12 Commits
2.1.1 ... 3.1

Author SHA1 Message Date
d80de42d2f Prepare 3.1.0. 2020-01-26 21:19:25 +01:00
2e6a5a0dfb Merge pull request #38 from alexbool/update-nalgebra
update nalgebra
2020-01-26 21:18:30 +01:00
62147d5348 update nalgebra 2020-01-26 22:42:05 +03:00
2dfc11c908 Fix CHANGELOG entry date. 2019-10-22 21:43:50 +02:00
0c23df7bf0 Merge pull request #35 from phaazon/fix/bézier
Fix Bézier interpolation.
2019-10-22 21:09:15 +02:00
3b6ddc5ea6 Update integration tests for stroke Bézier. 2019-10-22 20:59:46 +02:00
824afef513 Fix Bézier interpolation. 2019-10-22 20:23:36 +02:00
f2b356b78d Working on tests. 2019-10-22 18:13:51 +02:00
955050ecee Fix examples. 2019-10-22 13:34:11 +02:00
22e75c6901 Fix Bézier interpolation. 2019-10-22 13:34:10 +02:00
425433cd5b Merge pull request #33 from phaazon/feature/stroke-bezier
Add Interpolation::StrokeBezier.
2019-10-17 17:26:16 +02:00
cc0a9580ab Add Interpolation::StrokeBezier. 2019-10-17 17:23:46 +02:00
12 changed files with 101 additions and 47 deletions

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@ -26,14 +26,18 @@ jobs:
cargo test --verbose --all-features cargo test --verbose --all-features
build-macosx: build-macosx:
runs-on: macosx-latest runs-on: macOS-latest
steps: steps:
- uses: actions/checkout@v1 - uses: actions/checkout@v1
- name: Rust requirements
run: curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh -s -- -y --profile=minimal
- name: Build - name: Build
run: | run: |
. ~/.cargo/env
cargo build --verbose --all-features cargo build --verbose --all-features
- name: Test - name: Test
run: | run: |
. ~/.cargo/env
cargo test --verbose --all-features cargo test --verbose --all-features
check-readme: check-readme:

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@ -1,3 +1,34 @@
# 3.1.0
> San Jan 26th 2020
- Add support for `nalgebra-0.19`.
# 3.0.0
> Tue Oct 22th 2019
## Major changes
- Sampling now requires the value of the key to be `Linear<T>` for `Interpolate<T>`. That is needed
to ease some interpolation mode (especially Bézier).
## Patch changes
- Fix Bézier interpolation when the next key is Bézier too.
# 2.2.0
> Mon Oct 17th 2019
- Add `Interpolation::StrokeBezier`.
# 2.1.1
> Mon Oct 17th 2019
- Licensing support in the crate.
# 2.1 # 2.1
> Mon Sep 30th 2019 > Mon Sep 30th 2019

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@ -1,6 +1,6 @@
[package] [package]
name = "splines" name = "splines"
version = "2.1.1" version = "3.1.0"
license = "BSD-3-Clause" license = "BSD-3-Clause"
authors = ["Dimitri Sabadie <dimitri.sabadie@gmail.com>"] authors = ["Dimitri Sabadie <dimitri.sabadie@gmail.com>"]
description = "Spline interpolation made easy" description = "Spline interpolation made easy"
@ -29,10 +29,21 @@ std = []
[dependencies] [dependencies]
alga = { version = "0.9", optional = true } alga = { version = "0.9", optional = true }
cgmath = { version = "0.17", optional = true } cgmath = { version = "0.17", optional = true }
nalgebra = { version = ">=0.14, <0.19", optional = true } nalgebra = { version = ">=0.14, <0.20", optional = true }
num-traits = { version = "0.2", optional = true } num-traits = { version = "0.2", optional = true }
serde = { version = "1", optional = true } serde = { version = "1", optional = true }
serde_derive = { version = "1", optional = true } serde_derive = { version = "1", optional = true }
[dev-dependencies]
float-cmp = "0.5"
serde_json = "1"
[package.metadata.docs.rs] [package.metadata.docs.rs]
all-features = true all-features = true
[[example]]
name = "hello-world"
[[example]]
name = "serialization"
required-features = ["serialization"]

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@ -1,7 +0,0 @@
[package]
name = "hello-world"
version = "0.2.0"
authors = ["Dimitri Sabadie <dimitri.sabadie@gmail.com>"]
[dependencies]
splines = "1.0.0-rc.2"

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@ -1,8 +0,0 @@
[package]
name = "serialization"
version = "0.2.0"
authors = ["Dimitri Sabadie <dimitri.sabadie@gmail.com>"]
[dependencies]
serde_json = "1"
splines = { version = "1.0.0-rc.2", features = ["serialization"] }

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@ -1,9 +0,0 @@
[workspace]
members = [
"01-hello-world",
"02-serialization"
]
[patch.crates-io]
splines = { path = ".." }

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@ -45,7 +45,7 @@
/// instance to know which trait your type must implement to be usable. /// instance to know which trait your type must implement to be usable.
/// ///
/// [`Spline::sample`]: crate::spline::Spline::sample /// [`Spline::sample`]: crate::spline::Spline::sample
pub trait Interpolate<T>: Sized + Copy { pub trait Interpolate<T>: Sized + Copy + Linear<T> {
/// Linear interpolation. /// Linear interpolation.
fn lerp(a: Self, b: Self, t: T) -> Self; fn lerp(a: Self, b: Self, t: T) -> Self;
@ -240,10 +240,7 @@ where V: Linear<T>,
let one_t_3 = one_t_2 * one_t; let one_t_3 = one_t_2 * one_t;
let three = T::one() + T::one() + T::one(); let three = T::one() + T::one() + T::one();
// mirror the “output” tangent based on the next key “input” tangent a.outer_mul(one_t_3) + u.outer_mul(three * one_t_2 * t) + v.outer_mul(three * one_t * t * t) + b.outer_mul(t * t * t)
let v_ = b + b - v;
a.outer_mul(one_t_3) + u.outer_mul(three * one_t_2 * t) + v_.outer_mul(three * one_t * t * t) + b.outer_mul(t * t * t)
} }
macro_rules! impl_interpolate_simple { macro_rules! impl_interpolate_simple {

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@ -40,6 +40,18 @@ pub enum Interpolation<T, V> {
/// point and the current control points associated point. This is called _quadratic Bézer /// point and the current control points associated point. This is called _quadratic Bézer
/// interpolation_ and it kicks ass too, but a bit less than cubic. /// interpolation_ and it kicks ass too, but a bit less than cubic.
Bezier(V), Bezier(V),
/// A special Bézier interpolation using an _input tangent_ and an _output tangent_.
///
/// With this kind of interpolation, a control point has an input tangent, which has the same role
/// as the one defined by [`Interpolation::Bezier`], and an output tangent, which has the same
/// role defined by the next keys [`Interpolation::Bezier`] if present, normally.
///
/// What it means is that instead of setting the output tangent as the next keys Bézier tangent,
/// this interpolation mode allows you to manually set the output tangent. That will yield more
/// control on the tangents but might generate discontinuities. Use with care.
///
/// Stroke Bézier interpolation is always a cubic Bézier interpolation by default.
StrokeBezier(V, V),
#[doc(hidden)] #[doc(hidden)]
__NonExhaustive __NonExhaustive
} }

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@ -7,7 +7,7 @@
#[cfg(not(feature = "std"))] use core::ops::{Div, Mul}; #[cfg(not(feature = "std"))] use core::ops::{Div, Mul};
#[cfg(not(feature = "std"))] use core::cmp::Ordering; #[cfg(not(feature = "std"))] use core::cmp::Ordering;
use crate::interpolate::{Interpolate, Additive, One, Trigo}; use crate::interpolate::{Additive, Interpolate, One, Trigo};
use crate::interpolation::Interpolation; use crate::interpolation::Interpolation;
use crate::key::Key; use crate::key::Key;
@ -84,10 +84,9 @@ impl<T, V> Spline<T, V> {
/// sampling impossible. For instance, [`Interpolation::CatmullRom`] requires *four* keys. If /// sampling impossible. For instance, [`Interpolation::CatmullRom`] requires *four* keys. If
/// youre near the beginning of the spline or its end, ensure you have enough keys around to make /// youre near the beginning of the spline or its end, ensure you have enough keys around to make
/// the sampling. /// the sampling.
///
pub fn sample_with_key(&self, t: T) -> Option<(V, &Key<T, V>, Option<&Key<T, V>>)> pub fn sample_with_key(&self, t: T) -> Option<(V, &Key<T, V>, Option<&Key<T, V>>)>
where T: Additive + One + Trigo + Mul<T, Output = T> + Div<T, Output = T> + PartialOrd, where T: Additive + One + Trigo + Mul<T, Output = T> + Div<T, Output = T> + PartialOrd,
V: Interpolate<T> { V: Additive + Interpolate<T> {
let keys = &self.0; let keys = &self.0;
let i = search_lower_cp(keys, t)?; let i = search_lower_cp(keys, t)?;
let cp0 = &keys[i]; let cp0 = &keys[i];
@ -135,16 +134,22 @@ impl<T, V> Spline<T, V> {
} }
} }
Interpolation::Bezier(u) => { Interpolation::Bezier(u) | Interpolation::StrokeBezier(_, u) => {
// We need to check the next control point to see whether we want quadratic or cubic Bezier. // We need to check the next control point to see whether we want quadratic or cubic Bezier.
let cp1 = &keys[i + 1]; let cp1 = &keys[i + 1];
let nt = normalize_time(t, cp0, cp1); let nt = normalize_time(t, cp0, cp1);
let value = let value =
if let Interpolation::Bezier(v) = cp1.interpolation { match cp1.interpolation {
Interpolate::cubic_bezier(cp0.value, u, v, cp1.value, nt) Interpolation::Bezier(v) => {
} else { Interpolate::cubic_bezier(cp0.value, u, cp1.value + cp1.value - v, cp1.value, nt)
Interpolate::quadratic_bezier(cp0.value, u, cp1.value, nt) }
Interpolation::StrokeBezier(v, _) => {
Interpolate::cubic_bezier(cp0.value, u, v, cp1.value, nt)
}
_ => Interpolate::quadratic_bezier(cp0.value, u, cp1.value, nt)
}; };
Some((value, cp0, Some(cp1))) Some((value, cp0, Some(cp1)))
@ -158,7 +163,7 @@ impl<T, V> Spline<T, V> {
/// ///
pub fn sample(&self, t: T) -> Option<V> pub fn sample(&self, t: T) -> Option<V>
where T: Additive + One + Trigo + Mul<T, Output = T> + Div<T, Output = T> + PartialOrd, where T: Additive + One + Trigo + Mul<T, Output = T> + Div<T, Output = T> + PartialOrd,
V: Interpolate<T> { V: Additive + Interpolate<T> {
self.sample_with_key(t).map(|(v, _, _)| v) self.sample_with_key(t).map(|(v, _, _)| v)
} }
@ -175,7 +180,7 @@ impl<T, V> Spline<T, V> {
/// This function returns [`None`] if you have no key. /// This function returns [`None`] if you have no key.
pub fn clamped_sample_with_key(&self, t: T) -> Option<(V, &Key<T, V>, Option<&Key<T, V>>)> pub fn clamped_sample_with_key(&self, t: T) -> Option<(V, &Key<T, V>, Option<&Key<T, V>>)>
where T: Additive + One + Trigo + Mul<T, Output = T> + Div<T, Output = T> + PartialOrd, where T: Additive + One + Trigo + Mul<T, Output = T> + Div<T, Output = T> + PartialOrd,
V: Interpolate<T> { V: Additive + Interpolate<T> {
if self.0.is_empty() { if self.0.is_empty() {
return None; return None;
} }
@ -200,7 +205,7 @@ impl<T, V> Spline<T, V> {
/// Sample a spline at a given time with clamping. /// Sample a spline at a given time with clamping.
pub fn clamped_sample(&self, t: T) -> Option<V> pub fn clamped_sample(&self, t: T) -> Option<V>
where T: Additive + One + Trigo + Mul<T, Output = T> + Div<T, Output = T> + PartialOrd, where T: Additive + One + Trigo + Mul<T, Output = T> + Div<T, Output = T> + PartialOrd,
V: Interpolate<T> { V: Additive + Interpolate<T> {
self.clamped_sample_with_key(t).map(|(v, _, _)| v) self.clamped_sample_with_key(t).map(|(v, _, _)| v)
} }

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@ -1,7 +1,8 @@
use float_cmp::approx_eq;
use splines::{Interpolation, Key, Spline}; use splines::{Interpolation, Key, Spline};
#[cfg(feature = "impl-cgmath")] use cgmath as cg; #[cfg(feature = "cgmath")] use cgmath as cg;
#[cfg(feature = "impl-nalgebra")] use nalgebra as na; #[cfg(feature = "nalgebra")] use nalgebra as na;
#[test] #[test]
fn step_interpolation_f32() { fn step_interpolation_f32() {
@ -149,7 +150,24 @@ fn several_interpolations_several_keys() {
assert_eq!(spline.clamped_sample(11.), Some(4.)); assert_eq!(spline.clamped_sample(11.), Some(4.));
} }
#[cfg(feature = "impl-cgmath")] #[cfg(feature = "cgmath")]
#[test]
fn stroke_bezier_straight() {
let keys = vec![
Key::new(0.0, cg::Vector2::new(0., 1.), Interpolation::StrokeBezier(cg::Vector2::new(0., 1.), cg::Vector2::new(0., 1.))),
Key::new(5.0, cg::Vector2::new(5., 1.), Interpolation::StrokeBezier(cg::Vector2::new(5., 1.), cg::Vector2::new(5., 1.)))
];
let spline = Spline::from_vec(keys);
assert!(approx_eq!(f32, spline.clamped_sample(0.0).unwrap().y, 1.));
assert!(approx_eq!(f32, spline.clamped_sample(1.0).unwrap().y, 1.));
assert!(approx_eq!(f32, spline.clamped_sample(2.0).unwrap().y, 1.));
assert!(approx_eq!(f32, spline.clamped_sample(3.0).unwrap().y, 1.));
assert!(approx_eq!(f32, spline.clamped_sample(4.0).unwrap().y, 1.));
assert!(approx_eq!(f32, spline.clamped_sample(5.0).unwrap().y, 1.));
}
#[cfg(feature = "cgmath")]
#[test] #[test]
fn cgmath_vector_interpolation() { fn cgmath_vector_interpolation() {
use splines::Interpolate; use splines::Interpolate;
@ -163,7 +181,7 @@ fn cgmath_vector_interpolation() {
assert_eq!(Interpolate::lerp(start, end, 0.5), mid); assert_eq!(Interpolate::lerp(start, end, 0.5), mid);
} }
#[cfg(feature = "impl-nalgebra")] #[cfg(feature = "nalgebra")]
#[test] #[test]
fn nalgebra_vector_interpolation() { fn nalgebra_vector_interpolation() {
use splines::Interpolate; use splines::Interpolate;