gracefully handle no move left instead of 404
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e545f09bb4
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@ -1,6 +1,6 @@
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#![allow(clippy::needless_pass_by_value)]
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use battlesnake::{logic, Action, GameState};
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use battlesnake::{logic, Action, Direction, GameState};
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use log::{error, info};
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use rocket::{
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fairing::AdHoc, get, http::Status, launch, post, routes, serde::json::Json, tokio::task,
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@ -26,7 +26,7 @@ fn handle_start(start_req: Json<GameState>) -> Status {
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}
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#[post("/move", format = "json", data = "<move_req>")]
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async fn handle_move(move_req: Json<GameState>) -> Option<Json<Action>> {
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async fn handle_move(move_req: Json<GameState>) -> Json<Action> {
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let start = Instant::now();
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let response = task::spawn_blocking(move || {
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logic::get_move(
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@ -40,9 +40,13 @@ async fn handle_move(move_req: Json<GameState>) -> Option<Json<Action>> {
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.await
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.inspect_err(|e| error!("failed to join compute thread: {e}"))
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.ok()
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.flatten()?;
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.flatten()
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.unwrap_or(Action {
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r#move: Direction::Up,
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shout: Some("I am so dead".to_owned()),
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});
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Some(Json(response))
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Json(response)
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}
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#[post("/end", format = "json", data = "<end_req>")]
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