271 lines
7.8 KiB
Rust

#![allow(clippy::needless_pass_by_value)]
use enum_iterator::Sequence;
use log::info;
use rocket::fairing::AdHoc;
use rocket::http::Status;
use rocket::serde::{json::Json, Deserialize};
use rocket::{get, launch, post, routes};
use serde::Serialize;
use serde_json::Value;
use std::env;
mod logic;
mod simulation;
const MAX_HEALTH: i32 = 100;
// API and Response Objects
// See https://docs.battlesnake.com/api
#[derive(
Debug,
PartialEq,
Eq,
PartialOrd,
Ord,
Hash,
Clone,
Copy,
Deserialize,
Serialize,
Sequence,
Default,
)]
#[serde(rename_all = "lowercase")]
pub enum Direction {
/// Move left (-x)
#[default]
Left,
/// Move up (+y)
Up,
/// Move right (+x)
Right,
/// Move down (-y)
Down,
}
#[derive(Debug, Deserialize, Serialize)]
pub struct Action {
/// In which direction the snake should move
r#move: Direction,
/// Say something to the other snakes
#[serde(default, skip_serializing_if = "is_default")]
shout: Option<String>,
}
fn is_default<T: Default + PartialEq>(value: &T) -> bool {
*value == T::default()
}
#[derive(Deserialize, Serialize, Debug)]
pub struct Game {
/// A unique identifier for this Game
id: String,
/// Information about the ruleset being used to run this game
ruleset: Ruleset,
/// The name of the map being played on.
map: String,
/// How much time your snake has to respond to requests for this Game
timeout: u32,
/// The source of this game.
///
/// One of:
/// - "tournament"
/// - "league"
/// - "arena"
/// - "challenge"
/// - "custom"
///
/// The values may change.
source: String,
}
#[derive(Debug, Deserialize, Serialize)]
pub struct Ruleset {
/// Name of the ruleset being used to run this game.
name: String,
/// The release version of the [Rules](https://github.com/BattlesnakeOfficial/rules) module used in this game.
version: String,
/// A collection of specific settings being used by the current game that control how the rules
/// are applied.
settings: RulesetSettings,
}
#[derive(Debug, Deserialize, Serialize)]
pub struct RulesetSettings {
/// Percentage chance of spawning a new food every round.
#[serde(rename = "foodSpawnChance")]
food_spawn_chance: u8,
/// Minimum food to keep on the board every turn.
#[serde(rename = "minimumFood")]
minimum_food: u8,
/// Health damage a snake will take when ending its turn in a hazard. This stacks on top of the
/// regular 1 damage a snake takes per turn.
#[serde(rename = "hazardDamagePerTurn")]
hazard_damage_per_turn: u8,
/// rules for the royale mode
royale: RulesetRoyale,
/// rules for the squad mode
squad: RulesetSquad,
}
#[derive(Debug, Deserialize, Serialize)]
pub struct RulesetRoyale {
/// The number of turns between generating new hazards (shrinking the safe board space).
#[serde(rename = "shrinkEveryNTurns")]
shrink_every_n_turns: i32,
}
#[allow(clippy::struct_excessive_bools)]
#[derive(Debug, Deserialize, Serialize)]
pub struct RulesetSquad {
/// Allow members of the same squad to move over each other without dying.
#[serde(rename = "allowBodyCollisions")]
allow_body_collisions: bool,
/// All squad members are eliminated when one is eliminated.
#[serde(rename = "sharedElimination")]
shared_elimination: bool,
/// All squad members share health.
#[serde(rename = "sharedHealth")]
shared_health: bool,
/// All squad members share length.
#[serde(rename = "sharedLength")]
shared_length: bool,
}
#[derive(Deserialize, Serialize, Debug, Clone)]
pub struct Board {
/// The number of rows in the y-axis of the game board.
height: i32,
/// The number of columns in the x-axis of the game board.
width: i32,
/// Array of coordinates representing food locations on the game board.
food: Vec<Coord>,
/// Array of Battlesnakes representing all Battlesnakes remaining on the game board (including
/// yourself if you haven't been eliminated).
snakes: Vec<Battlesnake>,
/// Array of coordinates representing hazardous locations on the game board.
hazards: Vec<Coord>,
}
#[derive(Deserialize, Serialize, Debug, Clone)]
pub struct Battlesnake {
/// Unique identifier for this Battlesnake in the context of the current Game
id: String,
/// Name given to this Battlesnake by its author
name: String,
/// Health value of this Battlesnake, between 0 and 100
health: i32,
/// Array of coordinates representing this Battlesnake's location on the game board. This array
/// is ordered from head to tail
body: Vec<Coord>,
/// Coordinates for this Battlesnake's head. Equivalent to the first element of the body array.
head: Coord,
/// Length of this Battlesnake from head to tail. Equivalent to the length of the body array.
length: i32,
/// The previous response time of this Battlesnake, in milliseconds. If the Battlesnake timed
/// out and failed to respond, the game timeout will be returned.
latency: String,
/// Message shouted by this Battlesnake on the previous turn.
shout: Option<String>,
/// The squad that the Battlesnake belongs to. Used to identify squad members in Squad Mode
/// games.
squad: String,
// /// The collection of customizations that control how this Battlesnake is displayed.
// customizations: {color, head, tail}
}
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Clone, Copy, Deserialize, Serialize)]
pub struct Coord {
x: i32,
y: i32,
}
impl Coord {
const fn move_to(mut self, direction: Direction) -> Self {
match direction {
Direction::Left => self.x -= 1,
Direction::Up => self.y += 1,
Direction::Right => self.x += 1,
Direction::Down => self.y -= 1,
}
self
}
}
#[derive(Deserialize, Serialize, Debug)]
pub struct GameState {
game: Game,
turn: i32,
board: Board,
you: Battlesnake,
}
#[get("/")]
fn handle_index() -> Json<Value> {
Json(logic::info())
}
#[post("/start", format = "json", data = "<start_req>")]
fn handle_start(start_req: Json<GameState>) -> Status {
logic::start(
&start_req.game,
start_req.turn,
&start_req.board,
&start_req.you,
);
Status::Ok
}
#[post("/move", format = "json", data = "<move_req>")]
fn handle_move(move_req: Json<GameState>) -> Option<Json<Action>> {
let response = logic::get_move(
&move_req.game,
move_req.turn,
&move_req.board,
&move_req.you,
)?;
Some(Json(response))
}
#[post("/end", format = "json", data = "<end_req>")]
fn handle_end(end_req: Json<GameState>) -> Status {
logic::end(&end_req.game, end_req.turn, &end_req.board, &end_req.you);
Status::Ok
}
#[launch]
fn rocket() -> _ {
// Lots of web hosting services expect you to bind to the port specified by the `PORT`
// environment variable. However, Rocket looks at the `ROCKET_PORT` environment variable.
// If we find a value for `PORT`, we set `ROCKET_PORT` to that value.
if let Ok(port) = env::var("PORT") {
env::set_var("ROCKET_PORT", &port);
}
// We default to 'info' level logging. But if the `RUST_LOG` environment variable is set,
// we keep that value instead.
if env::var("RUST_LOG").is_err() {
env::set_var("RUST_LOG", "info");
}
env_logger::init();
info!("Starting Battlesnake Server...");
rocket::build()
.attach(AdHoc::on_response("Server ID Middleware", |_, res| {
Box::pin(async move {
res.set_raw_header("Server", "battlesnake/github/starter-snake-rust");
})
}))
.mount(
"/",
routes![handle_index, handle_start, handle_move, handle_end],
)
}