Merge pull request #31 from phaazon/fix/bezier-interpolation

Fix/bezier interpolation
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Dimitri Sabadie 2019-09-24 21:36:04 +02:00 committed by GitHub
commit 336c1c7e80
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4 changed files with 13 additions and 8 deletions

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@ -1,6 +1,13 @@
# 2.0.1
> Tue Sep 24th 2019
- Fix the cubic Bézier curve interpolation. The “output” tangent is now taken by mirroring the
next keys tangent around its control point.
# 2.0.0
> Mon Sep 24th 2019
> Mon Sep 23rd 2019
## Major changes

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@ -1,6 +1,6 @@
[package]
name = "splines"
version = "2.0.0"
version = "2.0.1"
license = "BSD-3-Clause"
authors = ["Dimitri Sabadie <dimitri.sabadie@gmail.com>"]
description = "Spline interpolation made easy"

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@ -240,7 +240,10 @@ where V: Linear<T>,
let one_t_3 = one_t_2 * one_t;
let three = T::one() + T::one() + T::one();
a.outer_mul(one_t_3) + u.outer_mul(three * one_t_2 * t) + v.outer_mul(three * one_t * t * t) + b.outer_mul(t * t * t)
// mirror the “output” tangent based on the next key “input” tangent
let v_ = b + b - v;
a.outer_mul(one_t_3) + u.outer_mul(three * one_t_2 * t) + v_.outer_mul(three * one_t * t * t) + b.outer_mul(t * t * t)
}
macro_rules! impl_interpolate_simple {

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@ -136,11 +136,6 @@ impl<T, V> Spline<T, V> {
if let Interpolation::Bezier(v) = cp1.interpolation {
Some(Interpolate::cubic_bezier(cp0.value, u, v, cp1.value, nt))
//let one_nt = T::one() - nt;
//let one_nt_2 = one_nt * one_nt;
//let one_nt_3 = one_nt_2 * one_nt;
//let three_one_nt_2 = one_nt_2 + one_nt_2 + one_nt_2; // one_nt_2 * 3
//let r = cp0.value * one_nt_3;
} else {
Some(Interpolate::quadratic_bezier(cp0.value, u, cp1.value, nt))
}