0.value, u, cp1.value, nt))
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}
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