use montecarlo trees to evaluate the best mooves for all snakes
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Cargo.lock
generated
45
Cargo.lock
generated
@ -150,7 +150,9 @@ version = "1.0.0"
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dependencies = [
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"enum-iterator",
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"env_logger",
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"iter_tools",
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"log",
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"ordered-float",
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"rand",
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"rocket",
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"serde",
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@ -202,6 +204,12 @@ version = "1.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
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[[package]]
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name = "clone_dyn_types"
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version = "0.23.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3f4f0e34968641cc21b39c159b7d07e8c0f573cbc0ef9cd59e452fe6774c0579"
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[[package]]
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name = "colorchoice"
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version = "1.0.2"
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@ -633,6 +641,25 @@ version = "1.70.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7943c866cc5cd64cbc25b2e01621d07fa8eb2a1a23160ee81ce38704e97b8ecf"
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[[package]]
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name = "iter_tools"
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version = "0.21.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "27812bb0a056539d62930a899759af39dfab17ac73a17d5caf58365762657891"
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dependencies = [
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"clone_dyn_types",
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"itertools",
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]
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[[package]]
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name = "itertools"
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version = "0.11.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b1c173a5686ce8bfa551b3563d0c2170bf24ca44da99c7ca4bfdab5418c3fe57"
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dependencies = [
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"either",
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]
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[[package]]
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name = "itoa"
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version = "1.0.11"
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@ -765,6 +792,15 @@ version = "0.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "51d515d32fb182ee37cda2ccdcb92950d6a3c2893aa280e540671c2cd0f3b1d9"
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[[package]]
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name = "num-traits"
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version = "0.2.19"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "071dfc062690e90b734c0b2273ce72ad0ffa95f0c74596bc250dcfd960262841"
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dependencies = [
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"autocfg",
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]
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[[package]]
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name = "num_cpus"
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version = "1.16.0"
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@ -790,6 +826,15 @@ version = "1.19.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3fdb12b2476b595f9358c5161aa467c2438859caa136dec86c26fdd2efe17b92"
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[[package]]
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name = "ordered-float"
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version = "4.3.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "44d501f1a72f71d3c063a6bbc8f7271fa73aa09fe5d6283b6571e2ed176a2537"
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dependencies = [
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"num-traits",
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]
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[[package]]
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name = "overload"
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version = "0.1.1"
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@ -23,3 +23,5 @@ log = "0.4.0"
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env_logger = "0.11.5"
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rand = "0.8.4"
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enum-iterator = "2.1"
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iter_tools = "0.21"
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ordered-float = "4.3.0"
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@ -10,12 +10,21 @@
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// To get you started we've included code to prevent your Battlesnake from moving backwards.
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// For more info see docs.battlesnake.com
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use std::{cmp::Ordering, time::Instant};
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use core::f64;
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use std::{
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cmp::Ordering,
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collections::{BTreeMap, BTreeSet},
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time::Instant,
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};
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use log::info;
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use ordered_float::OrderedFloat;
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use serde_json::{json, Value};
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use crate::{simulation, Action, Battlesnake, Board, Direction, Game, MAX_HEALTH};
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use crate::{
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simulation::{self, SnakeToken},
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Action, Battlesnake, Board, Direction, Game, MAX_HEALTH,
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};
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impl Battlesnake {
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fn possible_actions_without_heads<'a>(
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@ -110,68 +119,32 @@ pub fn end(_game: &Game, _turn: i32, _board: &Board, _you: &Battlesnake) {
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// Valid moves are "up", "down", "left", or "right"
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// See https://docs.battlesnake.com/api/example-move for available data
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pub fn get_move(game: &Game, turn: i32, board: &Board, you: &Battlesnake) -> Option<Action> {
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let id_map = board
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.snakes
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.iter()
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.enumerate()
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.map(|(i, snake)| (snake.id.clone(), u8::try_from(i).unwrap()))
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.collect();
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let board = simulation::Board::from_game_board(board, &id_map, turn);
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let token_map = SnakeToken::from_board(board);
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let board = simulation::Board::from_game_board(
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board,
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&token_map,
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turn,
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game.ruleset.settings.food_spawn_chance,
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game.ruleset.settings.minimum_food,
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);
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let my_id = id_map[&you.id];
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let my_index = board.snake_index(my_id)?;
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let my_token = token_map[&you.id];
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let possible_actions = board.possible_actions();
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let mut tree = Node::default();
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let my_actions = &possible_actions[my_index];
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for _ in 0..300 {
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let mut board = board.clone();
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tree.monte_carlo_step(&mut board);
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}
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let actions = my_actions
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.iter()
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.map(|direction| {
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let mut actions = vec![None; possible_actions.len()];
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actions[my_index] = Some(*direction);
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let mut wins = 0;
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let mut total_turns = 0;
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let start = Instant::now();
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for _ in 0..100 {
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let mut board = board.clone();
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board.simulate_with_initial_until(&actions[..], |board| {
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!board.is_alive(my_id)
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|| (game.ruleset.name != "solo" && board.alive_snakes() <= 1)
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});
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if board.is_alive(my_id) {
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// we survived
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wins += 2;
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} else if board.alive_snakes() == 0 {
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// no snake is alive. This is a draw
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wins += 1;
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} else {
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// we lost
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wins += 0;
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}
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total_turns += board.turn();
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}
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let end = Instant::now();
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info!(
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"Simulation for {direction:?} took {}s",
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(end - start).as_secs_f32()
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);
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(direction, wins, total_turns)
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})
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.collect::<Vec<_>>();
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let actions = tree.child_statistics.entry(my_token).or_default();
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info!("actions: {actions:?}");
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let (&chosen, _, _) =
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actions
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.into_iter()
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.max_by(
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|(_, score1, turns1), (_, score2, turns2)| match score1.cmp(score2) {
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Ordering::Equal => turns1.cmp(turns2),
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order => order,
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},
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)?;
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let chosen = actions
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.iter()
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.max_by_key(|(_, stat)| OrderedFloat(stat.won as f64 / stat.played as f64))
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.map(|(direction, _)| *direction)?;
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info!("DIRECTION {}: {:?}", turn, chosen);
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Some(Action {
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@ -179,3 +152,97 @@ pub fn get_move(game: &Game, turn: i32, board: &Board, you: &Battlesnake) -> Opt
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shout: None,
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})
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}
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#[derive(Debug, PartialEq, Eq, Clone, Default)]
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struct Statistics {
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/// Number of times this node was simulated
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played: usize,
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/// Number of times this node was simulated and the agent has won.
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won: BTreeMap<SnakeToken, usize>,
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}
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#[derive(Debug, PartialEq, Eq, Clone, Default)]
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struct ActionStatistic {
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played: usize,
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won: usize,
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}
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#[derive(Debug, PartialEq, Eq, Clone, Default)]
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struct Node {
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statistic: Statistics,
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child_statistics: BTreeMap<SnakeToken, BTreeMap<Direction, ActionStatistic>>,
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childs: BTreeMap<BTreeMap<SnakeToken, Direction>, Node>,
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}
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impl Node {
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/// Performs one monte carlo simulation step
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///
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/// Returns the snake that has won the simulation
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fn monte_carlo_step(&mut self, board: &mut simulation::Board) -> Option<SnakeToken> {
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let winner = if self.statistic.played == 0 {
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// We didn't simulate a game for this node yet. Do that
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board.simulate_until(|board| board.alive_snakes() <= 1);
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board.snakes().next()
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} else {
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// select a node to simulate
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let possible_actions = board.possible_actions();
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let actions = possible_actions
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.iter()
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.map(|(token, actions)| {
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let statistics = self.child_statistics.entry(*token).or_default();
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let selected = actions
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.iter()
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.copied()
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.max_by_key(|direction| {
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let statistics = statistics.entry(*direction).or_default();
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if statistics.played == 0 {
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return OrderedFloat(f64::INFINITY);
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}
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let exploitation = statistics.won as f64 / statistics.played as f64;
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let exploration = f64::consts::SQRT_2
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* f64::sqrt(
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f64::ln(self.statistic.played as f64)
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/ statistics.played as f64,
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);
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OrderedFloat(exploitation + exploration)
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})
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.unwrap_or_default();
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(*token, selected)
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})
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.collect();
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board.simulate_actions(&actions);
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let winner = self
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.childs
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.entry(actions.clone())
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.or_default()
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.monte_carlo_step(board);
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// update child statistics
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for (token, action) in &actions {
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let entry = self
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.child_statistics
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.entry(*token)
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.or_default()
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.entry(*action)
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.or_default();
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entry.played += 1;
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if Some(*token) == winner {
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entry.won += 1;
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}
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}
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winner
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};
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self.statistic.played += 1;
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if let Some(token) = winner {
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self.statistic
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.won
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.entry(token)
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.and_modify(|won| *won += 1)
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.or_insert(1);
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}
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winner
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}
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}
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@ -18,10 +18,24 @@ const MAX_HEALTH: i32 = 100;
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// API and Response Objects
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// See https://docs.battlesnake.com/api
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#[derive(Debug, PartialEq, Eq, Hash, Clone, Copy, Deserialize, Serialize, Sequence)]
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#[derive(
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Debug,
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PartialEq,
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Eq,
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PartialOrd,
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Ord,
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Hash,
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Clone,
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Copy,
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Deserialize,
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Serialize,
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Sequence,
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Default,
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)]
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#[serde(rename_all = "lowercase")]
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pub enum Direction {
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/// Move left (-x)
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#[default]
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Left,
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/// Move up (+y)
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Up,
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@ -82,14 +96,14 @@ pub struct Ruleset {
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pub struct RulesetSettings {
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/// Percentage chance of spawning a new food every round.
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#[serde(rename = "foodSpawnChance")]
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food_spawn_chance: i32,
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food_spawn_chance: u8,
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/// Minimum food to keep on the board every turn.
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#[serde(rename = "minimumFood")]
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minimum_food: i32,
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minimum_food: u8,
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/// Health damage a snake will take when ending its turn in a hazard. This stacks on top of the
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/// regular 1 damage a snake takes per turn.
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#[serde(rename = "hazardDamagePerTurn")]
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hazard_damage_per_turn: i32,
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hazard_damage_per_turn: u8,
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/// rules for the royale mode
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royale: RulesetRoyale,
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/// rules for the squad mode
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@ -1,11 +1,39 @@
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use std::collections::{BTreeSet, HashMap, VecDeque};
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use std::collections::{BTreeMap, BTreeSet, VecDeque};
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use rand::seq::SliceRandom;
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use iter_tools::Itertools;
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use rand::{
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seq::{IteratorRandom, SliceRandom},
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Rng,
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};
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use crate::{Coord, Direction};
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#[allow(clippy::cast_possible_truncation)]
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const MAX_HEALTH: u8 = crate::MAX_HEALTH as u8;
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy)]
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pub struct SnakeToken {
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id: u8,
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}
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impl SnakeToken {
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pub fn from_board(board: &crate::Board) -> BTreeMap<String, SnakeToken> {
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board
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.snakes
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.iter()
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.enumerate()
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.map(|(i, snake)| {
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(
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snake.id.clone(),
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Self {
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id: u8::try_from(i).expect("Way to many snakes for a single game"),
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},
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)
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})
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.collect()
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}
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}
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#[derive(Debug, PartialEq, Eq, Clone)]
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pub struct Board {
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turn: i32,
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@ -15,12 +43,22 @@ pub struct Board {
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width: i32,
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/// Food on the board
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food: BTreeSet<Coord>,
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/// Chance of new food spawning each round
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food_chance: u8,
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/// minimum quantity of food that must be on the board
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min_food: u8,
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/// Alive snakes
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snakes: Vec<Battlesnake>,
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snakes: BTreeMap<SnakeToken, Battlesnake>,
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}
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impl Board {
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pub fn from_game_board(board: &crate::Board, id_map: &HashMap<String, u8>, turn: i32) -> Self {
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pub fn from_game_board(
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board: &crate::Board,
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token_map: &BTreeMap<String, SnakeToken>,
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turn: i32,
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food_chance: u8,
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min_food: u8,
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) -> Self {
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let width = board.width;
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debug_assert!(width > 0);
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let height = board.height;
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@ -30,8 +68,8 @@ impl Board {
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.snakes
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.iter()
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.map(|snake| {
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let id = id_map[&snake.id];
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Battlesnake::from_game_snake(snake, id)
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let token = token_map[&snake.id];
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(token, Battlesnake::from_game_snake(snake))
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})
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.collect();
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@ -40,6 +78,8 @@ impl Board {
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height,
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width,
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food,
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food_chance,
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min_food,
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snakes,
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}
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}
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@ -48,32 +88,26 @@ impl Board {
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self.turn
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}
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pub fn snake_index(&self, id: u8) -> Option<usize> {
|
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self.snakes
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.iter()
|
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.enumerate()
|
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.find(|(_, snake)| snake.id == id)
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.map(|(i, _)| i)
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}
|
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|
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pub fn is_alive(&self, id: u8) -> bool {
|
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self.snakes.iter().any(|snake| snake.id == id)
|
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pub fn is_alive(&self, token: SnakeToken) -> bool {
|
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self.snakes.contains_key(&token)
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}
|
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|
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pub fn alive_snakes(&self) -> usize {
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self.snakes.len()
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}
|
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|
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pub fn simulate_actions(&mut self, actions: &[Direction]) {
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debug_assert_eq!(self.snakes.len(), actions.len());
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pub fn snakes(&self) -> impl Iterator<Item = SnakeToken> + '_ {
|
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self.snakes.keys().copied()
|
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}
|
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|
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pub fn simulate_actions(&mut self, actions: &BTreeMap<SnakeToken, Direction>) {
|
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// move snakes
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for (snake, direction) in self.snakes.iter_mut().zip(actions.iter()) {
|
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snake.perform_action(*direction);
|
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for (token, snake) in &mut self.snakes {
|
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snake.perform_action(actions.get(token).copied().unwrap_or_default());
|
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}
|
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|
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// feed snakes
|
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for snake in &mut self.snakes {
|
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for snake in &mut self.snakes.values_mut() {
|
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let head = snake.head();
|
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if self.food.remove(head) {
|
||||
snake.health = MAX_HEALTH;
|
||||
@ -84,11 +118,11 @@ impl Board {
|
||||
let alive_ids = self
|
||||
.snakes
|
||||
.iter()
|
||||
.filter(|snake| {
|
||||
.filter(|(_, snake)| {
|
||||
// snake must have enough health
|
||||
snake.health != 0
|
||||
})
|
||||
.map(|snake| (snake.id, snake.body.len(), *snake.head()))
|
||||
.map(|(token, snake)| (*token, snake.body.len(), *snake.head()))
|
||||
.filter(|(_, _, head)| {
|
||||
// head in bounds
|
||||
(0..self.width).contains(&head.x) && (0..self.height).contains(&head.y)
|
||||
@ -97,129 +131,133 @@ impl Board {
|
||||
// body collision
|
||||
!self
|
||||
.snakes
|
||||
.iter()
|
||||
.values()
|
||||
.flat_map(|snake2| snake2.body.iter().skip(1))
|
||||
.any(|body| body == head)
|
||||
})
|
||||
.filter(|(id, len, head)| {
|
||||
.filter(|(token, len, head)| {
|
||||
// head to head collision
|
||||
!self
|
||||
.snakes
|
||||
.iter()
|
||||
.filter(|snake2| snake2.id != *id && snake2.body.len() >= *len)
|
||||
.any(|snake2| snake2.head() == head)
|
||||
.filter(|(token2, snake2)| *token2 != token && snake2.body.len() >= *len)
|
||||
.any(|(_, snake2)| snake2.head() == head)
|
||||
})
|
||||
.map(|(id, _, _)| id)
|
||||
.map(|(token, _, _)| token)
|
||||
.collect::<Vec<_>>();
|
||||
self.snakes.retain(|snake| alive_ids.contains(&snake.id));
|
||||
self.snakes.retain(|token, _| alive_ids.contains(token));
|
||||
|
||||
// spawn new food
|
||||
if self.food.len() < usize::from(self.min_food)
|
||||
|| rand::thread_rng().gen_ratio(u32::from(self.food_chance), 100)
|
||||
{
|
||||
let free_fields = (0..self.width)
|
||||
.flat_map(|x| (0..self.height).map(move |y| Coord { x, y }))
|
||||
.filter(|coord| {
|
||||
!self
|
||||
.snakes
|
||||
.values()
|
||||
.flat_map(|snake| snake.body.iter())
|
||||
.any(|body| body == coord)
|
||||
})
|
||||
.filter(|coord| self.food.contains(coord));
|
||||
if let Some(field) = free_fields.choose(&mut rand::thread_rng()) {
|
||||
self.food.insert(field);
|
||||
}
|
||||
}
|
||||
|
||||
self.turn += 1;
|
||||
}
|
||||
|
||||
pub fn simulate_with_initial_until(
|
||||
&mut self,
|
||||
actions: &[Option<Direction>],
|
||||
exit: impl Fn(&Self) -> bool,
|
||||
) {
|
||||
debug_assert_eq!(actions.len(), self.snakes.len());
|
||||
let possible_actions = self.possible_actions();
|
||||
let actions = actions
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, direction)| {
|
||||
direction.unwrap_or_else(|| {
|
||||
possible_actions[i]
|
||||
.choose(&mut rand::thread_rng())
|
||||
.copied()
|
||||
.unwrap_or(Direction::Up)
|
||||
})
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
self.simulate_actions(&actions);
|
||||
pub fn simulate_until(&mut self, exit: impl Fn(&Self) -> bool) {
|
||||
while !exit(self) {
|
||||
let actions = self
|
||||
.possible_actions()
|
||||
.iter()
|
||||
.map(|actions| {
|
||||
actions
|
||||
.choose(&mut rand::thread_rng())
|
||||
.copied()
|
||||
.unwrap_or(Direction::Up)
|
||||
.map(|(token, actions)| {
|
||||
(
|
||||
*token,
|
||||
actions
|
||||
.iter()
|
||||
.choose(&mut rand::thread_rng())
|
||||
.copied()
|
||||
.unwrap_or_default(),
|
||||
)
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
.collect();
|
||||
self.simulate_actions(&actions);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn possible_actions(&self) -> Vec<Vec<Direction>> {
|
||||
let possible_actions = self
|
||||
pub fn possible_actions(&self) -> BTreeMap<SnakeToken, BTreeSet<Direction>> {
|
||||
let mut actions: BTreeMap<_, BTreeSet<_>> = self
|
||||
.snakes
|
||||
.iter()
|
||||
.map(|snake| {
|
||||
enum_iterator::all::<Direction>()
|
||||
.map(|direction| (direction, snake.head().move_to(direction)))
|
||||
.filter(|(_, target)| {
|
||||
// don't move out of bounds
|
||||
(0..self.width).contains(&target.x) && (0..self.height).contains(&target.y)
|
||||
})
|
||||
.filter(|(_, target)| {
|
||||
// don't collide with other snakes
|
||||
!self
|
||||
.snakes
|
||||
.keys()
|
||||
.map(|&token| (token, enum_iterator::all::<Direction>().collect()))
|
||||
.collect();
|
||||
|
||||
for (token, actions) in &mut actions {
|
||||
let snake = &self.snakes[token];
|
||||
let head = snake.head();
|
||||
|
||||
actions.retain(|direction| {
|
||||
let target = head.move_to(*direction);
|
||||
|
||||
// don't move out of bounds
|
||||
if !((0..self.width).contains(&target.x) && (0..self.height).contains(&target.y)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// don't collide with other snakes
|
||||
!self
|
||||
.snakes
|
||||
.values()
|
||||
.flat_map(|snake| {
|
||||
let has_eaten = snake.health == MAX_HEALTH;
|
||||
snake
|
||||
.body
|
||||
.iter()
|
||||
.flat_map(|snake| {
|
||||
let has_eaten = snake.health == MAX_HEALTH;
|
||||
snake
|
||||
.body
|
||||
.iter()
|
||||
.take(snake.body.len() - usize::from(!has_eaten))
|
||||
})
|
||||
.any(|coord| coord == target)
|
||||
.take(snake.body.len() - usize::from(!has_eaten))
|
||||
})
|
||||
.map(|(direction, _)| direction)
|
||||
.collect::<Vec<_>>()
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
.any(|coord| *coord == target)
|
||||
});
|
||||
}
|
||||
|
||||
// don't move into bigger snakes heads with only one movement option
|
||||
possible_actions
|
||||
let bigger_snakes = self
|
||||
.snakes
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, actions)| {
|
||||
let snake = &self.snakes[i];
|
||||
let length = snake.body.len();
|
||||
let head = snake.head();
|
||||
actions
|
||||
.iter()
|
||||
.copied()
|
||||
.filter(|direction| {
|
||||
let target = head.move_to(*direction);
|
||||
!self
|
||||
.snakes
|
||||
.iter()
|
||||
.enumerate()
|
||||
.filter(|(_, snake)| {
|
||||
// only snakes that are longer
|
||||
snake.body.len() > length
|
||||
})
|
||||
.filter_map(|(i, snake)| match &possible_actions[i][..] {
|
||||
// only snakes that have a single action option
|
||||
[direction] => Some(snake.head().move_to(*direction)),
|
||||
_ => None,
|
||||
})
|
||||
.any(|coord| coord == target)
|
||||
})
|
||||
.collect()
|
||||
.sorted_unstable_by(|(_, snake1), (_, snake2)| snake2.health.cmp(&snake1.health))
|
||||
.map(|(token, snake)| {
|
||||
if actions[token].len() == 1 {
|
||||
(
|
||||
snake.body.len(),
|
||||
Some(snake.head().move_to(*actions[token].first().unwrap())),
|
||||
)
|
||||
} else {
|
||||
(snake.body.len(), None)
|
||||
}
|
||||
})
|
||||
.collect()
|
||||
.collect::<Vec<_>>();
|
||||
for (token, actions) in &mut actions {
|
||||
let snake = &self.snakes[token];
|
||||
let head = snake.head();
|
||||
|
||||
actions.retain(|direction| {
|
||||
let target = head.move_to(*direction);
|
||||
!bigger_snakes
|
||||
.iter()
|
||||
.take_while(|(length, _)| *length > snake.body.len())
|
||||
.any(|(_, coord)| coord.map_or(false, |coord| coord == target))
|
||||
});
|
||||
}
|
||||
|
||||
actions
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone)]
|
||||
pub struct Battlesnake {
|
||||
/// Id of the snake. Unique inside a game
|
||||
id: u8,
|
||||
/// health points
|
||||
health: u8,
|
||||
/// Body of the snake. The head is the first element in the queue
|
||||
@ -227,12 +265,12 @@ pub struct Battlesnake {
|
||||
}
|
||||
|
||||
impl Battlesnake {
|
||||
pub fn from_game_snake(snake: &crate::Battlesnake, id: u8) -> Self {
|
||||
pub fn from_game_snake(snake: &crate::Battlesnake) -> Self {
|
||||
let body: VecDeque<_> = snake.body.iter().copied().collect();
|
||||
debug_assert_eq!(body.len(), usize::try_from(snake.length).unwrap());
|
||||
debug_assert!(snake.health <= crate::MAX_HEALTH);
|
||||
let health = u8::try_from(snake.health).expect("max health is 100");
|
||||
Self { id, health, body }
|
||||
Self { health, body }
|
||||
}
|
||||
|
||||
pub fn perform_action(&mut self, direction: Direction) {
|
||||
|
Loading…
Reference in New Issue
Block a user