Update integration tests for stroke Bézier.

This commit is contained in:
Dimitri Sabadie 2019-10-22 20:59:46 +02:00
parent 824afef513
commit 3b6ddc5ea6
No known key found for this signature in database
GPG Key ID: 23CDFD7CAFBA2EDC
2 changed files with 12 additions and 56 deletions

View File

@ -35,6 +35,7 @@ serde = { version = "1", optional = true }
serde_derive = { version = "1", optional = true }
[dev-dependencies]
float-cmp = "0.5"
serde_json = "1"
[package.metadata.docs.rs]

View File

@ -1,55 +1,9 @@
use splines::{ Interpolate, Interpolation, Key, Spline};
use splines::interpolate::{Additive, Linear};
use std::ops::{Add, Div, Sub, Mul};
use float_cmp::approx_eq;
use splines::{Interpolation, Key, Spline};
#[cfg(feature = "cgmath")] use cgmath as cg;
#[cfg(feature = "nalgebra")] use nalgebra as na;
// Small utility 2D-point.
#[derive(Clone, Copy, Debug, Eq, Ord, PartialEq, PartialOrd)]
struct P2<T> {
x: T,
y: T
}
impl<T> Add for P2<T> where T: Add<T, Output = T> {
type Output = Self;
fn add(self, rhs: Self) -> Self::Output {
P2 {
x: self.x + rhs.x,
y: self.y + rhs.y
}
}
}
impl<T> Sub for P2<T> where T: Sub<T, Output = T> {
type Output = Self;
fn sub(self, rhs: Self) -> Self::Output {
P2 {
x: self.x - rhs.x,
y: self.y - rhs.y
}
}
}
impl<T> Linear<T> for P2<T> where Self: Additive, T: Mul<T, Output = T> + Div<T, Output = T> {
fn outer_mul(self, t: T) -> Self {
P2 {
x: self.x * t,
y: self.y * t,
}
}
fn outer_div(self, t: T) -> Self {
P2 {
x: self.x / t,
y: self.y / t,
}
}
}
#[test]
fn step_interpolation_f32() {
let start = Key::new(0., 0., Interpolation::Step(0.));
@ -196,20 +150,21 @@ fn several_interpolations_several_keys() {
assert_eq!(spline.clamped_sample(11.), Some(4.));
}
#[cfg(feature = "cgmath")]
#[test]
fn stroke_bezier_straight() {
let keys = vec![
Key::new(0.0, [0., 1.], Interpolation::StrokeBezier([0., 1.], [0., 1.])),
Key::new(5.0, [5., 1.], Interpolation::StrokeBezier([5., 1.], [5., 1.]))
Key::new(0.0, cg::Vector2::new(0., 1.), Interpolation::StrokeBezier(cg::Vector2::new(0., 1.), cg::Vector2::new(0., 1.))),
Key::new(5.0, cg::Vector2::new(5., 1.), Interpolation::StrokeBezier(cg::Vector2::new(5., 1.), cg::Vector2::new(5., 1.)))
];
let spline = Spline::from_vec(keys);
assert_eq!(spline.clamped_sample(0.0)[1], 1.);
assert_eq!(spline.clamped_sample(1.0)[1], 1.);
assert_eq!(spline.clamped_sample(2.0)[1], 1.);
assert_eq!(spline.clamped_sample(3.0)[1], 1.);
assert_eq!(spline.clamped_sample(4.0)[1], 1.);
assert_eq!(spline.clamped_sample(5.0)[1], 1.);
assert!(approx_eq!(f32, spline.clamped_sample(0.0).unwrap().y, 1.));
assert!(approx_eq!(f32, spline.clamped_sample(1.0).unwrap().y, 1.));
assert!(approx_eq!(f32, spline.clamped_sample(2.0).unwrap().y, 1.));
assert!(approx_eq!(f32, spline.clamped_sample(3.0).unwrap().y, 1.));
assert!(approx_eq!(f32, spline.clamped_sample(4.0).unwrap().y, 1.));
assert!(approx_eq!(f32, spline.clamped_sample(5.0).unwrap().y, 1.));
}
#[cfg(feature = "cgmath")]