Update and fix implementors for the new API.

This commit is contained in:
Dimitri Sabadie
2021-03-05 02:05:36 +01:00
parent 0ccc3c0956
commit 3e85a1f026
6 changed files with 41 additions and 252 deletions

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@ -1,92 +1,15 @@
use cgmath::{
BaseFloat, BaseNum, InnerSpace, Quaternion, Vector1, Vector2, Vector3, Vector4, VectorSpace,
};
use crate::impl_Interpolate;
use crate::interpolate::{
cubic_bezier_def, cubic_hermite_def, quadratic_bezier_def, Additive, Interpolate, Linear, One,
};
use cgmath::{Quaternion, Vector1, Vector2, Vector3, Vector4};
macro_rules! impl_interpolate_vec {
($($t:tt)*) => {
impl<T> Linear<T> for $($t)*<T> where T: BaseNum {
#[inline(always)]
fn outer_mul(self, t: T) -> Self {
self * t
}
impl_Interpolate!(f32, Vector1<f32>, std::f32::consts::PI);
impl_Interpolate!(f32, Vector2<f32>, std::f32::consts::PI);
impl_Interpolate!(f32, Vector3<f32>, std::f32::consts::PI);
impl_Interpolate!(f32, Vector4<f32>, std::f32::consts::PI);
impl_Interpolate!(f32, Quaternion<f32>, std::f32::consts::PI);
#[inline(always)]
fn outer_div(self, t: T) -> Self {
self / t
}
}
impl<T> Interpolate<T> for $($t)*<T>
where Self: InnerSpace<Scalar = T>, T: Additive + BaseFloat + One {
#[inline(always)]
fn lerp(a: Self, b: Self, t: T) -> Self {
a.lerp(b, t)
}
#[inline(always)]
fn cubic_hermite(x: (Self, T), a: (Self, T), b: (Self, T), y: (Self, T), t: T) -> Self {
cubic_hermite_def(x, a, b, y, t)
}
#[inline(always)]
fn quadratic_bezier(a: Self, u: Self, b: Self, t: T) -> Self {
quadratic_bezier_def(a, u, b, t)
}
#[inline(always)]
fn cubic_bezier(a: Self, u: Self, v: Self, b: Self, t: T) -> Self {
cubic_bezier_def(a, u, v, b, t)
}
}
}
}
impl_interpolate_vec!(Vector1);
impl_interpolate_vec!(Vector2);
impl_interpolate_vec!(Vector3);
impl_interpolate_vec!(Vector4);
impl<T> Linear<T> for Quaternion<T>
where
T: BaseFloat,
{
#[inline(always)]
fn outer_mul(self, t: T) -> Self {
self * t
}
#[inline(always)]
fn outer_div(self, t: T) -> Self {
self / t
}
}
impl<T> Interpolate<T> for Quaternion<T>
where
Self: InnerSpace<Scalar = T>,
T: Additive + BaseFloat + One,
{
#[inline(always)]
fn lerp(a: Self, b: Self, t: T) -> Self {
a.nlerp(b, t)
}
#[inline(always)]
fn cubic_hermite(x: (Self, T), a: (Self, T), b: (Self, T), y: (Self, T), t: T) -> Self {
cubic_hermite_def(x, a, b, y, t)
}
#[inline(always)]
fn quadratic_bezier(a: Self, u: Self, b: Self, t: T) -> Self {
quadratic_bezier_def(a, u, b, t)
}
#[inline(always)]
fn cubic_bezier(a: Self, u: Self, v: Self, b: Self, t: T) -> Self {
cubic_bezier_def(a, u, v, b, t)
}
}
impl_Interpolate!(f64, Vector1<f64>, std::f64::consts::PI);
impl_Interpolate!(f64, Vector2<f64>, std::f64::consts::PI);
impl_Interpolate!(f64, Vector3<f64>, std::f64::consts::PI);
impl_Interpolate!(f64, Vector4<f64>, std::f64::consts::PI);
impl_Interpolate!(f64, Quaternion<f64>, std::f64::consts::PI);

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@ -1,88 +1,8 @@
use crate::impl_Interpolate;
use glam::{Quat, Vec2, Vec3, Vec3A, Vec4};
use crate::interpolate::{
cubic_bezier_def, cubic_hermite_def, quadratic_bezier_def, Interpolate, Linear,
};
macro_rules! impl_interpolate_vec {
($($t:tt)*) => {
impl Linear<f32> for $($t)* {
#[inline(always)]
fn outer_mul(self, t: f32) -> Self {
self * t
}
#[inline(always)]
fn outer_div(self, t: f32) -> Self {
self / t
}
}
impl Interpolate<f32> for $($t)* {
#[inline(always)]
fn lerp(a: Self, b: Self, t: f32) -> Self {
a.lerp(b, t)
}
#[inline(always)]
fn cubic_hermite(
x: (Self, f32),
a: (Self, f32),
b: (Self, f32),
y: (Self, f32),
t: f32,
) -> Self {
cubic_hermite_def(x, a, b, y, t)
}
#[inline(always)]
fn quadratic_bezier(a: Self, u: Self, b: Self, t: f32) -> Self {
quadratic_bezier_def(a, u, b, t)
}
#[inline(always)]
fn cubic_bezier(a: Self, u: Self, v: Self, b: Self, t: f32) -> Self {
cubic_bezier_def(a, u, v, b, t)
}
}
}
}
impl_interpolate_vec!(Vec2);
impl_interpolate_vec!(Vec3);
impl_interpolate_vec!(Vec3A);
impl_interpolate_vec!(Vec4);
impl Linear<f32> for Quat {
#[inline(always)]
fn outer_mul(self, t: f32) -> Self {
self * t
}
#[inline(always)]
fn outer_div(self, t: f32) -> Self {
self / t
}
}
impl Interpolate<f32> for Quat {
#[inline(always)]
fn lerp(a: Self, b: Self, t: f32) -> Self {
a.lerp(b, t)
}
#[inline(always)]
fn cubic_hermite(x: (Self, f32), a: (Self, f32), b: (Self, f32), y: (Self, f32), t: f32) -> Self {
cubic_hermite_def(x, a, b, y, t)
}
#[inline(always)]
fn quadratic_bezier(a: Self, u: Self, b: Self, t: f32) -> Self {
quadratic_bezier_def(a, u, b, t)
}
#[inline(always)]
fn cubic_bezier(a: Self, u: Self, v: Self, b: Self, t: f32) -> Self {
cubic_bezier_def(a, u, v, b, t)
}
}
impl_Interpolate!(f32, Vec2, std::f32::consts::PI);
impl_Interpolate!(f32, Vec3, std::f32::consts::PI);
impl_Interpolate!(f32, Vec3A, std::f32::consts::PI);
impl_Interpolate!(f32, Vec4, std::f32::consts::PI);
impl_Interpolate!(f32, Quat, std::f32::consts::PI);

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@ -1,70 +1,18 @@
use nalgebra::{Scalar, Vector, Vector1, Vector2, Vector3, Vector4, Vector5, Vector6};
use num_traits as nt;
use simba::scalar::{ClosedAdd, ClosedDiv, ClosedMul, ClosedSub};
use std::ops::Mul;
use crate::impl_Interpolate;
use nalgebra::{Quaternion, Vector1, Vector2, Vector3, Vector4, Vector5, Vector6};
use crate::interpolate::{
cubic_bezier_def, cubic_hermite_def, quadratic_bezier_def, Additive, Interpolate, Linear, One,
};
impl_Interpolate!(f32, Vector1<f32>, std::f32::consts::PI);
impl_Interpolate!(f32, Vector2<f32>, std::f32::consts::PI);
impl_Interpolate!(f32, Vector3<f32>, std::f32::consts::PI);
impl_Interpolate!(f32, Vector4<f32>, std::f32::consts::PI);
impl_Interpolate!(f32, Vector5<f32>, std::f32::consts::PI);
impl_Interpolate!(f32, Vector6<f32>, std::f32::consts::PI);
impl_Interpolate!(f32, Quaternion<f32>, std::f32::consts::PI);
macro_rules! impl_interpolate_vector {
($($t:tt)*) => {
// implement Linear
impl<T> Linear<T> for $($t)*<T>
where T: Scalar +
Copy +
ClosedAdd +
ClosedSub +
ClosedMul +
ClosedDiv {
#[inline(always)]
fn outer_mul(self, t: T) -> Self {
self * t
}
#[inline(always)]
fn outer_div(self, t: T) -> Self {
self / t
}
}
impl<T, V> Interpolate<T> for $($t)*<V>
where Self: Linear<T>,
T: Additive + One + Mul<T, Output = T>,
V: nt::One +
nt::Zero +
Additive +
Scalar +
ClosedAdd +
ClosedMul +
ClosedSub +
Interpolate<T> {
#[inline(always)]
fn lerp(a: Self, b: Self, t: T) -> Self {
Vector::zip_map(&a, &b, |c1, c2| Interpolate::lerp(c1, c2, t))
}
#[inline(always)]
fn cubic_hermite(x: (Self, T), a: (Self, T), b: (Self, T), y: (Self, T), t: T) -> Self {
cubic_hermite_def(x, a, b, y, t)
}
#[inline(always)]
fn quadratic_bezier(a: Self, u: Self, b: Self, t: T) -> Self {
quadratic_bezier_def(a, u, b, t)
}
#[inline(always)]
fn cubic_bezier(a: Self, u: Self, v: Self, b: Self, t: T) -> Self {
cubic_bezier_def(a, u, v, b, t)
}
}
}
}
impl_interpolate_vector!(Vector1);
impl_interpolate_vector!(Vector2);
impl_interpolate_vector!(Vector3);
impl_interpolate_vector!(Vector4);
impl_interpolate_vector!(Vector5);
impl_interpolate_vector!(Vector6);
impl_Interpolate!(f64, Vector1<f64>, std::f64::consts::PI);
impl_Interpolate!(f64, Vector2<f64>, std::f64::consts::PI);
impl_Interpolate!(f64, Vector3<f64>, std::f64::consts::PI);
impl_Interpolate!(f64, Vector4<f64>, std::f64::consts::PI);
impl_Interpolate!(f64, Vector5<f64>, std::f64::consts::PI);
impl_Interpolate!(f64, Vector6<f64>, std::f64::consts::PI);
impl_Interpolate!(f64, Quaternion<f64>, std::f64::consts::PI);