use float_cmp::approx_eq; use splines::{Interpolation, Key, Spline}; #[cfg(feature = "cgmath")] use cgmath as cg; #[cfg(feature = "nalgebra")] use nalgebra as na; #[test] fn step_interpolation_f32() { let start = Key::new(0., 0., Interpolation::Step(0.)); let end = Key::new(1., 10., Interpolation::default()); let spline = Spline::::from_vec(vec![start, end]); assert_eq!(spline.sample(0.), Some(10.)); assert_eq!(spline.sample(0.1), Some(10.)); assert_eq!(spline.sample(0.2), Some(10.)); assert_eq!(spline.sample(0.5), Some(10.)); assert_eq!(spline.sample(0.9), Some(10.)); assert_eq!(spline.sample(1.), None); assert_eq!(spline.clamped_sample(1.), Some(10.)); assert_eq!(spline.sample_with_key(0.2), Some((10., &start, Some(&end)))); assert_eq!(spline.clamped_sample_with_key(1.), Some((10., &end, None))); } #[test] fn step_interpolation_f64() { let start = Key::new(0., 0., Interpolation::Step(0.)); let end = Key::new(1., 10., Interpolation::default()); let spline = Spline::::from_vec(vec![start, end]); assert_eq!(spline.sample(0.), Some(10.)); assert_eq!(spline.sample(0.1), Some(10.)); assert_eq!(spline.sample(0.2), Some(10.)); assert_eq!(spline.sample(0.5), Some(10.)); assert_eq!(spline.sample(0.9), Some(10.)); assert_eq!(spline.sample(1.), None); assert_eq!(spline.clamped_sample(1.), Some(10.)); assert_eq!(spline.sample_with_key(0.2), Some((10., &start, Some(&end)))); assert_eq!(spline.clamped_sample_with_key(1.), Some((10., &end, None))); } #[test] fn step_interpolation_0_5() { let start = Key::new(0., 0., Interpolation::Step(0.5)); let end = Key::new(1., 10., Interpolation::default()); let spline = Spline::from_vec(vec![start, end]); assert_eq!(spline.sample(0.), Some(0.)); assert_eq!(spline.sample(0.1), Some(0.)); assert_eq!(spline.sample(0.2), Some(0.)); assert_eq!(spline.sample(0.5), Some(10.)); assert_eq!(spline.sample(0.9), Some(10.)); assert_eq!(spline.sample(1.), None); assert_eq!(spline.clamped_sample(1.), Some(10.)); } #[test] fn step_interpolation_0_75() { let start = Key::new(0., 0., Interpolation::Step(0.75)); let end = Key::new(1., 10., Interpolation::default()); let spline = Spline::from_vec(vec![start, end]); assert_eq!(spline.sample(0.), Some(0.)); assert_eq!(spline.sample(0.1), Some(0.)); assert_eq!(spline.sample(0.2), Some(0.)); assert_eq!(spline.sample(0.5), Some(0.)); assert_eq!(spline.sample(0.9), Some(10.)); assert_eq!(spline.sample(1.), None); assert_eq!(spline.clamped_sample(1.), Some(10.)); } #[test] fn step_interpolation_1() { let start = Key::new(0., 0., Interpolation::Step(1.)); let end = Key::new(1., 10., Interpolation::default()); let spline = Spline::from_vec(vec![start, end]); assert_eq!(spline.sample(0.), Some(0.)); assert_eq!(spline.sample(0.1), Some(0.)); assert_eq!(spline.sample(0.2), Some(0.)); assert_eq!(spline.sample(0.5), Some(0.)); assert_eq!(spline.sample(0.9), Some(0.)); assert_eq!(spline.sample(1.), None); assert_eq!(spline.clamped_sample(1.), Some(10.)); } #[test] fn linear_interpolation() { let start = Key::new(0., 0., Interpolation::Linear); let end = Key::new(1., 10., Interpolation::default()); let spline = Spline::from_vec(vec![start, end]); assert_eq!(spline.sample(0.), Some(0.)); assert_eq!(spline.sample(0.1), Some(1.)); assert_eq!(spline.sample(0.2), Some(2.)); assert_eq!(spline.sample(0.5), Some(5.)); assert_eq!(spline.sample(0.9), Some(9.)); assert_eq!(spline.sample(1.), None); assert_eq!(spline.clamped_sample(1.), Some(10.)); } #[test] fn linear_interpolation_several_keys() { let start = Key::new(0., 0., Interpolation::Linear); let k1 = Key::new(1., 5., Interpolation::Linear); let k2 = Key::new(2., 0., Interpolation::Linear); let k3 = Key::new(3., 1., Interpolation::Linear); let k4 = Key::new(10., 2., Interpolation::Linear); let end = Key::new(11., 4., Interpolation::default()); let spline = Spline::from_vec(vec![start, k1, k2, k3, k4, end]); assert_eq!(spline.sample(0.), Some(0.)); assert_eq!(spline.sample(0.1), Some(0.5)); assert_eq!(spline.sample(0.2), Some(1.)); assert_eq!(spline.sample(0.5), Some(2.5)); assert_eq!(spline.sample(0.9), Some(4.5)); assert_eq!(spline.sample(1.), Some(5.)); assert_eq!(spline.sample(1.5), Some(2.5)); assert_eq!(spline.sample(2.), Some(0.)); assert_eq!(spline.sample(2.75), Some(0.75)); assert_eq!(spline.sample(3.), Some(1.)); assert_eq!(spline.sample(6.5), Some(1.5)); assert_eq!(spline.sample(10.), Some(2.)); assert_eq!(spline.clamped_sample(11.), Some(4.)); } #[test] fn several_interpolations_several_keys() { let start = Key::new(0., 0., Interpolation::Step(0.5)); let k1 = Key::new(1., 5., Interpolation::Linear); let k2 = Key::new(2., 0., Interpolation::Step(0.1)); let k3 = Key::new(3., 1., Interpolation::Linear); let k4 = Key::new(10., 2., Interpolation::Linear); let end = Key::new(11., 4., Interpolation::default()); let spline = Spline::from_vec(vec![start, k1, k2, k3, k4, end]); assert_eq!(spline.sample(0.), Some(0.)); assert_eq!(spline.sample(0.1), Some(0.)); assert_eq!(spline.sample(0.2), Some(0.)); assert_eq!(spline.sample(0.5), Some(5.)); assert_eq!(spline.sample(0.9), Some(5.)); assert_eq!(spline.sample(1.), Some(5.)); assert_eq!(spline.sample(1.5), Some(2.5)); assert_eq!(spline.sample(2.), Some(0.)); assert_eq!(spline.sample(2.05), Some(0.)); assert_eq!(spline.sample(2.099), Some(0.)); assert_eq!(spline.sample(2.75), Some(1.)); assert_eq!(spline.sample(3.), Some(1.)); assert_eq!(spline.sample(6.5), Some(1.5)); assert_eq!(spline.sample(10.), Some(2.)); assert_eq!(spline.clamped_sample(11.), Some(4.)); } #[cfg(feature = "cgmath")] #[test] fn stroke_bezier_straight() { let keys = vec![ Key::new(0.0, cg::Vector2::new(0., 1.), Interpolation::StrokeBezier(cg::Vector2::new(0., 1.), cg::Vector2::new(0., 1.))), Key::new(5.0, cg::Vector2::new(5., 1.), Interpolation::StrokeBezier(cg::Vector2::new(5., 1.), cg::Vector2::new(5., 1.))) ]; let spline = Spline::from_vec(keys); assert!(approx_eq!(f32, spline.clamped_sample(0.0).unwrap().y, 1.)); assert!(approx_eq!(f32, spline.clamped_sample(1.0).unwrap().y, 1.)); assert!(approx_eq!(f32, spline.clamped_sample(2.0).unwrap().y, 1.)); assert!(approx_eq!(f32, spline.clamped_sample(3.0).unwrap().y, 1.)); assert!(approx_eq!(f32, spline.clamped_sample(4.0).unwrap().y, 1.)); assert!(approx_eq!(f32, spline.clamped_sample(5.0).unwrap().y, 1.)); } #[cfg(feature = "cgmath")] #[test] fn cgmath_vector_interpolation() { use splines::Interpolate; let start = cg::Vector2::new(0.0, 0.0); let mid = cg::Vector2::new(0.5, 0.5); let end = cg::Vector2::new(1.0, 1.0); assert_eq!(Interpolate::lerp(start, end, 0.0), start); assert_eq!(Interpolate::lerp(start, end, 1.0), end); assert_eq!(Interpolate::lerp(start, end, 0.5), mid); } #[cfg(feature = "nalgebra")] #[test] fn nalgebra_vector_interpolation() { use splines::Interpolate; let start = na::Vector2::new(0.0, 0.0); let mid = na::Vector2::new(0.5, 0.5); let end = na::Vector2::new(1.0, 1.0); assert_eq!(Interpolate::lerp(start, end, 0.0), start); assert_eq!(Interpolate::lerp(start, end, 1.0), end); assert_eq!(Interpolate::lerp(start, end, 0.5), mid); } #[test] fn add_key_empty() { let mut spline: Spline = Spline::from_vec(vec![]); spline.add(Key::new(0., 0., Interpolation::Linear)); assert_eq!(spline.keys(), &[Key::new(0., 0., Interpolation::Linear)]); } #[test] fn add_key() { let start = Key::new(0., 0., Interpolation::Step(0.5)); let k1 = Key::new(1., 5., Interpolation::Linear); let k2 = Key::new(2., 0., Interpolation::Step(0.1)); let k3 = Key::new(3., 1., Interpolation::Linear); let k4 = Key::new(10., 2., Interpolation::Linear); let end = Key::new(11., 4., Interpolation::default()); let new = Key::new(2.4, 40., Interpolation::Linear); let mut spline = Spline::from_vec(vec![start, k1, k2.clone(), k3, k4, end]); assert_eq!(spline.keys(), &[start, k1, k2, k3, k4, end]); spline.add(new); assert_eq!(spline.keys(), &[start, k1, k2, new, k3, k4, end]); } #[test] fn remove_element_empty() { let mut spline: Spline = Spline::from_vec(vec![]); let removed = spline.remove(0); assert_eq!(removed, None); assert!(spline.is_empty()); } #[test] fn remove_element() { let start = Key::new(0., 0., Interpolation::Step(0.5)); let k1 = Key::new(1., 5., Interpolation::Linear); let k2 = Key::new(2., 0., Interpolation::Step(0.1)); let k3 = Key::new(3., 1., Interpolation::Linear); let k4 = Key::new(10., 2., Interpolation::Linear); let end = Key::new(11., 4., Interpolation::default()); let mut spline = Spline::from_vec(vec![start, k1, k2.clone(), k3, k4, end]); let removed = spline.remove(2); assert_eq!(removed, Some(k2)); assert_eq!(spline.len(), 5); }