separate library and executable
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battlesnake/src/lib.rs
Normal file
183
battlesnake/src/lib.rs
Normal file
@ -0,0 +1,183 @@
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use enum_iterator::Sequence;
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use serde::{Deserialize, Serialize};
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pub mod logic;
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pub mod simulation;
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pub const MAX_HEALTH: i32 = 100;
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// API and Response Objects
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// See https://docs.battlesnake.com/api
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#[derive(
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Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy, Deserialize, Serialize, Sequence,
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)]
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#[serde(rename_all = "lowercase")]
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pub enum Direction {
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/// Move left (-x)
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Left,
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/// Move up (+y)
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Up,
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/// Move right (+x)
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Right,
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/// Move down (-y)
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Down,
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}
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#[derive(Debug, Deserialize, Serialize)]
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pub struct Action {
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/// In which direction the snake should move
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pub r#move: Direction,
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/// Say something to the other snakes
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#[serde(default, skip_serializing_if = "is_default")]
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pub shout: Option<String>,
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}
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fn is_default<T: Default + PartialEq>(value: &T) -> bool {
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*value == T::default()
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}
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#[derive(Deserialize, Serialize, Debug)]
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pub struct Game {
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/// A unique identifier for this Game
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pub id: String,
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/// Information about the ruleset being used to run this game
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pub ruleset: Ruleset,
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/// The name of the map being played on.
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pub map: String,
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/// How much time your snake has to respond to requests for this Game
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pub timeout: u32,
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/// The source of this game.
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///
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/// One of:
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/// - "tournament"
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/// - "league"
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/// - "arena"
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/// - "challenge"
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/// - "custom"
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///
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/// The values may change.
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pub source: String,
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}
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#[derive(Debug, Deserialize, Serialize)]
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pub struct Ruleset {
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/// Name of the ruleset being used to run this game.
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pub name: String,
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/// The release version of the [Rules](https://github.com/BattlesnakeOfficial/rules) module used in this game.
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pub version: String,
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/// A collection of specific settings being used by the current game that control how the rules
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/// are applied.
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pub settings: RulesetSettings,
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}
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#[derive(Debug, Deserialize, Serialize)]
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pub struct RulesetSettings {
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/// Percentage chance of spawning a new food every round.
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#[serde(rename = "foodSpawnChance")]
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pub food_spawn_chance: u8,
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/// Minimum food to keep on the board every turn.
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#[serde(rename = "minimumFood")]
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pub minimum_food: u8,
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/// Health damage a snake will take when ending its turn in a hazard. This stacks on top of the
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/// regular 1 damage a snake takes per turn.
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#[serde(rename = "hazardDamagePerTurn")]
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pub hazard_damage_per_turn: u8,
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/// rules for the royale mode
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pub royale: RulesetRoyale,
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/// rules for the squad mode
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pub squad: RulesetSquad,
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}
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#[derive(Debug, Deserialize, Serialize)]
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pub struct RulesetRoyale {
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/// The number of turns between generating new hazards (shrinking the safe board space).
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#[serde(rename = "shrinkEveryNTurns")]
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pub shrink_every_n_turns: i32,
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}
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#[allow(clippy::struct_excessive_bools)]
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#[derive(Debug, Deserialize, Serialize)]
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pub struct RulesetSquad {
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/// Allow members of the same squad to move over each other without dying.
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#[serde(rename = "allowBodyCollisions")]
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pub allow_body_collisions: bool,
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/// All squad members are eliminated when one is eliminated.
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#[serde(rename = "sharedElimination")]
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pub shared_elimination: bool,
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/// All squad members share health.
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#[serde(rename = "sharedHealth")]
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pub shared_health: bool,
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/// All squad members share length.
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#[serde(rename = "sharedLength")]
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pub shared_length: bool,
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}
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#[derive(Deserialize, Serialize, Debug, Clone)]
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pub struct Board {
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/// The number of rows in the y-axis of the game board.
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pub height: i32,
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/// The number of columns in the x-axis of the game board.
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pub width: i32,
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/// Array of coordinates representing food locations on the game board.
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pub food: Vec<Coord>,
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/// Array of Battlesnakes representing all Battlesnakes remaining on the game board (including
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/// yourself if you haven't been eliminated).
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pub snakes: Vec<Battlesnake>,
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/// Array of coordinates representing hazardous locations on the game board.
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pub hazards: Vec<Coord>,
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}
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#[derive(Deserialize, Serialize, Debug, Clone)]
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pub struct Battlesnake {
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/// Unique identifier for this Battlesnake in the context of the current Game
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pub id: String,
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/// Name given to this Battlesnake by its author
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pub name: String,
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/// Health value of this Battlesnake, between 0 and 100
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pub health: i32,
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/// Array of coordinates representing this Battlesnake's location on the game board. This array
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/// is ordered from head to tail
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pub body: Vec<Coord>,
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/// Coordinates for this Battlesnake's head. Equivalent to the first element of the body array.
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pub head: Coord,
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/// Length of this Battlesnake from head to tail. Equivalent to the length of the body array.
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pub length: i32,
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/// The previous response time of this Battlesnake, in milliseconds. If the Battlesnake timed
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/// out and failed to respond, the game timeout will be returned.
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pub latency: String,
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/// Message shouted by this Battlesnake on the previous turn.
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pub shout: Option<String>,
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/// The squad that the Battlesnake belongs to. Used to identify squad members in Squad Mode
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/// games.
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pub squad: String,
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// /// The collection of customizations that control how this Battlesnake is displayed.
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// customizations: {color, head, tail}
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}
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy, Deserialize, Serialize)]
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pub struct Coord {
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pub x: i32,
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pub y: i32,
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}
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impl Coord {
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#[must_use]
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pub const fn move_to(mut self, direction: Direction) -> Self {
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match direction {
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Direction::Left => self.x -= 1,
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Direction::Up => self.y += 1,
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Direction::Right => self.x += 1,
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Direction::Down => self.y -= 1,
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}
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self
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}
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}
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#[derive(Deserialize, Serialize, Debug)]
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pub struct GameState {
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pub game: Game,
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pub turn: i32,
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pub board: Board,
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pub you: Battlesnake,
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}
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use log::{error, info};
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use ordered_float::OrderedFloat;
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use rand::thread_rng;
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use serde_json::{json, Value};
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use crate::{
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@ -205,7 +206,9 @@ impl Node {
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) -> Result<Option<SnakeToken>, DeadlineError> {
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let winner = if self.statistic.played == 0 {
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// We didn't simulate a game for this node yet. Do that
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board.simulate_until(|board| board.alive_snakes() <= 1 || Instant::now() >= *deadline);
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board.simulate_until(&mut thread_rng(), |board| {
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board.alive_snakes() <= 1 || Instant::now() >= *deadline
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});
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if Instant::now() >= *deadline {
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return Err(DeadlineError);
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}
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@ -239,7 +242,7 @@ impl Node {
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if Instant::now() >= *deadline {
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return Err(DeadlineError);
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}
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board.simulate_actions(&actions);
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board.simulate_actions(&actions, &mut thread_rng());
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let winner = self
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.childs
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.entry(actions.clone())
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@ -287,7 +290,7 @@ impl Node {
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.snakes()
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.filter_map(|snake| Some((snake, board.snake_length(snake)?)))
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.collect();
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board.simulate_until(|board| {
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board.simulate_until(&mut thread_rng(), |board| {
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if Instant::now() >= *deadline {
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return true;
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}
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@ -333,7 +336,7 @@ impl Node {
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if Instant::now() >= *deadline {
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return Err(DeadlineError);
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}
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board.simulate_actions(&actions);
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board.simulate_actions(&actions, &mut thread_rng());
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let lengths = self
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.childs
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.entry(actions.clone())
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#![allow(clippy::needless_pass_by_value)]
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use enum_iterator::Sequence;
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use battlesnake::{logic, Action, GameState};
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use log::{error, info};
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use rocket::{
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fairing::AdHoc,
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@ -10,190 +10,9 @@ use rocket::{
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serde::{json::Json, Deserialize},
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tokio::task,
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};
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use serde::Serialize;
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use serde_json::Value;
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use std::env;
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mod logic;
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mod simulation;
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const MAX_HEALTH: i32 = 100;
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// API and Response Objects
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// See https://docs.battlesnake.com/api
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#[derive(
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Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy, Deserialize, Serialize, Sequence,
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)]
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#[serde(rename_all = "lowercase")]
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enum Direction {
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/// Move left (-x)
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Left,
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/// Move up (+y)
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Up,
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/// Move right (+x)
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Right,
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/// Move down (-y)
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Down,
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}
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#[derive(Debug, Deserialize, Serialize)]
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struct Action {
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/// In which direction the snake should move
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r#move: Direction,
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/// Say something to the other snakes
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#[serde(default, skip_serializing_if = "is_default")]
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shout: Option<String>,
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}
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fn is_default<T: Default + PartialEq>(value: &T) -> bool {
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*value == T::default()
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}
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#[derive(Deserialize, Serialize, Debug)]
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struct Game {
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/// A unique identifier for this Game
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id: String,
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/// Information about the ruleset being used to run this game
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ruleset: Ruleset,
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/// The name of the map being played on.
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map: String,
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/// How much time your snake has to respond to requests for this Game
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timeout: u32,
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/// The source of this game.
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///
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/// One of:
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/// - "tournament"
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/// - "league"
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/// - "arena"
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/// - "challenge"
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/// - "custom"
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///
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/// The values may change.
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source: String,
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}
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#[derive(Debug, Deserialize, Serialize)]
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struct Ruleset {
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/// Name of the ruleset being used to run this game.
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name: String,
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/// The release version of the [Rules](https://github.com/BattlesnakeOfficial/rules) module used in this game.
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version: String,
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/// A collection of specific settings being used by the current game that control how the rules
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/// are applied.
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settings: RulesetSettings,
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}
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#[derive(Debug, Deserialize, Serialize)]
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struct RulesetSettings {
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/// Percentage chance of spawning a new food every round.
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#[serde(rename = "foodSpawnChance")]
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food_spawn_chance: u8,
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/// Minimum food to keep on the board every turn.
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#[serde(rename = "minimumFood")]
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minimum_food: u8,
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/// Health damage a snake will take when ending its turn in a hazard. This stacks on top of the
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/// regular 1 damage a snake takes per turn.
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#[serde(rename = "hazardDamagePerTurn")]
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hazard_damage_per_turn: u8,
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/// rules for the royale mode
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royale: RulesetRoyale,
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/// rules for the squad mode
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squad: RulesetSquad,
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}
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#[derive(Debug, Deserialize, Serialize)]
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struct RulesetRoyale {
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/// The number of turns between generating new hazards (shrinking the safe board space).
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#[serde(rename = "shrinkEveryNTurns")]
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shrink_every_n_turns: i32,
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}
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#[allow(clippy::struct_excessive_bools)]
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#[derive(Debug, Deserialize, Serialize)]
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struct RulesetSquad {
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/// Allow members of the same squad to move over each other without dying.
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#[serde(rename = "allowBodyCollisions")]
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allow_body_collisions: bool,
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/// All squad members are eliminated when one is eliminated.
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#[serde(rename = "sharedElimination")]
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shared_elimination: bool,
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/// All squad members share health.
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#[serde(rename = "sharedHealth")]
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shared_health: bool,
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/// All squad members share length.
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#[serde(rename = "sharedLength")]
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shared_length: bool,
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}
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#[derive(Deserialize, Serialize, Debug, Clone)]
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struct Board {
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/// The number of rows in the y-axis of the game board.
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height: i32,
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/// The number of columns in the x-axis of the game board.
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width: i32,
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/// Array of coordinates representing food locations on the game board.
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food: Vec<Coord>,
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/// Array of Battlesnakes representing all Battlesnakes remaining on the game board (including
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/// yourself if you haven't been eliminated).
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snakes: Vec<Battlesnake>,
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/// Array of coordinates representing hazardous locations on the game board.
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hazards: Vec<Coord>,
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}
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#[derive(Deserialize, Serialize, Debug, Clone)]
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struct Battlesnake {
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/// Unique identifier for this Battlesnake in the context of the current Game
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id: String,
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/// Name given to this Battlesnake by its author
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name: String,
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/// Health value of this Battlesnake, between 0 and 100
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health: i32,
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/// Array of coordinates representing this Battlesnake's location on the game board. This array
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/// is ordered from head to tail
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body: Vec<Coord>,
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/// Coordinates for this Battlesnake's head. Equivalent to the first element of the body array.
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head: Coord,
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/// Length of this Battlesnake from head to tail. Equivalent to the length of the body array.
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length: i32,
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/// The previous response time of this Battlesnake, in milliseconds. If the Battlesnake timed
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/// out and failed to respond, the game timeout will be returned.
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latency: String,
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/// Message shouted by this Battlesnake on the previous turn.
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shout: Option<String>,
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/// The squad that the Battlesnake belongs to. Used to identify squad members in Squad Mode
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/// games.
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squad: String,
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// /// The collection of customizations that control how this Battlesnake is displayed.
|
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// customizations: {color, head, tail}
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}
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy, Deserialize, Serialize)]
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struct Coord {
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x: i32,
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y: i32,
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}
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impl Coord {
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const fn move_to(mut self, direction: Direction) -> Self {
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match direction {
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Direction::Left => self.x -= 1,
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Direction::Up => self.y += 1,
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Direction::Right => self.x += 1,
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Direction::Down => self.y -= 1,
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}
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self
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}
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}
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#[derive(Deserialize, Serialize, Debug)]
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struct GameState {
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game: Game,
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turn: i32,
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board: Board,
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you: Battlesnake,
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}
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#[get("/")]
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fn handle_index() -> Json<Value> {
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Json(logic::info())
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|
@ -86,6 +86,10 @@ impl Board {
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}
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}
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pub const fn turn(&self) -> i32 {
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self.turn
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}
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#[allow(clippy::cast_sign_loss)]
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pub const fn spaces(&self) -> usize {
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self.height as usize * self.width as usize
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@ -103,7 +107,11 @@ impl Board {
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self.snakes.get(&token).map(|snake| snake.body.len())
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}
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pub fn simulate_actions(&mut self, actions: &BTreeMap<SnakeToken, Direction>) {
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pub fn simulate_actions(
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&mut self,
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actions: &BTreeMap<SnakeToken, Direction>,
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rng: &mut impl Rng,
|
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) {
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// move snakes
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for (token, snake) in &mut self.snakes {
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snake.perform_action(actions.get(token).copied().unwrap_or(Direction::Up));
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@ -152,7 +160,7 @@ impl Board {
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// spawn new food
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if self.food.len() < usize::from(self.min_food)
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|| rand::thread_rng().gen_ratio(u32::from(self.food_chance), 100)
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|| rng.gen_ratio(u32::from(self.food_chance), 100)
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{
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let free_fields = (0..self.width)
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.flat_map(|x| (0..self.height).map(move |y| Coord { x, y }))
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@ -164,7 +172,7 @@ impl Board {
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.any(|body| body == coord)
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})
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.filter(|coord| self.food.contains(coord));
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if let Some(field) = free_fields.choose(&mut rand::thread_rng()) {
|
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if let Some(field) = free_fields.choose(rng) {
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self.food.insert(field);
|
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}
|
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}
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@ -172,7 +180,7 @@ impl Board {
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self.turn += 1;
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}
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pub fn simulate_until(&mut self, mut exit: impl FnMut(&Self) -> bool) {
|
||||
pub fn simulate_until(&mut self, rng: &mut impl Rng, mut exit: impl FnMut(&Self) -> bool) {
|
||||
while !exit(self) {
|
||||
let actions = self
|
||||
.possible_actions()
|
||||
@ -180,15 +188,11 @@ impl Board {
|
||||
.map(|(token, actions)| {
|
||||
(
|
||||
*token,
|
||||
actions
|
||||
.iter()
|
||||
.choose(&mut rand::thread_rng())
|
||||
.copied()
|
||||
.unwrap_or(Direction::Up),
|
||||
actions.iter().choose(rng).copied().unwrap_or(Direction::Up),
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
self.simulate_actions(&actions);
|
||||
self.simulate_actions(&actions, rng);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user