2.0.0.
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CHANGELOG.md
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CHANGELOG.md
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# 1.1.1
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# 2.0.0
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> Mon Sep 22rd 2019
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> Mon Sep 24th 2019
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## Major changes
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- Add support for [Bézier curves](https://en.wikipedia.org/wiki/B%C3%A9zier_curve).
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- Because of Bézier curves, the `Interpolation` type now has one more type variable to know how we
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should interpolate with Bézier.
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## Minor changes
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- Add support for [Bézier curves](https://en.wikipedia.org/wiki/B%C3%A9zier_curve). This is
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normally a breaking change so it’s currently disabled by default and available via the
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`"bezier"` feature-gate.
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- Add `Spline::get`, `Spline::get_mut` and `Spline::replace`.
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# 1.0
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@ -1,6 +1,6 @@
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[package]
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name = "splines"
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version = "1.1.1"
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version = "2.0.0"
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license = "BSD-3-Clause"
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authors = ["Dimitri Sabadie <dimitri.sabadie@gmail.com>"]
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description = "Spline interpolation made easy"
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@ -21,7 +21,6 @@ maintenance = { status = "actively-developed" }
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[features]
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default = ["std"]
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bezier = []
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impl-cgmath = ["cgmath"]
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impl-nalgebra = ["alga", "nalgebra", "num-traits"]
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serialization = ["serde", "serde_derive"]
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@ -98,12 +98,6 @@ So here’s a list of currently supported features and how to enable them:
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- Compiling with the standard library is enabled by default.
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- Use `default-features = []` in your `Cargo.toml` to disable.
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- Enable explicitly with the `"std"` feature.
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- **Extra interpolation modes.**
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- In order not to introduce breaking changes, some feature-gates are added to augment the
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[`Interpolation`] enum.
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- Those feature-gates will disappear on the next major release of the crate.
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- The following lists all currently available:
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- `"bezier"`: [Bézier curves](https://en.wikipedia.org/wiki/B%C3%A9zier_curve).
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[`Interpolation`]: crate::interpolation::Interpolation
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@ -32,13 +32,11 @@ macro_rules! impl_interpolate_vec {
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cubic_hermite_def(x, a, b, y, t)
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}
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#[cfg(feature = "bezier")]
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#[inline(always)]
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fn quadratic_bezier(a: Self, u: Self, b: Self, t: T) -> Self {
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quadratic_bezier_def(a, u, b, t)
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}
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#[cfg(feature = "bezier")]
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#[inline(always)]
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fn cubic_bezier(a: Self, u: Self, v: Self, b: Self, t: T) -> Self {
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cubic_bezier_def(a, u, v, b, t)
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cubic_hermite_def(x, a, b, y, t)
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}
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#[cfg(feature = "bezier")]
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#[inline(always)]
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fn quadratic_bezier(a: Self, u: Self, b: Self, t: T) -> Self {
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quadratic_bezier_def(a, u, b, t)
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}
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#[cfg(feature = "bezier")]
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#[inline(always)]
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fn cubic_bezier(a: Self, u: Self, v: Self, b: Self, t: T) -> Self {
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cubic_bezier_def(a, u, v, b, t)
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@ -59,11 +59,9 @@ pub trait Interpolate<T>: Sized + Copy {
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}
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/// Quadratic Bézier interpolation.
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#[cfg(feature = "bezier")]
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fn quadratic_bezier(a: Self, u: Self, b: Self, t: T) -> Self;
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/// Cubic Bézier interpolation.
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#[cfg(feature = "bezier")]
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fn cubic_bezier(a: Self, u: Self, v: Self, b: Self, t: T) -> Self;
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}
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@ -223,7 +221,6 @@ where V: Linear<T>,
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/// Default implementation of [`Interpolate::quadratic_bezier`].
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///
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/// `V` is the value being interpolated. `T` is the sampling value (also sometimes called time).
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#[cfg(feature = "bezier")]
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pub fn quadratic_bezier_def<V, T>(a: V, u: V, b: V, t: T) -> V
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where V: Linear<T>,
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T: Additive + Mul<T, Output = T> + One {
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@ -235,7 +232,6 @@ where V: Linear<T>,
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/// Default implementation of [`Interpolate::cubic_bezier`].
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///
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/// `V` is the value being interpolated. `T` is the sampling value (also sometimes called time).
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#[cfg(feature = "bezier")]
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pub fn cubic_bezier_def<V, T>(a: V, u: V, v: V, b: V, t: T) -> V
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where V: Linear<T>,
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T: Additive + Mul<T, Output = T> + One {
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cubic_hermite_def(x, a, b, y, t)
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}
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#[cfg(feature = "bezier")]
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fn quadratic_bezier(a: Self, u: Self, b: Self, t: $t) -> Self {
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quadratic_bezier_def(a, u, b, t)
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}
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#[cfg(feature = "bezier")]
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fn cubic_bezier(a: Self, u: Self, v: Self, b: Self, t: $t) -> Self {
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cubic_bezier_def(a, u, v, b, t)
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}
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@ -285,12 +279,10 @@ macro_rules! impl_interpolate_via {
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cubic_hermite_def((x, xt as $v), (a, at as $v), (b, bt as $v), (y, yt as $v), t as $v)
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}
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#[cfg(feature = "bezier")]
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fn quadratic_bezier(a: Self, u: Self, b: Self, t: $t) -> Self {
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quadratic_bezier_def(a, u, b, t as $v)
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}
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#[cfg(feature = "bezier")]
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fn cubic_bezier(a: Self, u: Self, v: Self, b: Self, t: $t) -> Self {
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cubic_bezier_def(a, u, v, b, t as $v)
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}
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/// Available kind of interpolations.
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///
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/// Feel free to visit each variant for more documentation.
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#[cfg(feature = "bezier")]
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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#[cfg_attr(feature = "serialization", derive(Deserialize, Serialize))]
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#[cfg_attr(feature = "serialization", serde(rename_all = "snake_case"))]
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/// tangent used for the next control point is defined as the segment connecting that control
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/// point and the current control point’s associated point. This is called _quadratic Bézer
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/// interpolation_ and it kicks ass too, but a bit less than cubic.
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#[cfg(feature = "bezier")]
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Bezier(V),
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#[doc(hidden)]
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__NonExhaustive
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}
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/// Available kind of interpolations.
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///
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/// Feel free to visit each variant for more documentation.
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#[cfg(not(feature = "bezier"))]
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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#[cfg_attr(feature = "serialization", derive(Deserialize, Serialize))]
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#[cfg_attr(feature = "serialization", serde(rename_all = "snake_case"))]
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pub enum Interpolation<T> {
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/// Hold a [`Key`] until the sampling value passes the normalized step threshold, in which
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/// case the next key is used.
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///
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/// > Note: if you set the threshold to `0.5`, the first key will be used until half the time
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/// > between the two keys; the second key will be in used afterwards. If you set it to `1.0`, the
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/// > first key will be kept until the next key. Set it to `0.` and the first key will never be
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/// > used.
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///
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/// [`Key`]: crate::key::Key
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Step(T),
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/// Linear interpolation between a key and the next one.
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Linear,
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/// Cosine interpolation between a key and the next one.
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Cosine,
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/// Catmull-Rom interpolation, performing a cubic Hermite interpolation using four keys.
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CatmullRom,
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}
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#[cfg(feature = "bezier")]
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impl<T, V> Default for Interpolation<T, V> {
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/// [`Interpolation::Linear`] is the default.
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fn default() -> Self {
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Interpolation::Linear
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}
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}
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#[cfg(not(feature = "bezier"))]
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impl<T> Default for Interpolation<T> {
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/// [`Interpolation::Linear`] is the default.
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fn default() -> Self {
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Interpolation::Linear
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}
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}
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src/key.rs
28
src/key.rs
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/// key and the next one – if existing. Have a look at [`Interpolation`] for further details.
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///
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/// [`Interpolation`]: crate::interpolation::Interpolation
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#[cfg(feature = "bezier")]
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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#[cfg_attr(feature = "serialization", derive(Deserialize, Serialize))]
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#[cfg_attr(feature = "serialization", serde(rename_all = "snake_case"))]
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pub interpolation: Interpolation<T, V>
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}
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/// A spline control point.
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///
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/// This type associates a value at a given interpolation parameter value. It also contains an
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/// interpolation mode used to determine how to interpolate values on the segment defined by this
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/// key and the next one – if existing. Have a look at [`Interpolation`] for further details.
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///
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/// [`Interpolation`]: crate::interpolation::Interpolation
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#[cfg(not(feature = "bezier"))]
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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#[cfg_attr(feature = "serialization", derive(Deserialize, Serialize))]
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#[cfg_attr(feature = "serialization", serde(rename_all = "snake_case"))]
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pub struct Key<T, V> {
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/// Interpolation parameter at which the [`Key`] should be reached.
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pub t: T,
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/// Carried value.
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pub value: V,
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/// Interpolation mode.
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pub interpolation: Interpolation<T>
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}
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impl<T, V> Key<T, V> {
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/// Create a new key.
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#[cfg(feature = "bezier")]
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pub fn new(t: T, value: V, interpolation: Interpolation<T, V>) -> Self {
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Key { t, value, interpolation }
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}
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/// Create a new key.
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#[cfg(not(feature = "bezier"))]
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pub fn new(t: T, value: V, interpolation: Interpolation<T>) -> Self {
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Key { t, value, interpolation }
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}
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}
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//! - Compiling with the standard library is enabled by default.
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//! - Use `default-features = []` in your `Cargo.toml` to disable.
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//! - Enable explicitly with the `"std"` feature.
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//! - **Extra interpolation modes.**
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//! - In order not to introduce breaking changes, some feature-gates are added to augment the
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//! [`Interpolation`] enum.
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//! - Those feature-gates will disappear on the next major release of the crate.
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//! - The following lists all currently available:
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//! - `"bezier"`: [Bézier curves](https://en.wikipedia.org/wiki/B%C3%A9zier_curve).
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//!
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//! [`Interpolation`]: crate::interpolation::Interpolation
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cubic_hermite_def(x, a, b, y, t)
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}
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#[cfg(feature = "bezier")]
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#[inline(always)]
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fn quadratic_bezier(a: Self, u: Self, b: Self, t: T) -> Self {
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quadratic_bezier_def(a, u, b, t)
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}
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#[cfg(feature = "bezier")]
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#[inline(always)]
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fn cubic_bezier(a: Self, u: Self, v: Self, b: Self, t: T) -> Self {
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cubic_bezier_def(a, u, v, b, t)
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}
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}
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#[cfg(feature = "bezier")]
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Interpolation::Bezier(u) => {
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// We need to check the next control point to see whether we want quadratic or cubic Bezier.
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let cp1 = &keys[i + 1];
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Some(Interpolate::quadratic_bezier(cp0.value, u, cp1.value, nt))
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}
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}
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Interpolation::__NonExhaustive => unreachable!(),
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}
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}
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/// Carried value.
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pub value: &'a mut V,
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/// Interpolation mode to use for that key.
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#[cfg(feature = "bezier")]
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pub interpolation: &'a mut Interpolation<T, V>,
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#[cfg(not(feature = "bezier"))]
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pub interpolation: &'a mut Interpolation<T>,
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}
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// Normalize a time ([0;1]) given two control points.
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