#![cfg(feature = "cgmath")] use cgmath as cg; use splines::{Interpolation, Key, Spline}; #[test] fn cgmath_vector_interpolation() { use splines::Interpolate; let start = cg::Vector2::new(0.0, 0.0); let mid = cg::Vector2::new(0.5, 0.5); let end = cg::Vector2::new(1.0, 1.0); assert_eq!(Interpolate::lerp(start, end, 0.0), start); assert_eq!(Interpolate::lerp(start, end, 1.0), end); assert_eq!(Interpolate::lerp(start, end, 0.5), mid); } #[test] fn stroke_bezier_straight() { use float_cmp::approx_eq; let keys = vec![ Key::new( 0.0, cg::Vector2::new(0., 1.), Interpolation::StrokeBezier(cg::Vector2::new(0., 1.), cg::Vector2::new(0., 1.)), ), Key::new( 5.0, cg::Vector2::new(5., 1.), Interpolation::StrokeBezier(cg::Vector2::new(5., 1.), cg::Vector2::new(5., 1.)), ), ]; let spline = Spline::from_vec(keys); assert!(approx_eq!(f32, spline.clamped_sample(0.0).unwrap().y, 1.)); assert!(approx_eq!(f32, spline.clamped_sample(1.0).unwrap().y, 1.)); assert!(approx_eq!(f32, spline.clamped_sample(2.0).unwrap().y, 1.)); assert!(approx_eq!(f32, spline.clamped_sample(3.0).unwrap().y, 1.)); assert!(approx_eq!(f32, spline.clamped_sample(4.0).unwrap().y, 1.)); assert!(approx_eq!(f32, spline.clamped_sample(5.0).unwrap().y, 1.)); }